Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

OT: LumaFusion 360VR editing Coming Soon!

2»

Comments

  • @Carnbot said:
    It would be cool to see audio reactive plugins in this app. I'd rather use this than apps like Wizibel which are too restrictive for me.

    Agree with this.

  • @JohnnyGoodyear said:

    @Carnbot said:
    It would be cool to see audio reactive plugins in this app. I'd rather use this than apps like Wizibel which are too restrictive for me.

    Agree with this.

    ok, I've bunged it up on the beta forum.. Carnbot gets credit ( via Klevgrand of course ;-) .. I hope it gains some traction in the devs 'to do' list.. i would pay an IAP for this feature. how about you guys?

  • @RockySmalls said:

    @JohnnyGoodyear said:

    @Carnbot said:
    It would be cool to see audio reactive plugins in this app. I'd rather use this than apps like Wizibel which are too restrictive for me.

    Agree with this.

    ok, I've bunged it up on the beta forum.. Carnbot gets credit ( via Klevgrand of course ;-) .. I hope it gains some traction in the devs 'to do' list.. i would pay an IAP for this feature. how about you guys?

    Cool, hope they add it, no one can take credit for the idea though really since there's alll sorts of ways you can do this on the desktop but not much on iOS yet :)

  • Blah, they should start focusing on nailing the basics (LumaFusion still distorts audio mastered to 0dB, for example) before adding (more) cool features.

  • @theconnactic said:
    Blah, they should start focusing on nailing the basics (LumaFusion still distorts audio mastered to 0dB, for example) before adding (more) cool features.

    I don't understand.. why would you be mastering to 0db? surely -0.3 or maybe even a db lower is better. even if your imported audio is 32bit there is no guarantee that Lumafusion is doing 32bit mixing in the background so going up to 0db is maybe risking some clipping..
    But then again I would agree that some extra audio fx would be useful especially a limiter/compressor on the output.
    the distortion might be down to a different bug or cause?? have you reported it at their forum? and have you tried it with audio that has a reasonable bit of headroom?

  • edited May 2017

    I always use audio mastered to 0dB (in fact, -0.3 dB for the sake of being precise) with FCPX, Adobe Premiere and even (gasp) iMovie, and never experienced this upon rendering a video. There's something wrong with LumaFusion's rendering algorythm, since no clipping should be introduced (there's no summing of audio here, to be clear: just a single mastered song in wav format). Just adding that I am a professional audio engineer (for over a decade now) so let's skip please the possibility I am doing my work wrong, and if anyone wants to be sure, I can post both the original audio and the exported video to show beyond doubt that LumaFusion is degrading the audio by boosting its level, and - that's what points to the render algorythm - it happens only with the exported video, never when simply playing back the project in LumaFusion.

    And no, I didn't post yet in their forum, but I definitely should. But I felt the necessity to post here to warn fellow audiobussers: beware of LumaFusion - it's cool and it's better than the iOS competition, but they are still to iron basic things.

  • @RockySmalls said:

    @JohnnyGoodyear said:

    @Carnbot said:
    It would be cool to see audio reactive plugins in this app. I'd rather use this than apps like Wizibel which are too restrictive for me.

    Agree with this.

    ok, I've bunged it up on the beta forum.. Carnbot gets credit ( via Klevgrand of course ;-) .. I hope it gains some traction in the devs 'to do' list.. i would pay an IAP for this feature. how about you guys?

    Not a whole load, but certainly some.

  • @theconnactic said:
    I always use audio mastered to 0dB (in fact, -0.3 dB for the sake of being precise) with FCPX, Adobe Premiere and even (gasp) iMovie, and never experienced this upon rendering a video. There's something wrong with LumaFusion's rendering algorythm, since no clipping should be introduced (there's no summing of audio here, to be clear: just a single mastered song in wav format). Just adding that I am a professional audio engineer (for over a decade now) so let's skip please the possibility I am doing my work wrong, and if anyone wants to be sure, I can post both the original audio and the exported video to show beyond doubt that LumaFusion is degrading the audio by boosting its level, and - that's what points to the render algorythm - it happens only with the exported video, never when simply playing back the project in LumaFusion.

    And no, I didn't post yet in their forum, but I definitely should. But I felt the necessity to post here to warn fellow audiobussers: beware of LumaFusion - it's cool and it's better than the iOS competition, but they are still to iron basic things.

    umhuh!
    even after 30 years at it... I still don't skip the possibility that I'm doing it wrong..
    you should report these things directly to 'the management' . It's more efficient and on something as complex as this there is, of course, a good chance THEY might be doing it wrong for some of the many permutations of usage. if you've updated ( i guess you have ) sending them a trimmed archive of the project should be easy and they can get to the bottom of it..
    personally I have not encountered this problem ( yet! ) but there is at least 3 or 4 different audio formats allowed on the timeline so who knows what could go wrong.

  • @JohnnyGoodyear said:

    @RockySmalls said:

    @JohnnyGoodyear said:

    @Carnbot said:
    It would be cool to see audio reactive plugins in this app. I'd rather use this than apps like Wizibel which are too restrictive for me.

    Agree with this.

    ok, I've bunged it up on the beta forum.. Carnbot gets credit ( via Klevgrand of course ;-) .. I hope it gains some traction in the devs 'to do' list.. i would pay an IAP for this feature. how about you guys?

    Not a whole load, but certainly some.

    well that sets the bar low-ish... I always thought of you as one of the more generous and munificent of patrons :)

  • @RockySmalls said:

    @JohnnyGoodyear said:

    @RockySmalls said:

    @JohnnyGoodyear said:

    @Carnbot said:
    It would be cool to see audio reactive plugins in this app. I'd rather use this than apps like Wizibel which are too restrictive for me.

    Agree with this.

    ok, I've bunged it up on the beta forum.. Carnbot gets credit ( via Klevgrand of course ;-) .. I hope it gains some traction in the devs 'to do' list.. i would pay an IAP for this feature. how about you guys?

    Not a whole load, but certainly some.

    well that sets the bar low-ish... I always thought of you as one of the more generous and munificent of patrons :)

    I see myself as a fair yet realistic kind of robot actually :) It would be a nice addition, but for me more a cupholder than a carburetor. I guess that's the lovely thing about IAPs, they can set them and then the punters can choose. I don't think I would throw more than a couple of bucks at this, but other folks might be willing to....

  • @JohnnyGoodyear said:

    @RockySmalls said:

    @JohnnyGoodyear said:

    @RockySmalls said:

    @JohnnyGoodyear said:

    @Carnbot said:
    It would be cool to see audio reactive plugins in this app. I'd rather use this than apps like Wizibel which are too restrictive for me.

    Agree with this.

    ok, I've bunged it up on the beta forum.. Carnbot gets credit ( via Klevgrand of course ;-) .. I hope it gains some traction in the devs 'to do' list.. i would pay an IAP for this feature. how about you guys?

    Not a whole load, but certainly some.

    well that sets the bar low-ish... I always thought of you as one of the more generous and munificent of patrons :)

    I see myself as a fair yet realistic kind of robot actually :) It would be a nice addition, but for me more a cupholder than a carburetor. I guess that's the lovely thing about IAPs, they can set them and then the punters can choose. I don't think I would throw more than a couple of bucks at this, but other folks might be willing to....

    when it is still 'hypothetical' i like to remain 'hypothetically' generous... reality, in the meantime, has an entirely different currency exchange rate!

  • Rocky, it's 24-bit wave at 44.1 Hrz. :)
    Happens only with the exported video, not on project playback. Perhaps it's not happening to you because you prefer to work with unmastered audio, plenty of headroom, with I always will send it peaking to -0.3dB. Do the same and it will happen there as well. I could simply export a not-so-hot copy of my audio (in fact that's what I'm doing, as a workaround) but It happens that I find a little disheartening that the devs are focusing on quite advanced, Desktop grade features, while overlooking this basic thing.

    At least they included project archiving in the last update, so I not as disapointed as I was two weeks ago. I am no video editor, so I can live with my poorly edited music videos, but distorted audio would hurt my brand, if you understand what I am saying. The audio needs to be clean; it needs to be rendered to sound the same way it sounds when I play the audio file as is on, say, iTunes or KMPlayer. C'mon, I just tested with iMovie and it renders the video without distorting the same audio. They need to fix it asap.

  • edited May 2017

    P.S.: I dare to say the culprit is their mov/mp4 encoding algorythms. If they allowed for uncompressed/lossless (ProRes) export, we could be sure.

  • @theconnactic said:
    Rocky, it's 24-bit wave at 44.1 Hrz. :)
    Happens only with the exported video, not on project playback. Perhaps it's not happening to you because you prefer to work with unmastered audio, plenty of headroom, with I always will send it peaking to -0.3dB. Do the same and it will happen there as well. I could simply export a not-so-hot copy of my audio (in fact that's what I'm doing, as a workaround) but It happens that I find a little disheartening that the devs are focusing on quite advanced, Desktop grade features, while overlooking this basic thing.

    At least they included project archiving in the last update, so I not as disapointed as I was two weeks ago. I am no video editor, so I can live with my poorly edited music videos, but distorted audio would hurt my brand, if you understand what I am saying. The audio needs to be clean; it needs to be rendered to sound the same way it sounds when I play the audio file as is on, say, iTunes or KMPlayer. C'mon, I just tested with iMovie and it renders the video without distorting the same audio. They need to fix it asap.

    This sounds significant to me. Have you tried with 16bit masters?

  • Worth testing!

  • @theconnactic said:
    P.S.: I dare to say the culprit is their mov/mp4 encoding algorythms. If they allowed for uncompressed/lossless (ProRes) export, we could be sure.

    indeed, it would be great even if they just had some more control over the audio bit rates etc on output..
    but it can't be fixed until they can replicate the circumstances.. and even though its a pain, it is definitely useful to do some of the detective work before you go all USA on their asses :)
    do you get the same result if you just use the 'audio only' render, can you try it to Wav and to M4a as well?
    and trying a 16bit master like realdavidai suggests would also eliminate possibilities.. it could be simply that 24 bit isn't being auto upped to 32bit and being truncated down to 16bits in error! but what do i know.. there was some requests for allowing 96khz audio .. but who has that kind of room on their ipad?
    are the 24bit outputs from Cubasis?

  • Auria Pro, Rocky!

Sign In or Register to comment.