Loopy Pro: Create music, your way.
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Comments
Yes I will definitively go this way;)
Just to follow on the problem reported by @InfoCheck previously (crash on loading shader file) I post here as some others may be concerned: the bug occurs when the created shader file ends up with windows type line break (\r\n) so I think it should not happen when the workflow is textEditor>>ITune File Sharing>>K Machine (but if it happens please contact) .This problem is fixed in the upcoming release.
Another bug did provoque some random crashes from time to time. Hope it didn't affect to much, and is also identified and fixed in the upcoming release (almost ready to be sent for review on Appstore)
sounds cool; and you could maybe use some webgl to make the thing run by on the gpu.
and yes, well set theory is interesting for sure;)
Tat soundz great!
I've been trying to figure out how to use K machine so I thought I'd share my first few attempts. The Dropbox PLU_Collective.zip file has all of the K machine folders with the files you'll need to down load via iTunes or iFunBox into the App File Sharing folder of K machine installed on your iOS device (include the three folders and all the files they contain). Here are screenshots from an iPad Mini 2, iPhone 6, and iPad Air 2 running the same Bound.kol preset. The iPad Mini 2 has a much lower level of animation capability than the other iOS devices.
I created the shader_gears.glsl file using the five tutorials by gman available at vertexshaderart.com and the shader_bound.glsl file was adapted for K machine from the Bound glsl posted by gman at the same site.
In terms of being able to create and adapt existing glsl files for K machine using files posted on vertexshaderart.com, after going through the tutorials, it's roughly as difficult as trying to modify HTML code from a template based approach.
@infocheck great work, you have set the bar.
Im going to dedicate a bit of time to finish the tutes and mod an existing vertexshader from the website. I really like technoball from the website, the code is short but its a devil to work out which parameters to expose. Im just going to go for trial and error.
Are you still enjoying it?
Thank you, I'm still enjoying the app (I purchased it this week) and the developer has plans for improvements as well. Knowledge gained from the tutorials combined with trial and error will allow you to do quite a lot with the app.
@infocheck was looking again at the images (that's cool !), however a bit surprised the Ipad air 2 fps are at 47 fps when the iPhone 6 is 57fps..I will have a look at this, should be A8 vs AX8. Could also be my fps routine is not perfect. For the IPad mini 2, for less powerful devices, the system automatically reduce the total number of used vertices.
Hi there,
Just to notify a new release (2.04) of the K Machine:
#define myParameterName 4.//KParameter0 1.>>5.
--> myParameterName in the controller).I haven’ finished Ableton Link integration yet, but should be there on the next release.
Also very late on tuts, but I’m seriously on it;)
Hi there,
Just to notify a new release (2.04) of the K Machine:
#define myParameterName 4.//KParameter0 1.>>5.
--> myParameterName in the controller).I haven’ finished Ableton Link integration yet, but should be there on the next release.
Also very late on tuts, but I’m seriously on it;)
https://everyplay.com/videos/44060339
Tested the app this am after the upgrade and all seemed well.
shadertoy.com has great shaders!
@foxal yes:) hopefully fragment shaders ( as shadertoy.com and also http://glslsandbox.com/) should also be available very soon in the K Machine
Nice!
AB 2 is not supported?
Shaderific is a recently updated app I'm going to purchase to learn how to create my own glsl code as I've grown tired of stumbling around in the dark. I'll yet you all know how it works for me.
https://everyplay.com/videos/44088849
Here is my little session I did this am. Did you know that while recording you can adjust parameters(VOLUME) live? That is huge for me knowing this.
Mr. Kolarg98, is there a way to export project as .wav?
I am still wondering what many of top buttons do but I guess I will figure it out.
Thanks for the shader info from you other posters, I am going to look into it. If you have ones I can use with KMACHINE - I would appreciate it.
I think time to learn how to code it.
Lookks and sounds good!
Cool beats
Thank you I appreciate it
Yeah, cool beat and sick visuals. Waiting for update with shadertoy support.
Anyway, is KM only with AB3 campatible? I don't see Km in ab2 as recaiver
Hi foxal, It is only ab2, strange you should see KM as an emettter or receiver, I will contact you when I'm back home so we can check;)
After rebooting I see.
@RustiK this is a cool one !
this is why I have add Audiocopy on last release, but I'm working on it, I know it would be useful to be able to export the wav from one loop or the the whole animation or an 'action record'. You will have to use Audiobus for the moment.
For wav export not presently
for the top menu button, yes it can be a little confusing I guess, but, as I have not had the time for a real tut now a little recap:
first 4 buttons : work with loop. in order: copy loop to clipboard, paste loop at selected, clone current loop to the end of the animation, delete current loop
green panel:
1) play the loop sequentially, one after the other.
2) and 3) record/replay your actions on the loop panel.
4) record on the fly video
5)pause/start animation (sound and visual)
6)sound on/off
7) 'controller action': this is the most cryptic one, but very useful when playing live and using mapping for some loops, as it determine if you action on a loop controller are permanent (recovered next time you select the loop) or not.
when on, your actions on the controllers are recorded in the animation (you can see this in the sequencer)
when off your actions on controllers are not recorded in the animation
For the shaders, normally, any shader from vertexshaderart.com can be copied/paste into a file and loaded into the K Machine, without any modification. The only thing is you wont have any controller if you do not create them by modifying the code. But a lot can be done already without controllers, only with shader switching. I know I should also do a tut very soon on this, sorry for that, I'm running after time. But it will come;
@foxal ok thanks for feedback, I will check this
@foxal ok thanks for feedback, I will check this
https://everyplay.com/videos/44116819
Here is my am session today as I do my KMACHINE 1 per day series.
https://everyplay.com/videos/44116819
@foxal ok thanks for feedback, I will check this> @InfoCheck said:
@InfoCheck I would be very interested in your feedback about it. Sounds like a good move, as K Machine should very soon integrate open-in function for glsl files, and fragment shaders support is on its way.
^ open-in will make a big difference. Go K Machine! Top app
@kolarg98 Shaderific has helped me to understand glsl much better but it is definitely oriented towards fragment shaders so it'll be even more useful when that happens in Kmachine. It allows you to import from your camera roll or even a live feed from your device's video camera to create textures, and it has Dropbox support to import obj models that you can then apply shader textures to. There's a built in editor and a glsl reference section that describes different aspects of glsl.
Here's a screenshot of the head model with a texture created from a Kmachine screenshot.

I've never been much of a programmer, but I've been able to modify some of the shaders posted on vertexshaderart.com so they work with the parameters to control them with the visual sequencer in Kmachine.
@RustiK here's woozy glsl shader file with accompanying screenshot in Kmachine.
