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Comments
Nave would be another good candidate.
.> @Samu said:
Nave vs poison ?
Alchemy? so GarageBand![:trollface: :trollface:](https://forum.loopypro.com/resources/emoji/trollface.png)
Audulus 3
Could work! Nave has a more flexible modulation routing and the envelopes can be looped.![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
The wave-table editing is awesome as is it's speech synthesis. The Nave arpeggiator runs circles around Poison-202 and the 'blades' offer more expressive playing options and it has a built-in 4 track tape-recoder for noodling ideas. So for 'desert island' if only one music app was allowed Nave would go quite far
Nave would be my vote, even though I find the interface a bit cluttered personally.
Don't forget, people, that I've done a WTFKnobs on Nave's "Spectrum" section (in fact it was my first, and prompted by the fact that I didn't understand what the exact function of those three knobs did, so I dug in and ultimately guessed, then told everyone else what I had guessed).
Animoog hands down. I couldn't live without that sound
addictive pro
Well I can use Poison-202 as multiple instances. I don't even really use it all that much but if it had to be one only? Wait maybe it would be Mood. I don't know? One of those two to build full tracks. Ok Poison-202! That would work for drums, synth, bass, pads, textures. Yep.
im1 (an all in one synth, it even has it own drum kits)
Audulus, because... Audulus. But that sorta feels like I'm cheating.
For a 'fixed' synth app, iSEM.
Micrologue synth in Cubasis. Might sound crazy, but I just love the sound of it.
Now you make us wish you were stranded on a desert island!![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
In a way, it could pair well with the would-be developer thread.
On a desert island with no synth but access to SuperCollider and some way to make it work as AUs on iOS, would build something rather complex but keeping the interface as minimalistic as possible. Focus on organizing a large variety of my own patches from diverse synthesis methods (SC’s “synthdefs”, basically). Search, tags and categories, audio examples on press, ratings, versioning… The main interface is really just about loading patches which are technically “presets” that you have created in SC.
Once you load a patch, you only get access to a few, well-defined parameters (a bit like the synths on Novation Circuit). All of these parameters are controllable through AU, of course, but also through OSC and MIDI (with assignment through MIDI learn). But the sound design happens in SuperCollider on a desktop, not on the iOS device.
Of course, that’d require a whole lot of work. But there might not be much to do on that desert island and it’s an occasion to learn cool stuff.
Layr would probably be The One for me. (I'd have said Synthmaster but couldn't handle the limited tweakability in the long run.)
iSelma Hayek
I mean iSem (damn spellchecker)
I can't decide between Ipulsaret and Mitosynth. Totally different synths with both very unique features and sounding.
Since my iPad 2 is only iOS 9, I'm going to pick the 32bit Jasuto. Fun to interact with and the sounds can get quite crazy!
On my iPad Air I'll go with Mood. I've used Model 15 a lot for aquite while and maybe it's time for something new. Plus Mood is AUv3.
Even though I never use it, I'd say the iMS20, because it does pretty much everything.
Wavemapper is bae so far. Sunrizer would be it if it was AU
Yes![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
Also yes
I third this selection and second your comments. Beautiful synth that is very expressive.
Responds wonderfully to midi velocity and midi controllers in an awesome AUv3 package. For more fun, run 202 thru Virsyn BandShift (with subtle and selective shifting).
No problems with Poison - it's Thor that's the issue.
The one I'm most impressed with (and anxiously awaiting the coming update) is LayR. Amazing sonic capabilities and the performance options are excellent.
Here's what (the dev) Andy said yesterday:
"So here's what's looking like the final details for update v1.0.4. Just hanging on a tiny bit longer while we continue our tests with Audiobus but hopefully out for the end of June....
LayR Release Notes v1.0.4: