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Calling All MIDI Experts....
Background: not being a bass player when watching Sir Doug's Future Drummer Video, my light bulb came on. And wondered if it would be possible to have Future Drummer's Bass Drum trigger a Bass guitar preset in Cubasis or any other App such as iFretless via midi.
So I Need to ask all midi gurus if this could work:
Say I want to have a midi track trigger a Bass guitar patch according to what ever chord I'm playing but have it follow the midi output of Rock Drum Machine's Bass drum midi out. Does this make any sense?
Thanks!
Comments
Yes, this make any sense
... but only in a limited context:
some grooves work really well with kick/bass attack exactly in sync (often commented somewhat like: what a great bass with this sound)
But it's generally not appreciated and pretty ungroovy anyway to have them in an identical rhythmic pattern.
And you'd have to manually adjust tuning, for the kick note is fixed.
Thanks for the ideas. Yeah I realized that I would have to do that somewhere along the line but I wondered if there's an app that could be my middle man per se, where it see the midi note coming in from Future Drummer yet it applies whatever chirdbim playing in realtime. I wonder if the midi filter apps in AB3 could do something like that?
My idea is to help create a bass track automatically by the auto generative feature of Future Drummerbor the other Luis' drum apps.
Midiflow with some sort of note offset?
Just throwing pasta to the wind to see if it's cooked.
what you request isn't exactly that simple on IOS. could whip that up pretty fast in Ableton with a couple vsts (specially reaktor). on Ios the closest i could get was my Zmors euclidean midi sequencer wherein you set midi patterns that played to the notes you entered.
actually now that i've thought about it a bit more might be doable using modstep and Zmors modular.....
You can use something like triggering Step poly arp which then triggers the bass so it can have a progression and variation in pitch and modulation etc. Or you could use Kirnu Cream but it's a bit more complicated.
Audiobus 3 is perfect for this with SPA as the filter app.
Gosh thanks all for the input. I guess im trying to create my very own interactive Virtual Bass player in the likes of Luis's drum machines. I play electric and synth but Bass and drums are the hardest to do and sound realistic. So if there any devs out there listening, we need a virtual Bass player app. Please?
Basically, you need an app that will evaluate conditions from one source (note value) and apply that to the timing from another source.
You could do this in Lemur with scripting, possibly MIDI Designer or a decent modular environment (I don't have MIDI Designer, zMors or Audulus so I can't say).
You could sort of do this in MIDIFlow with both Controller Remapping and Conditional Controllers IAPs. Sort of, because I don't think there's a way to select just the root note of your chord (or to define the chord notes as possible options for the bass line. So you need to play a monophonic "chord" and have that control transposition of Rock Drum Machine's bass drum's output.
Basically, you need to set up as many note transpositions as the range you want for your bass line; setup these transpositions to go from whatever note Rock Drum outputs to the range of notes you want (say C1 to B2, or 24 notes chromatically = 24 transpositions).
Now, set up controller conditions so that different transpositions are active only when you press your "chord" note. You would need at least as many conditions as the number of transpositions, but you could have more so that any C you play on your keyboard activates one of the two Cs (C1 or C2); you would have to specify how notes are assigned.
So, you play a note on your keyboard; it activates a corresponding transposer and when Rock Drum fires off a kick, it gets transposed to that note.
As Telefunky said, this will be pretty boring - however, using this kick-timed, transposed note to then trigger some other sequence (StepPolyArp? I don't have it, but assume it would work well here) possibly adding randomizers, Art Kern's probability gate filter, etc. could help....
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Another idea that's easier and would work with a full chord voicing: however, it requires an arpeggiator that can be turned on/off with MIDI control. You would use your chord to directly control the arpeggiator. Then use something like MIDIFlow to convert the kick drum to a trigger that turns the arp on/off.
Wow!!! I'm still chewing on all this wonderful information
This is deep midi stuff! If only iFretless could do all this. I wish the iFretless dev could get together with Luis Martinez and create the iFretless Pro!
But these tips could definitely work with the right apps.
Will try doe if these tips for sure.
I have ZMors buy not SPA which I was waiting for a sale but might have to get it to try this idea.
I also tried using Groovebox Bass patterns and chance key as the song progresses kind of works but sometimes the patterns don't sound right for some reason but being able to adjust the pattern in the built in sequencer might help. Anyone tried this in Groovebox?