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Multi-Velosity Sample Mapping Velosity Range Logic?

Hey all,
Am playing around with mapping samples to note and velocity ranges in BM3. I was just curious to know if there's any pre-established logic or standard practise to what velocity ranges the different layers should occupy, or whether linear or logarithmic mapping is more or less favourable.

Cheers,
Oscar

Comments

  • No rules really but i would normally split that, depending on how many velocity layers you want, in equal parts.
    Each keyboard/midi controller will be a bit different and i always set the velocity curve myself depending on what i play.
    Nothing i would bound into the sample mapping directly.

  • I think it's very dependent upon the sounds you're sampling. Perhaps the easiest and practical approach is to create a sequence with a range of velocities and see how much variation there is in the sound produced and do more sampling where a change in the velocity produces a more significant change in the sound. Conversely if you're coming from the perspective of using a particular controller and you want to keep its settings, you could tailor your velocity layers to match the controller's output.

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