Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Dang it!!! How the heck?
What the frig is the deal with this iOS audio app stuff that's so dang addictive?
I never thought I'd become such a big iOS-Audio nerd. Dang it!
I sure do love it though. It doesn't even matter if I'm making new stuff and recording it... or not making anything at all, and just obsessing over how a new enigmatic iOS app interface works over 4-5 hours of intense tutorials and manual reading.
Is it an obsessive sickness? Or, found aural bliss?
Comments
http://nypost.com/2016/08/27/its-digital-heroin-how-screens-turn-kids-into-psychotic-junkies/
You're among several people with the same issue friend, I feel like a crazy person when I talk to normies about it.
Addiction
At least you admit a problem
The first step to recovery is admitting that you have a problem.
Yup and the second step is to allow the community to gather around you and help you through these difficult times towards a full recovery......
At least that's the thing you're addicted to mate. I'm trying to actually break a real addiction to mindless internet surfing, period. Right now is my preset "free internet" time. The problem is, if I start checking here, Facebook, and elsewhere during work time without a cut-off, I go off on a brainless tangent, and before I know it, 3-4 hours passed with nothing new accomplished, with me wondering "what the hell was I doing this whole time". I'd prefer to be addicted to the music creation apps I already have (and maybe a little to buying new music creation apps).
Anyways, making music on iOS is so easy, and that's why it's so addictive. Music apps often have knobs, sliders, display screens, mysteries to unlock, and other shiny objects. Sure, they should be used as tools to get a track complete, but there's just something strangely calming about tweaking settings and such (at least for super nerds like us, lol).
Go on a four week fast from all devices and internet. Let your brain relax and heal from the mind numbing effects of technology. Go for walks in nature, read an actual book, play and laugh and when you feel great with the withdrawl behind you reintroduce a little bit of tv nothing too stressful and a little bit of internet. If you find yourself losing time and your mind again toss it all out
Blargh! TV left me long, long ago once everything started turning mostly into a reality TV wasteland.
Anyways, it's hard to fast from all devices given I need to make music on them. Hence the conundrum I face. Maybe to fast from most internet except for emails.
I do all of that, travel, books, etc. I even go out into the desert in Mexico to cut myself off from even a cell signal.
Should do that again soon I think.
Sure beats heroin addiction where you have to convince yourself it's a good idea to keep up with the banal chore of "breathing" ever few seconds.
Makes dinkin' around frustrated and confused by a poorly written user manual of a sweetass, killer, beautifully designed iOS audio app seem like child's play.
Agree about tv I barely can stand a minute of it. Just remember electronic screens are a central nervous system irritant that shuts our frontal lobes down so we can't make sound decisions about how much internet etc we truly need...I know I've struggled with internet dependency and it's not good
I've only bought three, maybe four apps this year - but they've been so good (BM3 etc.) I haven't felt too left out - though I'm still lusting after Layr and Synthscaper, and waiting for a sale. Easier when you're skint, and have Komplete on the PC to muck about with though - the free community Reaktor ensemble downloads have been feeding my hunger for 'new stuff'.
It's addictive to anyone that remembers how expensive and hard it was to make and record music just a few short years ago.
So, so easy to get a professional sounding track up and running on iOS. All you need are the good ideas and performance. Even those can be chopped and edited til they sound good.
The third step is to get out and sniff some flowers for experientional inspiration.
I guess I shouldn't have used the word "addictive" in my original post. What I was observing more, was that I think I'm really enjoying the discovery process itself, more than I've given it credit.
As if the greater joy for me is coming as much from the learning and exploration of new innovative interface approaches and design, as with the possibility of new sound creation.
Does that make any sense?
Mmmm, interesting.
Keep talking...
It makes sense to me. Before recording technology was invented, people enjoyed creating music and listening to it in realtime. Their enjoyment wasn't limited to performances. I think people who play traditional analog instruments still have this sense of enjoyment when playing. Others see apps as a way of constructing a piece of music and are focused on the final product and how to efficiently create it.
With iOS apps you can have a similar playing experience while at the same time adding another layer of complexity in the form of experimenting with various apps to see what sorts of sounds they can produce which can be very enjoyable in and of itself.
This is very different from people who have a project in mind and try to get their apps to cooperate with them so they'll reproduce the aural reality they have in mind. While they might enjoy the challenge of figuring out how to create those sounds, it's a fundamentally different experience than using an app and not really knowing what sorts of sounds you're going to produce in the process.
I think the comments in the DM2 Drone thread are an example of the differences between exploring the instrument versus bending the instrument to your will. Many posters complained about not being able to use the drone feature to create music and how it was way too loud whereas others were excited about exploring the possibilities of the drone feature and had figured out how to work around the volume issue. There can certainly be people who use both approaches as well.
Price is of course a big part of it. Makes it easy to keep trying out every new thing that comes along. I also think the pace of development, new releases, and just general potential for innovation, is much more intense in the tablet universe vs. the more mature desktop platform. At least the last few years have been like that. It may start to plateau at some point. Finally, it's just more fun. It's a whole different vibe from sitting at a desk.
I totally skipped the VST instruments with one single exception: a virtual Ensoniq SQ80, which happened to be a freebie after all. The filter kind if sucked (the original has an anolg one), but this thing got a lot of character.
On the other hand I was spoiled with Creamware's DSP synths on the Scope platform, of which I had almost any ever released.
So I can verify the addictive factor in sound exploration
I had few needs to buy any IOS synth for sound design, but the direct interaction was so much more rewarding than the desktop approach.
It didn't sound as round and fat (until iVCS, DRC and the Model-15 appeared), but then there was this bright and clear impression in TF7, Mito, the PPGs, a perfect Mellotron.
And all the cool granular stuff, BIAS and JamUp, the Holderness fx and Apefilter and Sparkle. Nice toolbox for a few bucks, hard to refuse.
Couldn't hurt
@Max23 same here, collecting (literally) tons of sounds (duration from 4 seconds up to an hour) on a messy harddisk.
But I do this with traditional instruments like guitar and bass, too.
When an idea hits me, I browse my acoustic attic and snip bits and pieces that seem to match and arrange them on a timeline.
Set high hopes in Auria Pro, but unfortunately it didn't work out.
Recently added Ferrite, though it's not mainly target to music, yet the arrangement worked surprisingly well in ergonomic sense.
But the IOS typical 'we got this great idea, but stopped half-way' strikes again.
Ferrite can add a quick label to the timeline during record by just tapping, supposed to be renamed to something more descriptive later.
You guess I considered this my personal savior with that messy collection mentioned, but hell... it does NOT exist during playback... and it cannot be moved in location either.
Ferrite can import a folder into it's library - great... but the lib hierarchy is flat, so it tries to keep some order by renaming files after the scheme 'folder name plus original filename'.
The workaround is clever, but is this a smart solution ?
Blocswave is a great arrangement tool for multitrack loops and very(!) convenient to operate.
But it can slice only even and lacks dedicated outs/fx inserts per track.
Shure it can be done later after exporting single tracks to Auria/Cubasis and the like.
But there's a high probability that you'd done the loop differentl with time fx engaged.
I'd suggest 'less features - more consideration' to developers and not rush things out.
That's why I constantly fall back to SamplR.
It's certainly limited, but what it does reflects a well thought out workflow.
BM3?
I am overjoyed with I have on iOS. Between Notion, Auria Pro and all the amazing sound libraries I have, I'm finally able to do what I have been dreaming about for years. Addictive is hardly an appropriate term for how deeply this gets me. I have an entire music production machine, always, ready to go.
Now, I'm not one to fiddle. I should do more. I have enough software now that I could spend the rest of my life working it down to the finest detail. But I could care less about fiddling, I like to write and play. But I need to do both, in order to understand all the possibilities.
Can't wait to retire, when I'll have a whole bunch more time.
@AudioGus not another one
I'm far from disappointed with the apps mentioned, it just puzzles me (as mentioned elsewhere) that simple and quite obvious things are overlooked.
Auria has a great DSP engine and even tricked me into thinking it's results were from a pro studio when I listened to some tracks mixed on it (without knowing production details).
But structure and handling are (unfortunately) not the biggest strength of the developer.
Blocswave probably will get it's dedicated outputs sooner or later - and maybe Twisted Wave will grow multitrack one day... or Multitrack Studio by Harmonic Dog gets some tools for a more precise alignement and moving of regions without copy.
Anything goes... and the pricetag for all that stuff is a no-brainer anyway.
...it's just one more app then my collection is ehhhh hrmpph complete...
I disagree here. I indeed see just more selling old stuff with new look on iOS in the last years which exist already since decades.
But that might be called innovation today
I agree about the cheap entree but that is an illusion too often compared to the good free stuff or huge bundle software.
I also experienced a kind of fatigue about using multi-touch.
Maybe the magic will return for me some day.