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Easiest way to record iOS synth into Logic Pro X?

As a new Logic Pro X user, I'm curious how to sample iOS synth and drum machines into Logic - without an audio interface. What's the easiest way using only a lighting cable? Midi/Studiomux? Auderio? (Auderio hasn't seen any update for a year...)

This is completely new to me and I'm thankful for any recommendations :-)

Comments

  • Windows user here but I'm pretty sure you can just use the USB cable and your iOS device will appear as an input.

  • edited November 2017

    I'd say the easiest way on macOS is to use the USB->Lightning cable.
    (I'm running macOS High Sierra on my Mid 2013 MacBook Air and iPad Air 2 running iOS11.1).

    After connecting open the Audio & Midi Setup app in the Mac and 'enable' the iPad.
    It will be available as an Audio Input and a Midi In & out Device.

    You can then easily select the iPad as an Audio Input in Logic Pro X or Live and feed midi to it from another track.

  • edited November 2017

    I'm speechless. Thats way easier than I could imagine. Thanks a lot @Samu @BlueGreenSpiral

  • edited November 2017

    I have often problem with latency this way....after a while or when i change FX or edit some things i got a huge latency if i use my iPhone as audio device. For the first 10 minutes or so it works fine.
    Anyone else had this problem. Seems almost like the iPad latency thing.
    The latency only happens from the iPhone itself. All other things inside Logic works still fine.

  • @Heiliger_Bimbam said:
    I'm speechless. Thats way easier than I could imagine. Thanks a lot @Samu @BlueGreenSpiral

    I think you can even use several devices by adding them as aggregate
    Since I'm using pc i may be mistaken on this and not jealous at all

    Don't think asio4all ever got this multiple interface thing properly stable on windows yet?

  • Another way, asynchronously, is to do the stuff on the iPad, into GarageBand, then move that work over to the Mac and open it directly into LPX (which can easily open iOS GarageBand projects).

  • @u0421793 said:
    Another way, asynchronously, is to do the stuff on the iPad, into GarageBand, then move that work over to the Mac and open it directly into LPX (which can easily open iOS GarageBand projects).

    It's quite ironic the the new 'Drum/Pattern Machine' that iOS GarageBand got is not directly available in LogicPro X but rather somewhat hidden in the classic Ultra Beat Plug-In but still not as fun and easy to use :)

  • @Samu said:

    @u0421793 said:
    Another way, asynchronously, is to do the stuff on the iPad, into GarageBand, then move that work over to the Mac and open it directly into LPX (which can easily open iOS GarageBand projects).

    It's quite ironic the the new 'Drum/Pattern Machine' that iOS GarageBand got is not directly available in LogicPro X but rather somewhat hidden in the classic Ultra Beat Plug-In but still not as fun and easy to use :)

    That´s true. But Ultra Beat is still a beast of a tool. Nothing like this on iOS. The GUI indeed looks not so nice anymore.

  • @Cib said:

    That´s true. But Ultra Beat is still a beast of a tool. Nothing like this on iOS. The GUI indeed looks not so nice anymore.

    That's true, the fun thing here is that GarageBand has the full ultra-beat engine under the hood but now UI to expose all the features. Same goes for the other synths. The sample based instruments are just regular ESX24 patches, some synth patches are 'Retro Synth' others are ES2 and ES1 and some even use the physical modelling plug-ins.

    iOS Garageband is a 'Stripped Down Logic Pro X' just like GarageBand is on macOS.

    That's partially why I would love to see editing of the touch-automation (the data is recorded and played back) just no tools to edit them on iOS :)

  • @Samu said:

    @Cib said:

    That´s true. But Ultra Beat is still a beast of a tool. Nothing like this on iOS. The GUI indeed looks not so nice anymore.

    That's true, the fun thing here is that GarageBand has the full ultra-beat engine under the hood but now UI to expose all the features. Same goes for the other synths. The sample based instruments are just regular ESX24 patches, some synth patches are 'Retro Synth' others are ES2 and ES1 and some even use the physical modelling plug-ins.

    iOS Garageband is a 'Stripped Down Logic Pro X' just like GarageBand is on macOS.

    That's partially why I would love to see editing of the touch-automation (the data is recorded and played back) just no tools to edit them on iOS :)

    Also true. There is a lot of Logic engines (if not all) running in the back.
    The GUI part and lack of bigger screen (and maybe still a too small market) might holding it back to evolve.
    Just yesterday i played a lot with Sculpture and again i was so blown away of what crazy, organic sounds it can produce. There is really nothing like it out there. It´s a secret weapon for sound design stuff.
    Then some of Logic FX like the Auto Filter, Tape Delay, Delay Designer, Space Designer etc. are outstanding and even better than most of the paid expensive plug-ins or iOS apps out there.
    But still half of the Logic tools are not updated with new GUI´s.
    A lot of the updated GUI´s looks indeed like they would be usable on a touch screen as well. Using it with the trackpad is almost the same (even more accurate for my fingers :) ).
    Still my favorite added feature in Logic is that i now can learn every automation parameter with a click (or 2) and modulate them with the MIDI FX modulator. Modulating f.e. the swing in Ultrabeat or some other knobs really breaks so easy that machine gun feeling with one click (...o.k. or 2).
    That works with all plug-ins and with all automation parameters. It´s a dream for layering complex stuff.
    I wonder if any iOS DAW can do this now.....maybe BM3 or the coming NS2?
    It can be done with connecting several iOS apps maybe but the workflow is a killer then.

  • @Cib said:

    A lot of the updated GUI´s looks indeed like they would be usable on a touch screen as well. Using it with the trackpad is almost the same (even more accurate for my fingers :) ).

    I'm using a track-pad as well, prefer it over a mouse :)

    I might be one of the crazies but I actually prefer to work with a touch-screen even when it comes pin-point sample-editing, I feel more 'connected to the content' when I can touch it.

    While BM3 does have some AUv3 automation capabilities it's not yet perfect in my opinion.
    (I'm doing my best to feed the developers with new ideas & suggestions as they pop up).

    Being able to easily use the iPad as a 'control surface' and 'sound module' is very nice indeed...

  • edited November 2017

    @Samu said:

    @Cib said:

    A lot of the updated GUI´s looks indeed like they would be usable on a touch screen as well. Using it with the trackpad is almost the same (even more accurate for my fingers :) ).

    I'm using a track-pad as well, prefer it over a mouse :)

    I might be one of the crazies but I actually prefer to work with a touch-screen even when it comes pin-point sample-editing, I feel more 'connected to the content' when I can touch it.

    While BM3 does have some AUv3 automation capabilities it's not yet perfect in my opinion.
    (I'm doing my best to feed the developers with new ideas & suggestions as they pop up).

    Being able to easily use the iPad as a 'control surface' and 'sound module' is very nice indeed...

    But if i touch it, i don´t see it anymore :)
    I don´t have the needed feeling for very accurate fine editing with my fingers anymore.
    Hovering over knobs and sliders and using the 2 finger scroll (mouse wheel) working really well.
    Also things like patching cables is terrible in Model 15 against when i do the same in P900 (mainly a kind of Model 15 on steroids) with a trackpad. never use a mouse. I mean Apple´s trackpads are really outstanding here.
    I´m maybe one of the few (at least when we believe drama in the net) who love the giant trackpads.
    But then i even like the touch bar. I tested it now several times with GarageBand in the store and Apple did some nice things with it. I think i would love it for Logic. Things like "better touch tool" make it even better. Fource touch is great too.
    Using short cuts and things is great for me but it took some time to learn it of course. If the new macbooks
    wouldn´t be so massive expensive i would go for it since it is for me the best thing as workstation but still portable.
    Still the biggest and for me only better thing on iOS is of course that i can use multi-touch.
    If Apple would allow that for trackpads i would be happy too. Still dreaming from the day the giant trackpad is a full multi-touch screen with 3D touch driven by the latest Apple A-whatever chip. That would kick Surface ass for me.
    I played with a Surface Book in a store and it was really better than i thought.....almost scared that i like it too much and left. Played again a bit with an iPad and the screen looks so great.....but then all those tiny apps are not what i want for music production. I want it in one powerful environment.
    Maybe it´s the midlife crisis why i can´t be happy :D
    (Funny, that i saw that Presonus supports Logic 10.4., which doesn´t exist yet....maybe they make a fault or knowing more).

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