Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

What kind of music interface are you missing?

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Comments

  • edited October 2013

    Exactly @rhism. And it needs an easy on/off toggle so you can have some wiggle time.

    @eccecello I can't wait to see the TEDx talk! Congrats

  • Has anybody actually tried Gecko yet? Touch your fingers of the two hands together and it goes haywire. That's because it tries to map linearly archetypal gestures to MIDI CC messages. It has to recognise something even if it is wrong. I don't have a simple solution to that. It's too close to what I call the "metal" for a human UI.

    My criticism is not to do with latency, although that has been and is always an issue. My experience (over 20 years of it) is that the precision needed to control precisely and only what you want to control, and never a bobble, is too tiring when all you have to push against is air and your hands are at shoulder height. Pro users only. And I lost a lot of money discovering that the high end pro market is too small for a hardware startup wth no other funding source than revenue, or even with angels who soon grow weary of waiting. A fun ride, but in retrospect I could have better saved that for my now impending retirement and found a different path.

    So far I have only really seen gesture control successfully used in performance after much practice and hair-tearing and choreography. No, or very little, room for improvisation at performance time. At the top of that experimental group I would mention Imogen Heap as a Master performer, and I know just how much intense work (by her engineer as much as her) goes into each of her gesture controlled performances.

    No, we're still only starting out on this journey. Long way to go.

  • Lest that last came off as unduly pessimistic, let me assure you all that is far from the case. I am enthusiastic about the opportunities gifted us being in so early in the development of this technology, and am actively working on motion capture and gesture recognition systems (in my role as both musician and coder). I'm not a mere harrumphing old bystander, I'm in the thick of the fray. And my goal is everyman's mocap, not just maestros.

  • edited October 2013

    And @dwarman quickly reminds my of why I hit refresh on this forum 15 times a day. Thanks for explaining and thanks for fighting the good fight [insert respectful gesture here]! Didn't sound overly pessimistic to me - sounded like a reality check from someone who knows what's up.

  • FYI, the LightDancer project is going live, here is a recent video of a non-musician non-project-members' first experience:

    https://www.facebook.com/photo.php?v=10201170995931615

    Hopefully that works, let me know.

  • Flash player required if you follow using Safari. iPad FB app may have better luck.

  • Related and interesting: Donna Hewitt uses a custom-built microphone stand with various controller interfaces (gyroscopic, squeeze/pressure controller, etc) to manipulate her voice using Audiomulch (a fascinating desktop sound processor):

    Description:

    Demo:

    And a live version using a different "wearable" version of the controller interface:

    Kinda opens your imagination a little to the possibilities... Even something as simple as mounting an iPhone to a guitar headstock to act as a gyroscopic FX controller and/or patch controller would be.... awesome.

  • One of the mocap devices I have in my kit is a HotHand MIDI. This is in the form of a ring you put on your picking hand, and a wireless dongle for the PC. Generates axial acceleration CC messages. They have an Ableton Live template.

  • I miss audiomulch.

  • If only the hot hand MIDI were a class compliant MIDI device...

    How well does it work @dwarman?

  • I miss my wireless dongle... :(

  • Pretty good on latency, they don't say what wifi technology it is but claim 150' range so it's neither 802.11 nor BlueTooth. My major issue with it is the plastic band not giving me confidence it will stay in place when I get energetic.

  • I think it's supposed to go on your finger...

  • hehe yes, I said it is a ring. By strange synchronicity, on Matrixsynth just now -

    http://www.matrixsynth.com/2013/10/source-audio-hot-hand-usb-wireless-midi.html

  • I saw that too, I guess it's an updated version 3.0 ?

    Other news, more depressing: apparently the 5s accelerometer is messed up. This can't be good for gesture based music...

    http://gizmodo.com/heres-why-the-iphone-5s-accelerometer-is-so-screwed-up-1445966306

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