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Quantum - XCom audio demo
Last 24 hours of sale folks so.....
New, long overdue, audio track available - this time Quantum driving 6 instances of Dune2 vst on a MBP. All midi generated by Quantum in one session - Live just provided the mixing.
This track reminded me of the pc game xcom when I was writing the sequences - love that game.
Will make the Quantum file available soon, but it uses humanise on one step.
Comments
Wow superb stuff man, great job !
Far out ...
It's the transposing and fading in&out (and keeping to the one theme, of all the infinite probabilities), isn't it?
Yes - copy/paste of a main theme in G minor, run them at different speeds (master/slave sync), add in some counterpoint/harmony, use the mixer to 'play' bits of the sequence.
I didn't really use versions(I had some on first 2 sequencers) or actions - just mixed them in.
Seq 1 humanised step 7 by 50% over one octave - you should be able to hear that on the main rhythm.
I wasn't happy with one of Dune's patches, so altered it on playback in Live (where I adding panning & volume control & some compression/eq).
It needs bit more work on the mixing/mastering but its a demo track not a track for an album!
Here is the Quantum file..
https://www.dropbox.com/s/x3ehignenvgboiu/dune231117.qrk?dl=0
thanks @midiSequencer ... the art of the Quantum way is demanding subtility ...
@midiSequencer Just picked it up. Oh my.......here we go!
Extended version now uploaded (I just bought Brauer motion (waves plugin) for auto panning).
I must be really silly... but I laughed at the humanised, considering the Xcom context
BTW, awesome track
yeah should be alien-ised