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Garageband to go free

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Comments

  • I wonder if we will be able to use GB IAA to record its (smart) instruments into another app/DAW...?

  • I wonder if we will be able to use GB IAA to record its (smart) instruments into another app/DAW...?

    I doubt it. Garageband is an IAA Host and I think it's pretty clear by now that Apple doesn't want to mess with third party developers by offering its relatively high quality instruments in other hosts.

    Garageband could have been an input for Audiobus but they didn't implement it that way, no matter how often users were asking for it.

  • Yeah I was afraid of that...still, for the price (and I did pay for it, as most of us will have), one can't complain I guess...

  • @Sebastian In the upcoming Audiobus with IAA integration, does AB have the role of host?

  • it features"open in"now.No need to email myself anymore??

  • edited October 2013

    Does GarageBand compress the audio when exporting to iTunes filesharing (like it does with the email option)? I've never tried that as it's such a hassle to use, specially on a PC it seems.

  • Agreed! That is a GOOD point if it works!

  • Most likely it will compress it to m4a or whatever Apples format is. And I believe it compresses the audio quite heavily, and it's not exactly lossless

  • Rhism wrote:

    From the link: "additional GarageBand instruments and sounds are available with an in-app purchase" interesting...

    At the moment, the latest GB is free in the AppStore but the description implies that the smart instruments are obtained via IAP. Has anyone here yet upgraded the previous, paid version? Did you lose your smart instruments, etc.?

  • Hoping this refers to EXTRA instruments and that all existing ones are present and correct - it would be nice to have this confirmed and also what IAPs there are?

  • edited October 2013

    all the previous instruments are there.Its even necessary to open old projects.But the update wiped out all my synths presets.Bummer.

    And i can't find the IAP's.There's no menu or something...

  • edited March 2014

    .

  • edited October 2013

    i'm on 7.01

  • New GB requires iOS 7 or later...

    That's odd - the AppStore is offering me an update and I'm still on 6.1.3.

  • Has anybody gotten the Effects to work via IAA ? I see the Effects option but it just opens a new track and some weird message of "point your iPad in some direction"..wtf. So you can't use the effects plugins on an existing track ?? Kinda lame or half baked

  • what the fuck is wrong with apple?Once it was the company with stuff that just"worked".Easy and often enough self explained.Even for Apple beginners.Steve,we miss you...

  • I don't understand how GarageBand is the #1 paid app when it's actually free...

  • edited March 2014

    .

  • You can now export as uncompressed 16/44 .aiff from Garageband to another app on the same device. (No more draft email workaround for lossy m4a required).

    A small step in the right direction.

  • Please don't test this out just for the sake of testing it but has anyone (who has previously paid for GB) tried: 1) Installing GB on a new device that has never had GB on it before? 2) Installing GB on a device that didn't currently have GB (even if it had it before and was then deleted)?

    Explanation: I'm curious to understand how GB detects that you are a previous GB owner or a new one. AFAIK there is no way for 3rd party apps to detect this. Updating an existing installation allows this detection but a clean install has no way to know.

  • Don't you have to register your Apple ID

  • edited October 2013

    To get effects to work you have to go to instrument, choose effect, click on the jack icon on mic page and choose instrument you want to use.

  • 3rd party apps don't get access to the user's Apple ID...

  • edited March 2014

    .

  • edited October 2013

    @Simon No GB is not 3rd party but in general most Apple apps play by the same rules as 3rd party apps. Steve Jobs, when he first introduced GB on iOS (which was uncoincidentally the day I decided to work on Rhism full-time) said that part of the reason they make these types of apps is to make sure their platform is good, that the 'machinery' works well (wrt ability to create good apps, SDK usability, business models etc). The other part of the reason is to set a standard for 3rd party developers to follow, to set a bar for everyone else. Both those reasons only really work if their apps play by the same rules. Along the lines of what @Sebastian said earlier, that making GB free+IAP is partly a move to show users and developers how things should be done. But if I wanted to follow Apple's example and make guitarism free (with just 6 chords and then a $3 IAP to unlock the full app) I'd need the same ability as GB to offer the full app to existing customers without making them unlock it again.

  • And of course let's not get into anti-trust issues wrt internal apps having hidden advantages over 3rd parties.

  • I had iMini running through AUFX:Dub into GarageBand but didn't try recording it, but it was working I had to jump back and forth in between apps a couple times though

  • Here's a tutorial video I made for using Echo Pad as an IAA effect inside GarageBand, this applies to using any IAA apps in GarageBand.

    The bad news is I don't see any way possible to process GarageBand's own instruments through IAA effect apps. I was really looking forward to that, as I'm sure most users would be given they never implemented GB as an Audiobus input. Definitely a letdown there for both Audiobus and IAA. I tried bouncing down a recorded GarageBand instrument, then re-importing the exported aiff file into a track in hopes of being able to process it that way, but it doesn't seem possible to process recorded audio after the fact, only live audio input or IAA instrument. Maybe they limited it to 64-bit devices but I doubt it, can anyone with a 5s confirm?

  • Maybe the upcoming IAA intergrated AB can accomplish this.

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