Loopy Pro: Create music, your way.
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Comments
+1... but that's how capitalism works... getting political now and that's forbidden on the forum
but yeah, I'm not always sure stone age was worse (I've read somewhere that hunting only took like 3 or 4 hours a day and the rest was for "spare time"... which also certainly was much simpler than today and maybe similarly joyful 
Yes, that's one of my iOS pet peeves. The number of connectivity, syncing and sharing standards and protocols is completely ridiculous for such a small, niche music platform. Not to mention there's a boatload of redundancy in all the standards. And then there's the growing number of iPhone screen aspect-ratios, while the percentage of iPhone sales for music apps (compared to iPad sales) is still steadily shrinking - at least in my statistics.
Unless we weed out some of the inferior standards we have almost reached a point where indie developers just can't afford to support everything anymore. I dread the extra complexity that the new Link standard may introduce - will it interfere with MIDI Clock and Audiobus Remote or will it play nice for once? I haven't dared look into it yet.
@brambos from what I've seen in my brief look at it, the new Link only has two new callbacks for start and stop, that doesn't look too bad
Concerning all the aspect ratios and device resolutions: already at the launch of the iPhone 5, I've decided it's time to use completely fluid layouts and scalable graphics for everything, as I suspected it would only get worse
(look where we are now!)
But I think the bigger and more capable iPhones are actually a step in the right direction. Pocketability is still highest priority for me and eg. Xequence will always stay "iPhone first". It's just the device that's always with you...
You are correct. Since iOS 9 you can use app slicing which provide a way for the so called universal apps: https://developer.apple.com/library/content/documentation/IDEs/Conceptual/AppDistributionGuide/AppThinning/AppThinning.html
not sure how useful it is but hand tracking can’t be that far removed from face tracking.
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If they can be bothered to get it right,
Y’know what I think this also means? The announcement at some stage of an ARM based Mac.
I hope by now we can take IAA off the list.
@realdavidai sure. I just wanted to get more attention
I'm skeptical. About the report's authenticity and even more so about the usefulness of doing this at all.
I want iOS apps to offer just enough functionality and a great touch experience. I want desktop apps to offer considerably more functionality (in general) and a great keyboard experience. I have a feeling if this actually happens we're going to see a whole lot of the inverse of sugarbytes' iOS ports: graphics that are way too big and no notion of keyboard shortcuts.
I wonder, are there folks here who used both a windows phone and a windows desktop that could share their experience with this sort of thing in practice?
To be honest that wouldn’t bother me at all. If I could use Turnado in my Logic or Maschine fx chain I’d be more than happy with badly scaled buttons.
Won’t happen though, as no-one would buy the desktop version.
This seems to be Apple's solution to their Mac appstore problem, with its paucity of new and interesting apps on hand each week. This may also draw more idevice users to Mac for the added value of possibly having familiar apps on hand.
The new Files app for iOS and Apple File System on Mac just point to future integration, and that is exciting for me.
Nanostudio has a Mac appstore version. Nlog does too. Wish this would have occurred back then so those apps could have had better multiplatform integration and modern sharing options.
A question to Devs, is iOS's AU spec close to the Mac spec, or would they have to support both somehow?
From what I understand AUV3 is also available on desktop, but has not seen significant uptake yet.
Good to see another forum member with a generally positive outlook on where things are going.
Where do you see NanoStudio in the mac app store. I think there is just a free macOS and windows version from blip itself....which indeed still works and reminded me that i still can use NanoStudio while it won´t run anymore on my iPhone.
I´m anyway for crossplatform all the way since it makes more sense to create content/presets and invest time in those tools. I don´t would see any problem to use every iOS app on a bigger screen and while i like to noodle with iOS i like it much more to edit and create things like presets with a trackpad on my mac.
But no one knows how it would go over time. Developers which create 10 dollar apps of their 150 dollar plug-ins shoot themselves maybe or it could be that the "cheap" times of iOS are over.
As usual it will have pro and contra. I still would vote for....go for it!
It was on the Mac App Store for a while but became a pain in the ass. http://forums.blipinteractive.co.uk/node/3687
I think there’s a difference between integrating iOS and MacOS better which is quite different from having the same app run on both systems. The differences between tablets and keyboard mouse systems plus the differences in screen size are significant. I wouldn’t want developers to exit the app development market if such an integration makes life too complicated for them.
Gadget runs on both, must be a miracle.
It might be Apple is tackling frameworks like Rollout.io for which use quite some developers got warnings in the past: https://forums.developer.apple.com/thread/73640
Apple might provide more tools to prohibit the use of external frameworks developing apps.
I have my doubts. The price differences in apps between the two platforms is huge. They would be saying up yours too all their Mac os devs. Why buy logic if you can buy auria for peanuts? And cubase/cubasis?
Sorry about that. I see it in my purchased list all the time, so I forgot it isn't offered anymore.
I just re-downloaded it to my Mac and played some Eden patches. Still as tasty as ever.
But yeah, it's obviously abandoned, and NLogPoly is too. Better integration across platforms might keep similar apps alive in the future.
That said, I try not to buy Mac apps from the appstore anymore. There is a lot more future-proofing security for me in buying a key and saving a download since Mac is a mature OS and isn't on the bleeding edge of app-breaking changes usually.
However, Affinity Designer is tugging at my heart-strings.
Yeah, I think macOS let's me do everything I can imagine, while iOS let's me do things I couldn't imagine. I'd be very interested in seeing those worlds collide.
I'm all about Logic Pro though, so for me it would make bringing iOS sources into my projects hassle-free... theoretically.
LOL, I hear you @supadom
It could be a good thing, and frankly when the last few iPad iterations have been theoretically as powerful as Macbooks from just a few years back it'll be harder for Apple to justify not doing a universal OS infrastructure.
I do worry for developers who've developed "best in field" apps for iOS who'll now have Mac level developers/programs to contend with.
For example, for as much of a die hard AuriaPro fan I am, I totally admit having Logic on an iPad Pro, with access to desktop plug-in's etc., would be great.
I think if Apple introduce next years iPad Pro's with 6 to 8 GB of RAM and a few measures to combat energy/heat throttling & bottlenecking we'll be at near parity to MacBook's, so a universal Apple OS would be perfect sense at that point.
For as much as the Files app has gone toward easier file management, etc. I think we'd all welcome desktop like utility on an iPad. It's a very interesting time, eggs & bacon in a pill can't be far off...
Okay now...that was so totally on point, that I’m signing off for the night. Nothing else I read will top that.
Because Logic is the much better value if you need a real DAW. For the content you get Auria and Cubasis would be overpriced against Logic and other iOS apps too against better free ware and much more value in terms of content, support etc.
The price differences are not so huge indeed as people say. This is only with a few ports to iOS and they often lack features (f.e. Infinite).
Why Logic?
After all it is Apple... give more of your money to the multinational ?
My $ is targeted
Reaper is $60 - does everything Logic does and WAY loads more...
I believe in supporting the crews of programmers (on Mac OS) that have a history of commitment to a platform, evolve software continuously without asking for more money, except for major upgrades - like most IOS developers here.
Reaper only makes financial sense for music production if you already have a bunch of 3rd party VSTs/AUs because it offers next to nothing in terms of builtin instruments and sounds.
Caustic on iOS has more available as a standalone package for music production.
The updates to Alchemy alone make the $200 worth it, but if you tried to replace all of the instruments and sounds in Logic with 3rd party VSTs, you would be in the range of thousands of dollars, and most likely be looking for a different DAW package with its own built-in sounds.
Considering that, if you are on iOS, Music Memos and GarageBand for iOS feed directly into Logic, and the Logic Remote gives touch control to most of its parameters and instruments, as free downloads, the value gets even higher.
Other DAWs are cool too, but really can't touch that value, especially if you do what I did and got itunes gift cards on %15 discount, and by doing so saved $30 on the transaction. I think it was like $185 when I got it.
Looks like it’s not happening any time soon: https://www.smh.com.au/technology/users-don-t-want-ios-to-merge-with-macos-apple-chief-says-20180416-p4z9t9.html