Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Just discovered the arpeggiator with its different modes makes for a great way to record percussion
ok I have tried to import 16 bit stereo and mono files transfered via files app- Groove Rider failed to load them I think theres a bug here as app crashed few times too iam on ipad air2 ios11 will try on my ipad pro - anyone else with import issues
No problem on my Air 1 iOS 11. Are they wav files? Stereo files are converted to mono btw.
@jimpavloff update - ive now tried 16bit&24bit mono and stereo wav. sample import- "not found" message appearing in Imports window but the sample name is seen
@anickt ok thanks yep wav files will try on my Pro - Quick question are you importing 16bit or 24bit?
Getting same issue on my Pro -
update - its working now its that "good old buggy files app" again :-) dragging a sample to import folder didnt work - had to copy sample then move to imports folder - still buggy though
Here’s a quick thing showing me using the edit page to put some variety into the drums. I’m showing you this, as it might be handy to work on one bar like this.
Open an Initial pattern:
Select the kick drum (part 9), either with the PART SCROLL BUTTONS or just press TRIGGER then PAD 9.
Press SEQUENCE, then EDIT. The edit screen comes up and the first kick drum beat will be flashing (all standard INIT patches have four kick drum beats pre- programmed).
If there are no beats showing, you may not be on the first bar. Remember, you can actually work on 4 bars even if the pattern is set to only play one.
Now highlight the 100% number by touching it on screen. This is the percentage chance that the kick will sound. Touching anything in the edit screen will select it. Now select the 2nd kick beat by touching it. Now we will edit it’s settings. Now select the 100% and use the scroll wheel to change it by 10% intervals (use SHIFT and SCROLL to do single digit changes).
Now select another beat and change its percentage change to sound.
Remember to press the WRITE button to save.
Now try highlighting recording some notes of a synth and edit them in this way. Then highlight the other edit options and see what they do in edit mode.
@Fruitbat1919 Oh, so that 100% is a probability setting?! Cool!
I was going to ask about the default pre-programmed 4 kick drum, and how I can turn that off. Don't mind it much, but I'm so far liking a clean palette start.
Thanks for this! I'm already warming up to GR and don't regret buying. I've already made some stuff with it that, although not very good quite yet, definitely doesn't sound anything like 90's EDM. Even starting with the pre-baked dancing presets, you can turn those into dark monstrosities if desired. lol
Yeah it’s easy to get other stuff than EDM. I’m getting stuff quickly. I just need stem export now to continue my ideas in BM3
@jimpavloff I spoke too soon - on my ipad pro and air2 iOS 11groove rider is seeing the name of imported samples but saying "not found So far only managed to import one sample with same bit rate as the failed ones - weird !!! Tried via files app and itunes file transfer
You may receive crashes when importing samples due to a know bug, that will be fixed already in the upcoming update. Once that get fixed, I hope the "Not found" issue will go away too.
" It would be great if GR-16 was able to store its documents in iCloud Drive as we could then access a shared pool of samples across devices." @DaveMagoo
I totally agree with you on this point!
Again, not interested!
@LucidMusicInc explains very well why Audioshare is not only a good idea but also critical to Groove Rider's development:
"Apps that link directly to AudioShare allow us to do a number of things like preview the sounds, do quick edits like trimming, adjusting the amplitude, making fades, renaming, converting zipping and unzipping and organising in directories. It also allows sharing through wifi and air drop and it's useful for other things besides Audio too, you can back up your banks or projects in it.
Files only does a few of these and not all apps currently do or ever will support it. Files only works on IOS 11. To sacrifice AudioShare and the existing import/export open in system would be a tragic step back despite the workarounds."
This is not about one idea over an existing one. It's about adding more good improvements, in this case Audioshare integration. Glad you like file system. The rest of musicians want/NEED Audioshare. It's that simple!
Who said anything about sacrificing AudioShare?
@jimpavloff ok thanks - was giving me a headache I had just imported 2 files with same bit rate one worked the other didnt - at least I know it's not me going crazy - cheers again
File thing sounds great, for files like documents and photos or deleting those annoying files that are eating up your harddrive space on ipad. But for music, we have solutions for samples and wave files that has worked for many artists; audio copy or Audioshare. Audioshare allows me to organize my audio files, preview edit them before I import them into an app and most of all EVERY app uses Audioshare. It's great you have found a use for files support in your workflow. Jim has this feature already in GR. What being asked of Jim is to include Audioshare integration for the rest of the musicians that uses it. Keep in mind the musician usership for Audioshare to work with samples and audio files out weighs the early adopters here for the OS 11 file system.
I’m not opposed to AudioShare support, I just recognize the limited resources of developers and I’m okay with workarounds all things being equal if an app provides functionality I enjoy. Everybody has their preferences and priorities, some may advocate for them with the developer who ultimately decides what they’re willing to support in their app.
I’ve already prepared my samples by the time I’m ready to import them into Groove Rider via the file app. The workflow of others can be different. Using the file app hasn’t precluded the use of AudioShare for storing my samples. It’s a lot easier to add/remove samples to Groove Rider than to do so for the Korg Volca Sample so that may be why I don’t see direct AudioShare support as being critical to using the app for creating music.
There are many other features I would rather see added first such as MIDI support, stem export, options for how to deal with audio tails at the end of patterns, being able to create more user banks, import/export of banks, patterns using open in or some other non-iTunes solution.
@stormbeats Hit the write button saves your project. To name it hold shift Write. Then you have to hit write again to save the name you used. It's an Electribe carry over. Which reminds me...
@jimpavloff , Hey, in your next update or two, can you set write to simply open up both the option to save and save the name as well in just one step? This two step process is a bit cumbersome. Thanks!
FYI: Anyone perched up on the fence like I was... possibly put off by some of the obvious struggles to grok this interface that folks like me have had initially... don't be. It's not that bad. You may take to it like a duck to water like some users in this thread have, but if you're like me and not that familiar with grooveboxes, per se, it's just a little bit of work getting over the first quirky interface humps, and then it all starts to make a lot more sense very quickly.
The first demo sounds and videos made me initially think that I'd be stuck with mostly only 90's EDM sounds to play with, but you can carve those up in great multitude of ways that don't even slightly resemble what they started as. Or, you can start with regular standard wave shapes and customize them to your liking before sequencing. Or, you can import your own samples up to 10sec long (easy-peasy w/iOS11 Files App), slice them up, or use them as is with some fx.
In short, you're not stuck in a 90's EDM sandbox at all. Those are just starting points as suggestions mainly.
Glad I grabbed it on sale. It's a great value and I would definitely buy again knowing what I know now.
Slice mode is pretty cool. Automatically creates slices that are easy to adjust. Give it a try!
One thing about the arpeggiator is hanging me up. I’ve got a snare as a sound and it plays correctly if I enter it in as steps. But when I use the arpeggiator it sounds effected even though I don’t have any effects, modulation, or anything else in the chain. How do I just get a clean arpeggiator working the snare?
cheers sorted
It might be playing a different pitch than what you sequenced. Activate the scale along with the arpeggiator and then wiggle around to find the pitch you want. Once it’s there, you can go back to just the arpeggiator active and it will only play the snare at the pitch you selected. I’ll admit this is not clear at all and something i happened to figure out.
After I import a sample in, GR auto slices into equal 16 parts. After I hit slices twice so that I can trim and change the pitch of each part slice... then write/save and go back to the sequencer, my slices are all back to the what they were upon import. If I then hit slice again, my trimmed/edited/adjusted slices are still there.
How would you sequence the edited slices? I can play/record the edited slices into the pattern, but can you sequence the edited slices just like you can the unedited slices?
Yes you can but I only did it once. I’ll have to review the process and get back to you.
is there an option to slice different amounts - if its 16 only theres no room on pads for other sounds?
Thanks for your help But still nor getting a clean arpeggiated sequence
Edit your slices, save the pattern, record with Slice lit, not blinking.
Does anyone know the purpose of adjusting the sample length in beats in the part menu? It goes up to 16 beats but samples can only be 10 secs so what’s the deal?
<
That’s what I was doing, ie recording the edited slices, but what I was wondering was if you can manually sequence the edited slices without having to record them so I can change the sequence if I want.