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Comments
Don't have it in front of me to test but could maybe workaround with lfo on start point if using sample chains? Bit clunky though..
Would be very cool if @jimpavloff could build in some kind of 'create sample chain' feature. Possible already I guess via export/import, not an important request. But having a 'Chain selected Parts' samples to new single wav/Part' would be a great workflow feature for some point in future...
@jimpavloff would be amazing if could increase the max sample length a little. In terms of being able to use available resources that are free and already exist.
For instance if it was increased to 12 secs then users could make use of the massive amount of free sample chains that the community have built/shared for op-1. Those free drumkits/instruments would be perfect for slicing in GR-16 -
https://op1.fun/packs
@jimpavloff a couple of shortcuts suggestions that might help reduce need to menu-dive etc -
Shift + Tap = Metronome on/off
Shift + Up/down Arrows = Jump to top/bottom of menu list. Useful for long lists of samples.
Shift + MFX = disable/enable MFX globally. Can't seem to find a way currently to kill the MFX while retaining the 'hold' position, to return to when MFX re-enabled. This would allow that.
Shift + Part < > = cycle sequencer steps to the left/right.
Shift + Arp = Latch arpeggio on.
Shift + Pad/s (in keys mode etc) = Latch sample/note on/off. A dedicated latch button would be ideal but if there's no space to add one..
Thanks for considering!
Hoping @jimpavloff or anyone can explain the arpeggio behavior to me if get a minute. Can't tell for sure if there's a bug or not.
Sometimes I can press the x/Y pad, without holding any pads, and it plays an arpeggio, like it's stored the most recently played pads in to the x/Y pad. Other times it won't do this. And I need to do the normal thing of 'hold pads + x/y' for an arpeggio to play. I can't figure out what's enabling/disabling this alt behaviour.
I've RTFM now Can't find any info on it there. Bug?
Hoping someone can enlighten me re best current way for syncing GR16 transport start/stop and bpm from BM3 when using GR16 as IAA. Is it even possible? If so which way is best? Link?
Idiot proof instructions would be heavily appreciated if anyone has a minute AUv3 is the main reason I revisited ios and this kind of stuff always put me off in past pre-AUv3, I've never really used Link etc so I have almost zero idea about best method re syncing IAA.
Thanks!
I agree 100% needs more fx options@jimpavloff
yo - the sample length is 16sec - are you still using version1.0 its been increased to 16sec
@jimpavloff @lostress -i had tempo problems syncing GR to Cubasis - I set tempo of GR&Cubasis to match tried different speeds and both kept locking to 120bpm also happened with Audiobus no matter what tempo I set in GR once I connected to other apps GR would play at around 120bpm or even faster
Thanks for info. Sweet! Didn't catch that in the release notes. Good times You should check those op1 sample chains dude. All free and all mono
To use ARPEG mode: hold the TouchPad, while playing the pads. They will be played thru arp's gate while they are being held. You can store currently held pads state by releasing the TouchPad before the Pads are released. Then you can just tap TouchPad without touching the pads to recall that state at any time you want, and they will play. If you release the TouchPad after the Pads are released, an empty state will be stored, so it won't play any pads when you'll try to tap the TouchPad again.
They both locked ok transport wise hitting "play" didnt try rewind etc I gave up after the tempo issues
Excellent! Thanks for explaining
sample chains?
Like a drum kit or multisampled instrument that has been sampled to one wav file. With all the separate drum parts/notes/chords placed one after the other. Then you can slice them and play like a drumkit or an instrument in one Part in GR16. Octatrack and Op1 both rely pretty heavily on them for certain capabilities/possibilities. Well worth checking out
Ok.. I think I got it.. but a little 1-2 min video can be so helpful.
would really like to get GR16 sync'd to BM3 transport and bpm. Will have a proper look at it when get a chance.
Try midimittr..
I had problems connecting nanokey studio to iphone last night. The Korg app sorted it straight away.
Didn't need to use the korg app on iPad. Just needed to manually connect in ios settings.
Don't know if any of that means anything or helps OP....
There's no midi-learn atm right? Would love to see this added if/when possible...
Midi Learn is planned for next updates.
Great news
@lostress if you work out the sync probs let me know if poss - thanks in advance
@wim - there I must agree 100%!
There’s a person in this thread that have posted almost 150 replies alone... Hmmm...
Yeah, Groove Rider is fantastic, but, it’s a softwaregroove machine, and not as you said; a spaceshuttle... :-)
These should also be good in Egoist or ReSlice
@wim did you really take time to count replies - and if they were "replies" there must have been questions - all good though it has become the next NASA project to Mars.
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@lostress cheers not for me though I'am a breaks and obscure sample head -peace
And there was me thinking we'd moved past this
@lostress
I've never used any of the drumkits (tho a lot of chopped breaks in there...) but some of the instruments are worth copping
Edit - just realised that GR16 won't fill the gaps for missing notes in the op1 multisampled instruments, so they're maybe not so useful afterall..
Pretty sure a bunch of people would find use for some of the drumkits tho and some nice oberheim etc single note samples that would work OK in GR16.