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Buggy sale :)

Hello, friends!
Quick news - all my apps now is priced about $1.
Why?
All of them are now have libPd specific bug with 48000Hz sample-rate. Now I’m waiting for maintainer’s fixes - I’m not smart enough to fix it by myself, usually my body-hairs are starts to waving around when I try to understand fixing c++ library.
Well, now I’m learning new technologies and hope to make available AudioUnits soon and there is heavy chances I just make something different and release new apps with new abilities :) So… old apps maybe just become real abandonware. I’m crossing fingers for libPd to become usable again and apps are still sounds great on devices with 44100Hz sample-rate.
So, be careful with your meatware and have fun. I’m craving to make apps updated, but rewriting such FX as Self-a-Fuzz with AudioUnits are not looks possible for me at this time.

PS: yes, I need money too and searching for quick buck. The deal is $1 per app and no warranties for updates. Sale will be closed randomly in January.

PPS:Screenshot here's for attention. This app I wanted to release so much :) but it's buggy too and I hope to done it with new technologies ;)

Comments

  • @ashshaoshDaa said:
    PS: yes, I need money too and searching for quick buck.

    Then don't make potential customers search for your apps. ;) Good luck with the sale, Savelii.

    https://itunes.apple.com/developer/id882723300

  • Everyone on this board needs to go buy Self-a-Fuzz. It's ridiculous. Works great on anything but watch your ears!

  • @ashshaoshDaa I have all of your unique apps. Can you explain the bug in more detail please?

  • Thank you!

    @telecharge said:

    @ashshaoshDaa said:
    PS: yes, I need money too and searching for quick buck.

    Then don't make potential customers search for your apps. ;) Good luck with the sale, Savelii.

    > https://itunes.apple.com/developer/id882723300

    @gusgranite said:
    @ashshaoshDaa I have all of your unique apps. Can you explain the bug in more detail please?

    Bug is persists only when device's sample-rate is 48000Hz, iPhone 6 (default), 7, 8, X.
    iPad works fine, but when all Apple's devices become 48KHz by default - bug will be everywhere.
    Unless we fix it, this is not so easy as just detect device and change SR.

  • @ashshaoshDaa said:

    @gusgranite said:
    @ashshaoshDaa I have all of your unique apps. Can you explain the bug in more detail please?

    Bug is persists only when device's sample-rate is 48000Hz, iPhone 6 (default), 7, 8, X.
    iPad works fine, but when all Apple's devices become 48KHz by default - bug will be everywhere.
    Unless we fix it, this is not so easy as just detect device and change SR.

    So, I believe the iPhone SE is 48kHz by default too. But, can't you just set your project in AUM to 44.1kHZ and it'll be fine? Or, does the project sample-rate not matter?

  • Man, Self-A-Fuzz is a vicious little beast. I've been using it as a source running into Strange Attractor for some horrorshow fun. I've been so distracted with this that I haven't gotten around to using it with a guitar.

  • I picked up Deregulator but it only works when I first open it up. If I try to change presets, it immediately sets the input and output levels to 0 and when I turn them up I get a loud popping and it kills my audio entirely.

    Too bad - I was hoping to muck around with that one more but seems like I'm out $1.

  • @skiphunt said:

    @ashshaoshDaa said:

    @gusgranite said:
    @ashshaoshDaa I have all of your unique apps. Can you explain the bug in more detail please?

    Bug is persists only when device's sample-rate is 48000Hz, iPhone 6 (default), 7, 8, X.
    iPad works fine, but when all Apple's devices become 48KHz by default - bug will be everywhere.
    Unless we fix it, this is not so easy as just detect device and change SR.

    So, I believe the iPhone SE is 48kHz by default too. But, can't you just set your project in AUM to 44.1kHZ and it'll be fine? Or, does the project sample-rate not matter?

    This issue is that the output to the speaker on 6s and higher phones is locked to 48kHz (https://forums.developer.apple.com/thread/22197)

    Everything is fine when using headphones or external interface, etc. So it's not really an issue in practice, but as Savelii says, it could become an issue down the line.

    This discusses the issue with libpd: https://github.com/libpd/libpd/issues/177

  • @dvlmusic said:
    I picked up Deregulator but it only works when I first open it up. If I try to change presets, it immediately sets the input and output levels to 0 and when I turn them up I get a loud popping and it kills my audio entirely.

    Too bad - I was hoping to muck around with that one more but seems like I'm out $1.

    Deregulator is cool, but it's always been kind of a "hot potato". It got better with the last couple of updates, but it tends to over output to where you lose audio.

    I don't think you wasted a $1. This is what I do, I launch it... go to it's setting and set it's limiter a bit lower. Then, really watch the input/output level sliders at top left. You can get really cool stuff from it, but you have to kinda keep it bridled by watching those levels or it'll zap out your audio.

  • @aplourde said:

    @skiphunt said:

    @ashshaoshDaa said:

    @gusgranite said:
    @ashshaoshDaa I have all of your unique apps. Can you explain the bug in more detail please?

    Bug is persists only when device's sample-rate is 48000Hz, iPhone 6 (default), 7, 8, X.
    iPad works fine, but when all Apple's devices become 48KHz by default - bug will be everywhere.
    Unless we fix it, this is not so easy as just detect device and change SR.

    So, I believe the iPhone SE is 48kHz by default too. But, can't you just set your project in AUM to 44.1kHZ and it'll be fine? Or, does the project sample-rate not matter?

    This issue is that the output to the speaker on 6s and higher phones is locked to 48kHz (https://forums.developer.apple.com/thread/22197)

    Everything is fine when using headphones or external interface, etc. So it's not really an issue in practice, but as Savelii says, it could become an issue down the line.

    This discusses the issue with libpd: https://github.com/libpd/libpd/issues/177

    Ah yes... the iPhone SE does this too. The app midiFILTr-PG had this exact same problem at launch, ie. related to the 48kHz and not being an issue if you use headphones. That dev managed to fix it in the first update, but I don't know what he did. He described the issue in the same way though. That's what I was curious about and suspected it was related.

  • @skiphunt said:

    @dvlmusic said:
    I picked up Deregulator but it only works when I first open it up. If I try to change presets, it immediately sets the input and output levels to 0 and when I turn them up I get a loud popping and it kills my audio entirely.

    Too bad - I was hoping to muck around with that one more but seems like I'm out $1.

    Deregulator is cool, but it's always been kind of a "hot potato". It got better with the last couple of updates, but it tends to over output to where you lose audio.

    I don't think you wasted a $1. This is what I do, I launch it... go to it's setting and set it's limiter a bit lower. Then, really watch the input/output level sliders at top left. You can get really cool stuff from it, but you have to kinda keep it bridled by watching those levels or it'll zap out your audio.

    Cool - I'll try that. I have Self-a-Fuzz, 300mph and LaLaLab, so I know to start off lightly with his apps as the danger level is high. I was just shocked that I couldn't even get it going without blowing out the audio. And I'm on an iPad Pro 12.9" so I shouldn't have any worries about processing power....

    I'll give it a go later tonight and see what's up.

  • Thanks, guys! For all your feedbacks!
    I'll try to talk to developer who fixed this and may be apps will be updated. Hope so.

    @skiphunt said:

    @aplourde said:

    @skiphunt said:

    @ashshaoshDaa said:

    @gusgranite said:
    @ashshaoshDaa I have all of your unique apps. Can you explain the bug in more detail please?

    Bug is persists only when device's sample-rate is 48000Hz, iPhone 6 (default), 7, 8, X.
    iPad works fine, but when all Apple's devices become 48KHz by default - bug will be everywhere.
    Unless we fix it, this is not so easy as just detect device and change SR.

    So, I believe the iPhone SE is 48kHz by default too. But, can't you just set your project in AUM to 44.1kHZ and it'll be fine? Or, does the project sample-rate not matter?

    This issue is that the output to the speaker on 6s and higher phones is locked to 48kHz (https://forums.developer.apple.com/thread/22197)

    Everything is fine when using headphones or external interface, etc. So it's not really an issue in practice, but as Savelii says, it could become an issue down the line.

    This discusses the issue with libpd: https://github.com/libpd/libpd/issues/177

    Ah yes... the iPhone SE does this too. The app midiFILTr-PG had this exact same problem at launch, ie. related to the 48kHz and not being an issue if you use headphones. That dev managed to fix it in the first update, but I don't know what he did. He described the issue in the same way though. That's what I was curious about and suspected it was related.

  • @skiphunt said:

    @dvlmusic said:
    I picked up Deregulator but it only works when I first open it up. If I try to change presets, it immediately sets the input and output levels to 0 and when I turn them up I get a loud popping and it kills my audio entirely.

    Too bad - I was hoping to muck around with that one more but seems like I'm out $1.

    Deregulator is cool, but it's always been kind of a "hot potato". It got better with the last couple of updates, but it tends to over output to where you lose audio.

    I don't think you wasted a $1. This is what I do, I launch it... go to it's setting and set it's limiter a bit lower. Then, really watch the input/output level sliders at top left. You can get really cool stuff from it, but you have to kinda keep it bridled by watching those levels or it'll zap out your audio.

    Thanks for the tip. Perhaps I can get something useable with that approach. It seems to have a lot of potential, but I have not gotten good results.

  • @JeffChasteen said:

    @skiphunt said:

    @dvlmusic said:
    I picked up Deregulator but it only works when I first open it up. If I try to change presets, it immediately sets the input and output levels to 0 and when I turn them up I get a loud popping and it kills my audio entirely.

    Too bad - I was hoping to muck around with that one more but seems like I'm out $1.

    Deregulator is cool, but it's always been kind of a "hot potato". It got better with the last couple of updates, but it tends to over output to where you lose audio.

    I don't think you wasted a $1. This is what I do, I launch it... go to it's setting and set it's limiter a bit lower. Then, really watch the input/output level sliders at top left. You can get really cool stuff from it, but you have to kinda keep it bridled by watching those levels or it'll zap out your audio.

    Thanks for the tip. Perhaps I can get something useable with that approach. It seems to have a lot of potential, but I have not gotten good results.

    Also try it with headphones on. I get much better luck using headphones with Deregulator. I love that app! But it's an exotic one to use for sure.

  • edited December 2017

    @JeffChasteen said:

    @skiphunt said:

    @dvlmusic said:
    I picked up Deregulator but it only works when I first open it up. If I try to change presets, it immediately sets the input and output levels to 0 and when I turn them up I get a loud popping and it kills my audio entirely.

    Too bad - I was hoping to muck around with that one more but seems like I'm out $1.

    Deregulator is cool, but it's always been kind of a "hot potato". It got better with the last couple of updates, but it tends to over output to where you lose audio.

    I don't think you wasted a $1. This is what I do, I launch it... go to it's setting and set it's limiter a bit lower. Then, really watch the input/output level sliders at top left. You can get really cool stuff from it, but you have to kinda keep it bridled by watching those levels or it'll zap out your audio.

    Thanks for the tip. Perhaps I can get something useable with that approach. It seems to have a lot of potential, but I have not gotten good results.

    I don't know if it's exactly the same issue... but after I bought midiFILTr-PG, I noticed when using it on the iPhone SE that audio would cut out, or it wouldn't work at all. The dev was baffled and said it didn't do it if you wore headphones, but eventually concluded that it had to do with Apple newly using 48kHz on the iPhone 6, SE, and up. He had a fix fairly quickly as I recall. Good developer too.

    http://artkerns.com

  • @ashshaoshDaa said:
    Thanks, guys! For all your feedbacks!
    I'll try to talk to developer who fixed this and may be apps will be updated. Hope so.

    @skiphunt said:

    @aplourde said:

    @skiphunt said:

    @ashshaoshDaa said:

    @gusgranite said:
    @ashshaoshDaa I have all of your unique apps. Can you explain the bug in more detail please?

    Bug is persists only when device's sample-rate is 48000Hz, iPhone 6 (default), 7, 8, X.
    iPad works fine, but when all Apple's devices become 48KHz by default - bug will be everywhere.
    Unless we fix it, this is not so easy as just detect device and change SR.

    So, I believe the iPhone SE is 48kHz by default too. But, can't you just set your project in AUM to 44.1kHZ and it'll be fine? Or, does the project sample-rate not matter?

    This issue is that the output to the speaker on 6s and higher phones is locked to 48kHz (https://forums.developer.apple.com/thread/22197)

    Everything is fine when using headphones or external interface, etc. So it's not really an issue in practice, but as Savelii says, it could become an issue down the line.

    This discusses the issue with libpd: https://github.com/libpd/libpd/issues/177

    Ah yes... the iPhone SE does this too. The app midiFILTr-PG had this exact same problem at launch, ie. related to the 48kHz and not being an issue if you use headphones. That dev managed to fix it in the first update, but I don't know what he did. He described the issue in the same way though. That's what I was curious about and suspected it was related.

    I believe @elasticdrums also used PD for his apps, perhaps he can assist?

  • @JeffChasteen said:

    @skiphunt said:

    @dvlmusic said:
    I picked up Deregulator but it only works when I first open it up. If I try to change presets, it immediately sets the input and output levels to 0 and when I turn them up I get a loud popping and it kills my audio entirely.

    Too bad - I was hoping to muck around with that one more but seems like I'm out $1.

    Deregulator is cool, but it's always been kind of a "hot potato". It got better with the last couple of updates, but it tends to over output to where you lose audio.

    I don't think you wasted a $1. This is what I do, I launch it... go to it's setting and set it's limiter a bit lower. Then, really watch the input/output level sliders at top left. You can get really cool stuff from it, but you have to kinda keep it bridled by watching those levels or it'll zap out your audio.

    Thanks for the tip. Perhaps I can get something useable with that approach. It seems to have a lot of potential, but I have not gotten good results.

    You can also try putting a limiter on the output from his apps to protect yourself and the iOS device from volumes that are too loud while you’re making adjustments.

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