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Comments
from what I’ve seen ‘most’ long term free updating seem to be mostly in order to keep an app functioning on current OS or remain competitive (AU/Audiobus implementation type stuff). Which makes sense for the dev anyway so they can continue to list in App Store and make some revenue from projects where the bulk of the work is already done. And also so customers can keep faith that the devs apps in general will support future OS for least a few years. Animoog for example. Hardly been touched except for ongoing optimisation, compatibility and connectivity. Still selling pretty well I’d bet and probably makes sense for moog in terms of upkeep vs continued revenue stream?
Another thing to consider is that no one ‘needs’ 10 of everything. So if all devs charge higher prices they’re going to have to have faith that their app is unique enough or great sounding enough to be one of the apps that people choose to buy. As people will inevitably buy less if apps cost more.. at the moment it seems like a lot of people buy almost everything!
People just need to wait for reviews/videos. Easy I’ve only been unhappy with one out of approx 20 purchases so far....
Better alternatives will always come along, sucks when it happens soon after purchase but doesn’t make the thing that you bought any less functional
I’m the real world when demand goes down, usually prices go down as well.
I for one would never afford subscriptions but I wish these companies well and for those that can afford them as well.
I remember KRFT Devs trying hard to survive lowering their amazing app’s price but perhaps a subscription model would have worked better?
They are in the AppStore, are they not?
I think an app that has not been updated for a few years can still function perfectly fine, but it does suck when an old app you just bought disappears. I nearly bought SquareSynth a few weeks ago, but it seems to be dead now and unavailable. I am bummed that I never got to try it, but would be more bummed if I bought it and it vanished from the AppStore a week later. That scenario is the one that makes it dicey to gamble on “unloved” apps for myself.
Innovation should be rewarded, but most apps have to be updated, to be maintained because Apple just loves to innovate too.
It only makes sense for services which are continuously updated with new content which only big companies can deliver properly. Samples/music/news etc makes sense.
It's the least interesting apps with the broadest appeal which will only do well out of subscriptions. The best of iOS is the more interesting and unusual apps. I prefer to vary my toolset to keep things interesting and I'm not going to subscribe to anything since I use too many different apps, I'll just find another tool which allows me to work without paying a monthly bill
I couldn't have put it any better.
To each their own.
Reviews and videos were good for individual apps but when you were interested in synergies of how apps combined then they didn't typically help, especially in the early days. When I look at the past two years it is way far beyond the pain of the early days six, seven years ago. How long you been in this here iOS tune thing? A lot of us are actually still dealing with early trauma...
Yah, this should be mounted and framed somewhere.
Yeah... I'm happy I missed the Great Debacle of iOS8. That tragedy seems to have scarred many iOS musicians for life
Me, too. Thanks vets!
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Haha I'm late to the game and relatively unscathed
I will never pay a subscription for apps on ios. If this became the norm, i would be out of the game regarding new apps. I would keep a legacy ipad to use and enjoy what i already own, but i wouldn't spend any more money within this platform. IAP for extra functionality in apps that i use regularly is fine.i have no problem supporting Devs who make amazing apps, with the occasional additional purchase , just don't ask me for a subscription.....you won't see me for dust.........
My one suggestion in this discussion is: stop doing sale pricing.
If things were launched with a price, and stuck to that price for effectively ever, I think this would benefit everyone. There shouldn’t be an expectation that hanging on will reap a reward. If you want it now, buy it now. If you want it a year later, buy it then. If you didn’t want it after all, don’t buy it in the first place.
For me they were not purchases made out of curiosity or boredom.
Couldn’t put it any better if I tried.
Doesn't really move the needle. We've (almost) not done this with Audiobus or the SoundPrism apps in the past and I bet we could have made more money if we had. I was never a fan of it though since sales always end up damaging the reputation of the brand somewhat.
I tend to think of it like this - full price in the appstore IS the sale price elsewhere. I’d prefer if UVI didn’t have occasional sales on their IAPs, because no new ones are released during those periods, and the “full” price of $4.99-$9.99 per pack is insanely cheap as it is.
Sales just drive attention to the app that has the sale. They draw potential purchases from the future into the present at a lower price. And then on top of that the increased visibility creates a few more sales. Those are basically the effects that make sales worthwhile and are kind of necessary if maximising revenue is the only goal.
I’d bet there are millions of young GarageBand iOS users who have never downloaded a plugin. It would be cool to see some devs aggressively court this user base with ‘add ons’ that will take GarageBand ‘to the next level’
Right now I see more ‘build it and they will come’ focus towards chilled micro-communities such as ours.
That would be cool indeed and when GarageBand is a 'fully featured'(Audio, Effects & Midi) AUv3 host with proper automation & editing capabilities that might very well happen
Hoping for that. But devs don’t have to wait. If I were developing an app one of my marketing strategies would be tutorials on ‘how to make [insert current smash pop song] with GarageBand and [insert my cool plugin]
Instead of just saying Apple sucks and iOS customers are cheap n tired lol
Save me CCK3, you’re my only hope!
I was about to start a thread about how there are hardly any sales these days. Black Friday and the holiday season and sometimes an introductory discount seem to be the only time we see stuff on sale nowadays. The opposite seems to be happening in vst land, have seen some huge discounts over the last few months.
Also anyone know what happened to the free app of the week? I don't check the main AppStore page much but has been a long time since I downloaded some calendar or game that I never end up playing!
OK. I am a crusader against subscriptions for software.
If all of my iOS Software (which i bought) would be in subscription mode, i would give away my iPad and stop to use it. I cannot afford to pay 100 apps (or such) on a monthly basis, even "so low" as one buck per month.
I can say for sure: I will never buy a software subscription for private use. Neverever. I don't want to "manage" my subscriptions for software or such on a monthly basis. I see the subscription model (for software) only as a trick to fool the customers (where software companies hope for lazy customers who dont pay too much attention on their subscriptions they have). I don't want to pay attention on my subcriptions, i even don't want to think about it. Subscriptions make me feel VERY uncomfortable. I have to admit, subscriptions for software make me even angry. Always.
Even IAPs are hard to take for me. Very hard, not only, because i know how bad it works for a lot of customers. Having had very bad experiences with iAP, my will to pay for any iOS software subscription is quite below 0 percent probability.
Fun fact: Apple thinks for his App store that subscriptions are "the" future (that would turn any app - on a 5 year basis - into a >60 Dollar app - sorry, i don't see any future here).
The future for a dumb customer. LOL
Oh, i have to add, that i would sometimes welcome an "update subscription" model for software - on a yearly basis with low fees.
So, if you want to get the updates for your iOS software, you first have to have the "update subscription". On a yearly basis and with a price of about 20 percent of the software.
I think a model like this would help iOS developers and their customers.
Chiming in rather late here (such is life for us in the GMT+10 timezone... ) - yeah, update pricing is something I've wanted for years. If we put in the time to do a significant update, right now we can either
Being able to make the new version available for the same app for a price would be much simpler and more effective, I reckon.
Something that's really appealing about the subscription model, though, is that Apple's ordinarily-30% cut drops down to 15% after 1 year, so we suddenly get 21% more revenue from those subscriptions. But I get all the arguments against.
Also, there's a lot of evidence to suggest the App Store's price elasticity makes the actual price of the app moot anyway. If you charge double, you get half the sales, as less people are willing to pay that; if you charge half, you get double the sales. The actual money-in-pocket at the end pretty much stays the same. I've seen that personally.