Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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The more I use BlocsWave the more this becomes apparent, I can't put my finger on what it is exactly. At first it seemed like the library was all over the place with variety but once you get to know a few packs well they all start having a definite "sameness"
Im personally conflicted on how I feel about songs I made with all loops, made a few that I really like but am a little afraid Ill hear something similar. Lately Ive just been using the loops as added ingredients in other songs and thats working well.
I suspect that this is because everything is just a riff. There are no melodies. I think the idea of using the loops as “added ingredients” is the right one. That’s how I’m doing it too.
Anyything that records MIDI will be subject to PPQ.....PPQ is Pulses per Quarternote.....the more pulses the highr the resolution of your MIDI Recording...
A simplified example would be...1 PPQ would mean you could only record notes that are quantised to quarter notes and a quarter note in length.....also any CC's recorded would also be quantised to quarter notes...
2 PPQ means you could record 8th notes as well as quarter notes
4 PPQ adds 16th notes to the mix....
When working with 4/4 time the restriction with 48PPQ is less apparent with notes...and shows itself when you want smooth controller automation.
@echoopera can you control the pads in impc2 with the light pad?
Going off topic, but do you know anything about the hi res midi CC implementation with CC # 1-31 and their pairs in CC# 32-64? Not sure how it works, but just came across it while reading up on midi (to get a better grip on midifire). Do you know anything about this hi res controller stuff?
I really love Apple Loops and there is very good stuff included (plus you get a lot free Apple Loops everywhere, not sure how to import them into the iOS version).
About PPQ....i guess DAW automation has anyway a lot higher resolution as midi ever could (up to sample accurate).
You mean like 14 bit midi (which would be then 16384 instead of just 128 steps/values).
You can do that with 2 midi CC pair channels. Where the first is for the coarse and the second for the fine, 128 steps between the 128 steps each = 128 X 128 = 16384 values (like pitch always has).
It only increases the precision of the value, not time precision, correct? Like Y resolution is increased, but X resolution is fixed by the PPQ limitation. Am I understanding this correctly?
I was wondering how to set up CCs to use the whole 14 bit precision. Do they map to both CC # pairs automatically?
Mhhhh yeah, time might be another thing. Because of that there is DAW automation which works up to sample accurate for automations (so in theory you could do automations every single sample) which is a lot faster than any midi ever could do. Midi is in general a very coarse thing.
I´m not sure how iOS DAW´s handles this now.
@Cib MIDI on iOS has nanosecond resolution, i.e. more than sample-accurate, if implemented correctly
But to be honest, I always quantize all controller data to 64th notes and I have yet to hear any “coarseness” that bothers me... but maybe my ears are not as fine or my music just sucks
@cib @SevenSystems
Thanks for the info. You guys rock.
Freakin’ nanoseconds! That is insane!
But could any software even reacts/update so fast on all parameters?
@CracklePot or in host time units... I have to look it up to be totally sure, but it’s certainly high enough to be inaudible... and Xequence stores times at 192 PPQ, so 768th notes... but I’m sure @Cib can still hear the choppiness
Sure
Nah´But i experienced that sample accurate timings can be very important if you automate things like bypass/unbypass a filter at certain points where it can sounds wrong if it´s just a few ms too late.
So it´s not about the speed itself but also about the exact right timing.
But in general i think iOS can do all things about midi and automation like macOS?
@Cib they use the same APIs for exchanging virtual MIDI, yes... I think the timing resolution (host clock) is different, but so high on both that it doesn't matter.
I wonder why it should be different. So it depends on the host mainly?
Indeed, thank´s for your lessons SevenSystems......old man can still learn
I just saw that Logic f.e. offers up to 1/3840-note resolution for MIDI events.....i didn´t know that until now.
@Cib yes, although the timebase_info or whatever it's called might actually be the same for iOS and macOS, haven't checked... the important thing to know is that when both the sender and receiver apps are correctly implemented, then virtual MIDI isn't even realtime at all. i.e., the sender app keeps sending tiny "MIDI files" (say, three per second, each 1/3 second long) to the receiver, and the receiver app then can render those 1/3 seconds of audio in advance, without any jitter whatsoever because it doesn't depend on any sort of realtime timer. But not all apps do this correctly (I think I've mentioned this in another thread somewhere (somehow someday 🎶))
launchpad!
I find the title of this thread horrifying. No offence but it sounds like a fast route to over saturating a scene that works really well when kept sort of low key. I kind of wish people would slow down a bit -- maybe dance for a few months, get to know the historical drift of certain genres -- instead of just buying a sound pack. I remember when I would go to parties and dance all night. In the corner sat my bag with my equipment and some really solid music I wanted to share. But I never got the chance because there was always 4 dudes up at the front, lost in coke wanting to be the DJ, playing crappy music...
Just my thoughts...Just my thoughts...
Well i figured out how to use BeatMaker3 for the same sort of workflow as i was experiencing in iMPC Pro 2, Cubasis and GarageBand.
Just set the Audio & Midi Settings to Route all Midi to Selected Pad (OMNI) and your external controller will be the key input for the selected pad. Sweeeet.
@futureaztec please read the entire original post. This is not about being creative. All my published productions are entirely loop- and arpeggiator-free. This is for creating meaningless “elevator music” in the most economical way possible.
I read the original post. I stand by my statement
Me, too. Odesi is chock full of generic EDM building block loops. Sounded perfect for meaningless background game music that few minutes I checked it out before rejecting it.
Everyone chill.
Go and make some music.
Chill? I recommend an app that I didn’t like, twice. I actually think it would suit the intended purpose here, too. I would say that’s pretty chill.
Saturating a scene? This is background music for a video game.
Slow down a bit, read a few posts, enjoy the rich legacy of the thread haha.
So this thread was about iOS solutions for quickly creating loops without too much fuss right? I just want to make sure i understood the question.
Sigh.