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Remember when: New App Each Time You Logged On To AUDIOBUS?
Those were the days way back when.
I remember each day it being like Christmas morning and what new app would be on the Audiobus compatible apps.
Seems like the "new" app feed has SLOWED way down.
I guess there are several reasons and consequences of such a situation.
But, definitely there are alot less new apps coming out as opposed to 1, 2, 3, 4 years ago.
What do you think that means for the iOS app music making world?
I think it is mainly positive as it caters to a more refined marketplace and customer base.
However, it does make me wonder if the boom times are over and if innovation will now tail off?
Has all the new options and app ancillary items for developers dissuaded new app development?
Has the "corporate" app development teams bought up most of the early app indie successes for their projects?
Are there too many "things" a dev has to worry about.....you know like having AB2, AB3, LINK, AU requests/demands, constantly, iOS updates, number of device types?
I don't have an answer.
Instead I was interested in if you agree or disagree with anything I said and why you think so.

Comments
I think a lot of people dipped their toes in iOS development at first, but many have since moved on to other get rich quick schemes.
The music app choices are pretty robust, with lots of overlap in functionality amongst different apps. Maybe people are thinking more about what they publish so as to tap a new area of iOS musiking. I don’t know, but I wouldn’t publish another VA synth and think it was going to be an automatic hit. Unless my name was Moog.
I am not too worried about innovation though, since there are always millions of kids growing up to drive the field forward with new energy and ideas.
I also think people(users) are constantly coming and going in the iOS music world. New curious people still trying it for the first time, others watching and thinking of jumping in. Many leaving in disgust at the instability of iOS, or just a lack in confidence regarding the viability to use iOS “professionally.”
I think the platform is still evolving. Like most everything, it is in a constant state of flux. Things could move faster if Apple put more focus on music production apps, but as long as they don’t pull the plug I will probably stick around.
It seems every day I am amazed by something I am able to do with my iPad. And then also frustrated by something blowing up in my face for no apparent reason, just as things start getting interesting. Such is the exciting experience of iOS music production, I guess.
Does seem to have slowed down a bit. Despite having all the apps I need there are still instabuys for me: anything Brambos, Audio Damage or Sugar Bytes bring out, and even though my Air 2 is struggling these days I’m a sucker for a decent synth or sample mangler.
I’m 50/50 iOS/desktop though, so if iOS Land dries up I’ve got plenty to drool over on the desktop.
Maybe the slowdown is just a sign that in order to be able to create complex and advances apps it's not possible to spit out new apps very two weeks
As a former app-o-holic (still recovering) it's actually quite pleasant feeling when there's just a few new apps per month instead of 10 per week...
One is too many
and a thousand is never enough.
Air2 + iOS 11 upgrade = second worst thing I ever did I regret after trying cocaine.
kidding of course.
kind of.
true true.....
Isn´t there enough stuff already?
But there is still place for some tools like Polymer or Cthulhu for me.......
Always room for more complex rhythms and FX!
Nuff synths tho...
I think there’s plenty to keep us going already. And, as quantity subsides, quality seems to improve. Saying that, if any devs are tuned in to this thread, I’d like a couple more AU drum machines. And some more midi effects. And a few more AU samplers.
I'm pretty happy with my toolbox to be honest. I know all the apps I use really well and a wide variety more are a (re)download away, so if I need that functionality it's quickly accessible. I use iOS devices for sound generation/manging purposes in a variety of different setups and they're real workhorses. Mini4 + Air2 still going strong and more than enough power for me. Been riffing out all evening! (BM3 sample instruments + controllers)
I'm good for a while, although more AU versions would be nice. I really want to get Sugar Bytes Aparillo but would like it for iOS. Please.
I want a hyper-realistic penny whistle app.
Oh, wait.
I'm the same way. Aside from Gadget, there isn't much in the line of a solid DAW on the iPhone. Garageband has AU rendering bugs that makes it hard for me to use seriously at this time. I'm primarily creating loops on my phone and then porting to my laptop to combine and create. If I had Auria or Cubasis, I wouldn't have this problem, but alas, I use an iPhone.
"I am gonna quit drinking.....unless I have a chance to try some special reserve merlot........"
LOL
Amen.
Still waiting on the dream.....
I dont mind that things have slowed down, its allowed me to go back and dig into the apps I already have and learn them better. Been scaling back my purchases the last couple of years as well. Feel like Im sitting on a lot of unused potential app wise.
Yes, I agree the slowdown could be a positive thing. More opportunity to trawl through underused apps. I think the lack of a single dominating DAW is part of the appeal of iOS v laptop/desktop, as it promotes experimental signal chains, and unlikely combinations. Maybe the platform is ‘maturing’ now the gold-rush years are over.
Its odd that some of the purest (and most innovative) iOS platform apps, which use features not so readily available elsewhere are actually some of the oldest, Thumbjam, Samplr, TC, Playground. The multi-touch apps unique to the platform. The focus more recently seems to be apps which require greater processing power to produce better sounds, that could work on non-touch screen devices. Maybe MPE, SWAM, and the pencil app will bear fruit. What would be really exciting is a really interactive open-environment audio-visual platform.
If you get an iPad at some point, I’d definitely recommend Auria. Although I tend to record live using AUM these days, I’ve done a few big projects in it, and the audio editing is very good.
Only thing holding me back is my hardware - the old Air 2 heats up quickly, battery life is rubbish, and the CPU seems to struggle too. Didn’t happen before updating to iOS 11, but could be coincidence I guess.
Like you I’m using it for loop fodder, and I also plug it straight into the desktop to record live playing. Synthscaper, LayR, Brambos and Audio Damage apps can still show my desktop software a thing or two.
Could it be that have become a far more discerning crowd and only bring up great new apps rather than the mediocre ones ?
Also, with the quality of AUv3 apps now being released by those already mentioned, and I'll add @FredAntonCorvest to that list if I may, it is maybe a little more daunting for newer devs to try their hand ?
Who knows....but I do feel that life in iOS land is sweeter than it used to be, so no complaints here
There are 2 things I am very patiently waiting for ... AUv3 Galileo and Tonestack.....
Just one more drink.....er, I mean app. I meant app. Definitely app.
I'll take the drink if you don't want it !
Do we really need anything else ? Those making electronic music .. we have stand alone apps for the majority of the classics already.
There may just not be apps coming out that this forum approves of. I think there’s still gold to be mined from the casual crowd who just wants to make some decent beats on their phone. But we have Grooverider so everything is ok
I ‘need’ a better multitrack audio editor.
Selifishly, only 4 things I require from iOS ..
Jupiter 8 with (at least) 8 note polyphony
Sh101
Reliable universal standalone sampler
Cubasis for iPhone
Loving Grooverider. Amazing friend for BM3.
Some oldies I recently got into....
DJay2 - I dont care about DJing but for quick and fun first pass sound design it is useful. since I last tried it years ago, now has built in prefab Sugar Bytes fx and they are smooooth! You can taste the yummy oversampling. Anything that lets you traverse long wav files and manipulate with fx is great for me. Has internal sound recording, supports ‘Files’ so you can mush and mash and wicky-wicky and tweak fx while recording, then pipe the results to BM3 for slicing etc.
Voice Synth - very cool effect, would be so nice if it were an AU. It is an odd bannana in a way. Has IAA but no AB. Anyway, I just love formant-y fx and vocoders and it fit well with what I was playing with at the time so I got it. It is another sample fodder source for me. Does not integrate super well with others but seems to be a staple creative sound that could be well loved on iOS if AU. Normaly I would not have bit but the sound was just what I was after and glad I got it.
Yeah, I’m happier now just getting 2-3 quality releases a year from the brands I’ve come to trust (klevgr, brambos, apesoft/amazing noises, Audio Damage, FAC, erik sigth, Igor Vasilev...along with the glorious occasional Moog, I think that covers all of them) than buying all the shit I used to buy willy-nilly because of the ‘hey I can do music on iPad now and at these prices it’s fun to explore’ factor.
I’ve been exponentially more productive on iPad in the past year compared to the first 3 years I had one. Most of it is me personally, but a healthy amount has been the market settling down.
It means we can finally let our wallets take a breather. It also means we have all that we could possibly want to make music.
Yep, 2015 was that main boom time for tons of new apps being released. Now, we’re entering the next chapter of innovation. Instead of several synth apps that can do similar things (with only a fraction being AU compatible), now we’re waiting for an app that can “do it all” without crashing. It may jolly well be Gadget who takes the crown if they finally add gadgets that can host AUs (as well as AU effects). Or maybe Propellerheads will port Reason over to iOS and charge an unReasonable monthly fee (unless it includes a constantly-updated content library and multiplatform cloud storage/transferring).
That’ll be a question our friend @brambos may be best equipped to answer.
There is always a new app around the corner, Synthmaster for example. Audio Damage ADVerb2 coming very soon. Beepstreet Drambo modular drum work in progress shown today. Plus all the great updates.
I has got quieter than two years ago mind, market saturation.