Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
I hate _______ with apps!
- Subscriptions
- Social media share features
- Small Fiddly BPM knobs
- Updates with features almost no one ever asked for or wants
- Rude responses or no response from developers.
Please refrain from mentioning apps by name this thread is not intended to trash apps but rather help developers see what we think or just letting us vent if that is helpful to you.
Thank you
So?
What say you?
Comments
drama
^ this
Definitely 5. 1 in a couple of cases.
drama, for sure.
Erasure – Drama! Live 2017

I don't like Spam with apps!

I hate ads in apps. Thankfully, it seems more of an Android problem.
I hate subscriptions, unless it’s something like Netflix, which is subscription even if you aren’t using the “app”.
I hate lack of numerical input. I get that the touchscreen was a big feature of iOS apps, but the option to be precise would be nice. Is double tap really that hard to implement?
I also don’t like drama in my apps. Comedy is better. Really I prefer Fantasy/Sci-fi. Documentary is good, especially for emulating the classic analog gear.
Finally, bugs. I really hate bugs in my apps, food, house, hair, teeth, etc. Stupid bugs!
1-5!
bugs
crashes
no autosave feature (Gadget - I see You)
Mmmm, tru dat! Particularly for BPM...
BPM LINK thieves! Those Apps that you run that just change the BPM on you without asking or following the already open Link app. It seems like the vast majority of Link Apps do this which is actually against the Link spec.
I like DAW apps that offer IAPs to keep themselves profitable but keep just one version of the app and relese it frequently with minor/major updates (that's how iOS apps should be) instead of releasing v2, v3, etc. and charging the users all over again to re-purchase the new app (we end up with multiple versions of the app on our device/account) or gone monthly subscription-based to access their sound libraries. Clueless to stay profitable! Does Clash of Clans game need v2, v3...? They have IAPs to keep themselves afloat and also make millions of $$ on a daily basis!
https://www.google.com/search?q=clash+of+clans+revenue
So far, there is only one DAW app (or maybe a couple more) who are able to keep just one version and have figured out how to be profitable at the same time (even though they won't get any new sales from newer updates to the same app). That is - offer a rock-solid app with kick-ass quality, cut-throat features (like MIDI/Audio out of the box) - with occasional IAPs and it sells itself like a HOT CAKE and gets rated/voted HIGHLY in every review/poll. Well, you know who that is
PS: There is always another bug! What I cannot stand is parasites.
Eeek! A Clash reference (my nemesis)! I don't want to pay to add a track or slice a clip etc. Those games are hideous exploits of human frailty.
...
I can tolerate 1 through 5 as long as they occur in apps I don’t own
No (or a tiny) manual. I don’t want a puzzle and I don’t want to waste time unnecessarily- I want to make music. Maybe furnishing consumers with detailed instructions is old fashioned.
Terrible virtual knobs have to be number one for me. There’s so many great examples of good knobs on the platform, it’s like ask yourself “are my knobs as smoothly turning as these other great knobs over here in this other app? Could I perhaps up my knob game just a bit?”
I remember there was a dev a while back who had a brand new app and the knobs were terrible. People mentioned it to him and a week later there’s an update with perhaps some of the best virtual knobs ever on iOS. Credit where credit is due and a job well done but the point is double check your knobs before you put out a thing with a bunch of them.
And definitely don’t be like the devs at a very large company and put out a gem of a software package filled to the brim with terrible knobs and then put out several updates with attempts to fix the knobs which only made them shitty in brand new ways and then finally after a while just say fuck it and start advertising to users “just give it a quick little flick up or down. That’ll give you fine control” and on top of that have the little flick gesture be a freaking art that requires mastering in and of itself. If anything just talk to management, see if they can bring in a knob guy for a week or so, contract job. Christ.
It’s a bummer when a great app only offers some of the best features behind IAP, especially in the field of education (volume purchasing for student iPads), as there is no way to volume purchase IAPs.
I want to see an iOS developer's thread for what they hate about customers.
Hate's too strong a word, but I'm not a fan of knobs on touch screen devices. Maybe I'm just uncoordinated. The kind where the values move slower farther away from the knob is better, and double tap to reset is a must. Definitely prefer an option for typing in the number.
Lack of good and complete written documentation (and not just built into the app where you have to switch screens to read help) is not nice, but I get that the budgets are just too small on iOS -- or it's a one-person op with little time for it. That's an advantage of more expensive desktop software.
I think every app has something missing, or something that doesn't work. I hope developers are reading this so they get right on it.
NIMBY
Yes that attitude can prevail but fortunately that’s not me RUST(i)K. I should care and do care about the issues you raise whether it’s me or my neighbor
My sincere apologies
I dislike when apps are available for iPhone and iPad, but don't have iCloud syncing. I could get so much more done if I could just access my same projects/sounds/whatever across devices easily.
I hate apps that crash.
I hate apps that save to iTunes only. I hate apps that let you share your work over email probably even more.
I hate apps that don't take advantage of using the entire screen properly, but instead opt for miniature little controls and tiny little windows, leaving vast empty nothingness all over the screen.
Definitely hate apps with invisible controls or unmentioned gestures. Buttons please!
I know outing apps is taboo but I also hate apps that have small menus crop out the names of files. Make a decent menu.
I hate apps that don't allow creating subdirectories for things like presets or samples and make you scroll endlessly long lists without even providing a search by name option.
I hate apps that use tiny thin fonts or white fonts on light coloured backgrounds.
I hate apps that use pale pastel colours and flat UI design for no other reason than because it's the current trend.
Finally I hate apps that use the motion sensor gyroscope for "Live 3D" fun. Don't get me started on the facial recognition....
Hate is too strong a word, but I do find it somewhat frustrating when apps that have been very well supported here, do not get updates that have been much requested and at least half promised.
I also get fed up with prominent apps that have blindingly obvious flaws, that the devs simply will not address. No matter how many times or how many people ask.
Then there are the apps that insist on using iTunes, despite iTunes being one of the worst bits of software ever made, and detested by millions!
On the topic of knobs, since the days of using my iPad 2 long ago I’ve assumed it isn’t possible to do proper knobs. For the first few years I was grabbing both sides of a knob with a finger and opposing thumb , the way one does with a real knob. I just put it down to the iPad touch paradigm being shit, that the knob value goes all over the place. After a few years I tried it with one fingertip and then realised knob motion was a fair bit more controllable that way, but the way itself is incorrect and I have to keep remembering it doesn’t at all correlate with the affordance of a real knob. Also in almost all cases, you can only move the knob from zero to halfway. Even more years later I now realise that although you can only move the knob up to the halfway position, the trick is to nudge it up in little pieces to get it to go beyond the top central position. Why the knob graphic has further ‘scale’ drawn that can’t be reached is just a distracting bit of skeuomorphism – the knob on an iPad rotates from zero to about 6.5, with a bit of nudging. Currently, however, I’ve found one or two synth apps (can’t remember which) that allow the fingertip to go all the way round to maximum (10, not 11). However, this knob doesn’t-go-round-beyond-halfway nonsense is far outweighed by the fact that on an iPad your fingertip obscures the thing you’re aiming at, and nearly no app manufacturer seems to have realised that and done something about it. Knobs on an iPad are just a fucking stupid idea. Sliders are inaccurate. Think of a better idea that isn’t a feeble copy of a physical control.
"Rotary" controllable Knobs are great as long as they aren't placed to close to the side of the screen. You simply touch the knob, dragout and then move around in a semicircle. I can get any value I want with Korg Gadget quickly after having given it a bit of practice. It just takes some imagination, you can't twist a knob like the real thing, it's more like driving a steering wheel. Faders, they'd be okay if there was a little more friction behind them, i.e. Using some kind of acceleration makes the fader move in larger increments but if you slow the movement down the incremental changes should become smaller and more precise.
The problem with all these gripes can be boiled down to app developers being disconnected with the needs of their users, likely because they aren't using them. Too busy making the next product.
Well, a slider requires grabbing with fingertip above it and thumb below it. That’s the way it works. If I try prodding one of my real synths that uses sliders (Roland SH-09 or Arp 2600 for example – hmm, I just realised I no longer have any real synths that are fully knobbular – I sold the Mono/Poly a year and a bit ago) then a single fingertip shove of a real slider almost always results in a ‘jump’ or quantum step rather than a smooth movement, and usually a significant overshoot. This is why it is normal to use fingertip and opposing thumb on a slider. Try doing that on an iPad synth and it jerks all over the place, nipping up quickly to the top touched area and slamming back down quickly to the bottom touched area, or some other incorrect behaviour. Knobs similarly aren’t a thing you use one finger to adjust very often, but when you do, it will work and can work smoothly. I maintain that there’s really no point in mimicking the real-world physical controls at all – they fail abysmally every time.
I have to respectfully disagree with you completely. The alternatives look confusing and uninspired and you're forced into using an app in one particular way, whereas skeumorphic designs are easier to learn and lend themselves to all kinds of experimentation. They're more fun to use.
The bit about the slider jump... this can be solved if developers added some kind of friction/resistance to their sliders. In the same way you can adjust a mouse or touchpad to move the cursor faster or slower the same ought to be done here. Perhaps a touch hold to make the slider move more slowly and a release to return it to its normal speed. Naturally a double tap would return it to the default setting.
Kudos to @jimpavloff for using the shift button to slow the rate of increment in Grooverider and hoping Rotary control for the knobs gets implemented there too.
...no proper preset management...
...no double tap to default value...
...no microtuning 2018...
...no FX as modulation source...
...not really high quality FX...
...not touch optimized at all...
...not made for performance aka´ velocity, expression, sostenuto, breath etc...
+1
I hate it when a synth is released that can create read update and delete my own patches but is fundamentally unable to acknowledge any of that from the slightly cut down version (ie, doesn’t have the excellent sequencpeggiator of the stand-alone version) that resides in a bigger and more encompassing ensemble/sequencer app, no matter which of the three colour schemes it is set to. Not mentioning any names.
This is very much my experience on my slider synths as well but it isn’t at all the case on most any mixer with 60mm+ faders. One finger is absolutely fine to set levels. I find the knobs-as-{iPad height}faders thing to work quite well in many apps. Others, I dunno.