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Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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What did you wish you were told before embarking on using iOS for music making?

24

Comments

  • @Beathoven said:
    I would like to have not been so keen to grab every app going and to focus on a few apps. I’ve gotten to a point now where I want my setup to be as minimal as possible. Hardware and software stripped to the bare essentials. I, like @Samu prefer not to use a midi controller; just my iPad and some good headphones. I truly believe the portability of that “set-up” is the essence of making music with iOS, and what sets it apart from desktop.

    +1

    bullseye on portability

  • ...that i have not enough talent and time to make the best out of it.

  • Join this forum.

  • @GeertBevin said:

    @Beathoven said:
    I would like to have not been so keen to grab every app going and to focus on a few apps. I’ve gotten to a point now where I want my setup to be as minimal as possible. Hardware and software stripped to the bare essentials. I, like @Samu prefer not to use a midi controller; just my iPad and some good headphones. I truly believe the portability of that “set-up” is the essence of making music with iOS, and what sets it apart from desktop.

    Good point, the mobility of iOS, and that you can really make and produce music anywhere is much more powerful than people might realize!

    Absolutely. This is what it is all about for me. I have a friend who is a fine PC daw beatsmith/desk jockey who is mystified by my love of the iPad, always comparing it to Ableton etc but he constantly misses the whole mobile point of it.

    On my commute, even walking and waiting for the lights to change I am playing with stuff. Anytime, anywhere. Even if I have fifteen minutes now, waiting for a call outside on my lunchbreak I can enjoy it working on music. AUs has been huge for this. I now feel like I am constantly engaged working on something which lowers my creative anxiety a ton. No more waiting for the weekend and having to ramp up my focus again.

  • edited May 2018

    @OldDubbylabby will said:
    10 iPad will never be a replacement. Get over it and buy again a Sp555 or similar.
    20 Ableton is PITA but don’t sell your mac mini, you will miss it when BlocsWave arrives.
    30 Djing on iOS never will be like Traktor. Subscription model will hit Desktop too but you can keep using old Traktor version without it.
    40 Buy a keyboard arranger and forget Mainstage, it will never come to iOS. Sampletank, Synthmaster or similar are money wasted since the iPad you can afford will not work sweet with them. The iPads you can’t afford neither so...
    50 Don’t buy an iPad pro, you aren’t a pro in nothing so goto 10
    ...
    wait for memory overflow

    I will answer to myfutureself:
    You aren’t my future self, if I can do timetravel or timemessagging I will send me info about bitcoin so f00k yourself liar
    :trollface:

  • @AudioGus said:

    @GeertBevin said:

    @Beathoven said:
    I would like to have not been so keen to grab every app going and to focus on a few apps. I’ve gotten to a point now where I want my setup to be as minimal as possible. Hardware and software stripped to the bare essentials. I, like @Samu prefer not to use a midi controller; just my iPad and some good headphones. I truly believe the portability of that “set-up” is the essence of making music with iOS, and what sets it apart from desktop.

    Good point, the mobility of iOS, and that you can really make and produce music anywhere is much more powerful than people might realize!

    Absolutely. This is what it is all about for me. I have a friend who is a fine PC daw beatsmith/desk jockey who is mystified by my love of the iPad, always comparing it to Ableton etc but he constantly misses the whole mobile point of it.

    On my commute, even walking and waiting for the lights to change I am playing with stuff. Anytime, anywhere. Even if I have fifteen minutes now, waiting for a call outside on my lunchbreak I can enjoy it working on music. AUs has been huge for this. I now feel like I am constantly engaged working on something which lowers my creative anxiety a ton. No more waiting for the weekend and having to ramp up my focus again.

    Thank you for sharing how much portability means to you, can I quote some of the things you said in my presentation?

  • @GeertBevin said:

    @AudioGus said:

    @GeertBevin said:

    @Beathoven said:
    I would like to have not been so keen to grab every app going and to focus on a few apps. I’ve gotten to a point now where I want my setup to be as minimal as possible. Hardware and software stripped to the bare essentials. I, like @Samu prefer not to use a midi controller; just my iPad and some good headphones. I truly believe the portability of that “set-up” is the essence of making music with iOS, and what sets it apart from desktop.

    Good point, the mobility of iOS, and that you can really make and produce music anywhere is much more powerful than people might realize!

    Absolutely. This is what it is all about for me. I have a friend who is a fine PC daw beatsmith/desk jockey who is mystified by my love of the iPad, always comparing it to Ableton etc but he constantly misses the whole mobile point of it.

    On my commute, even walking and waiting for the lights to change I am playing with stuff. Anytime, anywhere. Even if I have fifteen minutes now, waiting for a call outside on my lunchbreak I can enjoy it working on music. AUs has been huge for this. I now feel like I am constantly engaged working on something which lowers my creative anxiety a ton. No more waiting for the weekend and having to ramp up my focus again.

    Thank you for sharing how much portability means to you, can I quote some of the things you said in my presentation?

    Sure, am honored! :)

  • I work on a computer all day to make a living. The iPad allows me to get away from the damn computer to enjoy my hobby.

    For most playing experiences, touch is more enjoyable than mousing. Using a virtual synth on an iPad is a lot nicer IMO than on a laptop or desktop: playing the on-screen keys and adjusting the dials works way better on the touchscreen.

    There's a lot of innovative apps on iOS that use new UIs (Patterning, Gadget, BM3, Thumbjam etc) that allow for fun workflows not available elsewhere.

    You can easily do everything on an iPad, as many users on this forum will attest, you don't need to have a computer as well. iOS can deliver end-to-end with professional results.

  • This is a great question, and one I personally began a little over 3 years ago.

    The joy of iOS is that it really is truly liberating when it comes to creating music. The hard part is knowing where to start.

    When I started my journey I knew very little about the process of creating music, so I started with the most basic setup of GarageBand. Once I learned the foundational principles of composing tracks, applying effects, and mixing, I latched on to Korg Gadget and went all in on iOS...and honestly, I've been down the rabbit hole ever since.

    Now three years into the game, I've concluded the following:
    . iOS is a great platform for creating music
    . If you're just getting into it, it's good to be clear about your objectives
    - Do you want to make songs
    - Are you into sound design
    - Are you into sample mangling
    - Are you a remixer
    - Do you love to DJ
    - you get the picture
    . Once you've identified your passion, find the apps which fulfill creating that passion
    . Keep learning, growing and exploring

    Now, sorry to be so long winded...but, one thing I think that is essential is a good Midi Controller for all of this...of they 6 or 7 I have my vote are in this order:
    1. Roli Searboard Block
    - It works amazingly well in Noise and GarageBand and Cubasis
    2. Novation Launchkey Mini or 25
    - Groovebox integration is just stellar
    3. Akai MPD218 Drum Pad for banging out beats
    4. And my pride and joy luxury item- Octatrack
    - having access to an external sequencer with conditional triggers is just a joy to use with iOS synths in AUM

    Anyhoo...I know this was rambling a bit...but I hope there's something in here that is useful to you and your info gathering.

    Cheers!

    BTW: Thanks for Moog Model 15, MPE and all the great work you are doing for musicians everywhere.

  • edited May 2018

    That the more apps you use at one time or in conjunction, the more complicated and a pain in the ass things become, so try to look for apps that cover a lot of ground and get good at using them.

    Also that the whole thing kind of feels like a hardware workflow in software form, unless you’re exclusively using one of the few big daws. But typically if you want to get things done, you accept the limitations of the apps, and work within them to make something cool. The way hardware folks will have that one piece of gear that can’t do everything and has its quirks but they don’t let that stop them.

    Also that very few developers would actually realize the potential of the touch screen itself as an instrument/playing surface, preferring to half ass it with built in keyboards that are clearly an afterthought with the idea being to hook up some external controller. Umm NO. Thankfully MOOG came and in my mind set the standard for a proper touch screen keyboard: expressive and with a robust scale locking/customizable notes thing. (Which Model D needs btw).

    And by the way, touch screen playing surfaces require proper legato options. Again Moog gets this, the rest of you know you are. If I slide my finger I don’t want an envelope to retrigger. If I want that I’ll lift up and press. Simple

    1. Don't expect desktop-level functionality
    2. Wisely choose your apps: Choose the ones that fit you best, not the ones that look best at first sight
    3. Make the best out of restrictions: Live your creativity :)
  • Don't buy Gadget, it'll melt your knees.

  • Another cool way of thinking about the experience of music making on iOS is that it is a great sketching tool. I love composing tracks in Gadget on iOS and then exporting the session as an Ableton Live set and totally changing the feel of it on the desktop.

  • My bank balance will be emptier than my finished song collection :D

  • It seems like iOS, unlike desktop, can mean a lot of different things to broader groups of people. I get the feeling that both ends of the spectrum of “professionalism” can utilise iOS for making music. From the casual teen knocking out a beat in Auxy, to serious producers migrating from hardware/desktop or expanding and incorporating iOS into their workflow; there’s something for everyone. There’s certainly more people making music than there was before this platform came along. That can only be a good thing.

    1. Keep an open mind. Any problem can be solved in any number of ways. Don't just spend your way out of an arbitrary problem.
    2. You NEED AudioShare. Sucks that a third party app is necessary and one that Apple hasn't even tried to promote ever, but whatever. Same with Audiobus too.
  • Don’t quit your day job son

  • @Beathoven said:
    I would like to have not been so keen to grab every app going and to focus on a few apps. I’ve gotten to a point now where I want my setup to be as minimal as possible. Hardware and software stripped to the bare essentials. I, like @Samu prefer not to use a midi controller; just my iPad and some good headphones. I truly believe the portability of that “set-up” is the essence of making music with iOS, and what sets it apart from desktop.

    This!

  • @Fruitbat1919 said:

    @Beathoven said:
    I would like to have not been so keen to grab every app going and to focus on a few apps. I’ve gotten to a point now where I want my setup to be as minimal as possible. Hardware and software stripped to the bare essentials. I, like @Samu prefer not to use a midi controller; just my iPad and some good headphones. I truly believe the portability of that “set-up” is the essence of making music with iOS, and what sets it apart from desktop.

    This!

    Just to add I’ve wasted hundreds on apps I just don’t need :p

  • @ExAsperis99 said:
    That Korg Gadget is the most beautiful, intuitive solution to iOS musicmaking in every respect — but that every song you create ends up an EDM monster.

    Lol, I can definitely see why you'd say that! However, at the risk of shamelessly self-promoting, click my username and check the "Quillian's Lament" thread for an example of a very non-EDM use of Gadget. And to the OP - with a few tricks, Gadget can be used to create virtually any style of music. Nice idea for a thread, BTW.

  • @GeertBevin said:

    @u0421793 said:
    1. Buy gadget
    2. Buy a lot of the IAPs
    3. Buy macOS gadget
    3. Stop buying anything else

    I guess you're a Gadget fan! ;)

    It was a realization when I started gigging with my iPad and a couple controllers that other live acts took me way less serious when I rocked up with only an iPad. But each time after the set, they we're blown away by the sounds I could produce on Model 15, Sunrizer, SeekBeats, Layr and many others.

    It's not the iPad, it's what these insanely clever developers do with it that's special. If all you devs jumped ship to another platform, I would follow.

  • Advice to myself would have been...

    Until you have finished ten songs that you feel are decent using just GarageBand , don’t even think of buying anything else.

    But if you do come up with those ten tracks then immediately buy Auria pro and the fabs and try and do them justice.

    Having said that, I can’t deny I’ve had hours of fun from many apps that I’ve never gone on to produce anything listenable with.

  • I would say : “Just buy gadget, most iap, then buy auriapro and most fabfilters and a few other iap and then try to stay away from this forum”.

  • @Fruitbat1919 said:

    @Fruitbat1919 said:

    @Beathoven said:
    I would like to have not been so keen to grab every app going and to focus on a few apps. I’ve gotten to a point now where I want my setup to be as minimal as possible. Hardware and software stripped to the bare essentials. I, like @Samu prefer not to use a midi controller; just my iPad and some good headphones. I truly believe the portability of that “set-up” is the essence of making music with iOS, and what sets it apart from desktop.

    This!

    Just to add I’ve wasted hundreds on apps I just don’t need :p

    Me too! I'd like to blame someone else, but it was my own greed and acquisitiveness that led to so many silly unnecessary purchases. Probably have $500 worth of shit I'll never use again.

    Don't go crazy. Don't collect. It will kill your creativity. Learn what you have and make music.

  • @richardyot said:
    I work on a computer all day to make a living. The iPad allows me to get away from the damn computer to enjoy my hobby.

    For most playing experiences, touch is more enjoyable than mousing. Using a virtual synth on an iPad is a lot nicer IMO than on a laptop or desktop: playing the on-screen keys and adjusting the dials works way better on the touchscreen.

    There's a lot of innovative apps on iOS that use new UIs (Patterning, Gadget, BM3, Thumbjam etc) that allow for fun workflows not available elsewhere.

    You can easily do everything on an iPad, as many users on this forum will attest, you don't need to have a computer as well. iOS can deliver end-to-end with professional results.

    Getting away from the computer is such a great point, in truth it's why I personally went back to the acoustic guitar, to be away from all screens :smile:

    The direct musical interaction of touch is indeed something that one has to experience before it can really be understood. Just going for a virtual knob without having another device in between makes such a big difference.

  • @echoopera said:
    This is a great question, and one I personally began a little over 3 years ago.

    The joy of iOS is that it really is truly liberating when it comes to creating music. The hard part is knowing where to start.

    When I started my journey I knew very little about the process of creating music, so I started with the most basic setup of GarageBand. Once I learned the foundational principles of composing tracks, applying effects, and mixing, I latched on to Korg Gadget and went all in on iOS...and honestly, I've been down the rabbit hole ever since.

    Now three years into the game, I've concluded the following:
    . iOS is a great platform for creating music
    . If you're just getting into it, it's good to be clear about your objectives
    - Do you want to make songs
    - Are you into sound design
    - Are you into sample mangling
    - Are you a remixer
    - Do you love to DJ
    - you get the picture
    . Once you've identified your passion, find the apps which fulfill creating that passion
    . Keep learning, growing and exploring

    Now, sorry to be so long winded...but, one thing I think that is essential is a good Midi Controller for all of this...of they 6 or 7 I have my vote are in this order:
    1. Roli Searboard Block
    - It works amazingly well in Noise and GarageBand and Cubasis
    2. Novation Launchkey Mini or 25
    - Groovebox integration is just stellar
    3. Akai MPD218 Drum Pad for banging out beats
    4. And my pride and joy luxury item- Octatrack
    - having access to an external sequencer with conditional triggers is just a joy to use with iOS synths in AUM

    Anyhoo...I know this was rambling a bit...but I hope there's something in here that is useful to you and your info gathering.

    Cheers!

    BTW: Thanks for Moog Model 15, MPE and all the great work you are doing for musicians everywhere.

    No rambling at all, I truly appreciate you writing out your thoughts on this! Thanks so much!
    I also agree that the portable controller revolution has been a great complement to the iOS revolution!

  • @db909 said:
    That the more apps you use at one time or in conjunction, the more complicated and a pain in the ass things become, so try to look for apps that cover a lot of ground and get good at using them.

    Also that the whole thing kind of feels like a hardware workflow in software form, unless you’re exclusively using one of the few big daws. But typically if you want to get things done, you accept the limitations of the apps, and work within them to make something cool. The way hardware folks will have that one piece of gear that can’t do everything and has its quirks but they don’t let that stop them.

    Also that very few developers would actually realize the potential of the touch screen itself as an instrument/playing surface, preferring to half ass it with built in keyboards that are clearly an afterthought with the idea being to hook up some external controller. Umm NO. Thankfully MOOG came and in my mind set the standard for a proper touch screen keyboard: expressive and with a robust scale locking/customizable notes thing. (Which Model D needs btw).

    And by the way, touch screen playing surfaces require proper legato options. Again Moog gets this, the rest of you know you are. If I slide my finger I don’t want an envelope to retrigger. If I want that I’ll lift up and press. Simple

    Getting the most out of apps is a very good point. I think that a lot of people might have gotten too used to very shallow apps and then approach music apps the same way. There are so many apps on iOS that can take years to master, it's wonderful!

  • @echoopera said:
    Another cool way of thinking about the experience of music making on iOS is that it is a great sketching tool. I love composing tracks in Gadget on iOS and then exporting the session as an Ableton Live set and totally changing the feel of it on the desktop.

    Wow, thanks so much for that, I had no idea Gadget could export to Ableton Live, that's awesome!

  • @LucidMusicInc said:
    1. Keep an open mind. Any problem can be solved in any number of ways. Don't just spend your way out of an arbitrary problem.
    2. You NEED AudioShare. Sucks that a third party app is necessary and one that Apple hasn't even tried to promote ever, but whatever. Same with Audiobus too.

    Totally, Audioshare should just be included with iOS! ;)

  • @kin said:
    Advice to myself would have been...

    Until you have finished ten songs that you feel are decent using just GarageBand , don’t even think of buying anything else.

    But if you do come up with those ten tracks then immediately buy Auria pro and the fabs and try and do them justice.

    Having said that, I can’t deny I’ve had hours of fun from many apps that I’ve never gone on to produce anything listenable with.

    While you don't explicitly mention it, your post does remind me of a phenomenon that I've not seen so much in computer music making: using music apps almost like games, as a way to pass time and just have fun. It's a great thing!

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