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Why You Should Check Out Audulus

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Comments

  • @tja any chance you’re using a very small buffer size, like 64 samples?

  • edited May 2018
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  • edited May 2018

    @tja What about standalone?

  • edited May 2018

    The other option for importing is to use the excellent (free) Documents app by Readdle and rename the .txt to .audulus

    Audulus is a bit of a time sink but wonderous every time I venture in there. It’s a lego playground for sound if you just treat the user library as a starting point.

    It helps that I’m a complete geek probably, others less inclined will probably just end up frustrated.

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  • @tja said:

    @futureaztec said:
    @tja What about standalone?

    Originally, I tested with the standalone!
    Only to check the buffer size, I switched to AUM and it gets a bit better this way.

    But as it seems, the graphical display of Audulus eats the total CPU.

    An Apple Problem?
    Then, I fear, it will never be solved.
    :s :/ :/ :/

    I think if you just hold tight it will be investigated. I bumped your question on the Audulus forum, it may have got missed, as it wasn't coming up under "latest posts."

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  • @ExAsperis99 said:
    God bless your beautiful mind and this lovely mandala, but this to me is an advertisement never to use Audulus! I can barely keep track of Ripplemaker, which compared to this is like bowling with bumpers.

    What does this sound like? What can you achieve with this setup that mortal synthesizers cannot achieve?

    It is truly mesmerizing to look at.

    It looks like something that could invalidate my warranty.

  • @Daveypoo said:

    And yes - SunVox interface is the ultimate turn off for me since I abandoned trackers in the 90's. Sounds are good, but I couldn't deal.

    You can ignore the tracker entirely and just use the synths and effects.

  • That sounds like an iOS11 issue. CoreAudio does not seem to get the same scheduling priority as in older iOS versions.
    No serious problems here on iOS9, although I regret not being able to use the latest Audulus version, the dev(s) never really cared about older iOS support unfortunately.

    Anyway, Audulus and AnalogKit are the modular synthesis apps I had the most luck with by now. I wanted to like zMors Modular too, but although it's very user-friendly, I'm stumbling across its limitations just too often.

    Both Audulus and AnalogKit are rather easy to use, although I totally understand that without spending some quality time with these, you most likely get overwhelmed by the cable chaos of existing creations at first, and yes, without a bit of understanding synthesis and/or audio dsp theory, such apps are likely limited to preset players ;)

    Even then, I'd appreciate more stuff in this regard, as well as comments and new ideas from the less patient guys about what could be implemented.

    I recently played around with Audulus' Spline module after seeing "Geiger Counter Pro" on Namm 2018 for the first time, and I was surprised to find out so late after its first release :D

  • @tja said:

    @Daveypoo said:

    @tja said:
    @futureaztec Could you possibly offer your Audulus files as zip?

    I tried multiple times with several ways, but just cannot download this file.
    It only opens I the browser als Text file

    Did you try clicking "Open in other app" button? I've run into this before and I had to tell the browser to send the detail to Audulus....

    Yes, but it only saves as "text.txt" and not with the right name, also I am not sure if the content is still valid, when the browser assumes this to be a text file - something is wrong then!

    I think this only works correctly when offered as zipped files!

    If you have the Workflow app, you can use the “download” workflow and then save it wherever you want. I use the Files App to create folders that make sense.

    Another > @tja said:

    @InfoCheck Going to hard-reboot and try again

    My experience has been that IAA apps can still be running in the background even if you shut down your device. In apps like AUM you can see if an app’s MIDI port is still in the MIDI grid.

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  • @tja probably the easiest way to identify what combination of Audulus 3, iOS, and iPad Pro 9.7” is causing your issues is to find someone with the same setup and see how it runs on their setup.

    I would hope that the iPad Pro would be able to perform better than an iPad Air 2 using the same Audulus patch. I can run the patch in AUM by itself with a 256 buffer at around 40% DSP usage in AUM without any crackles. The output from the patch is very high so could your crackle issues be due to that?

  • @rs2000 it’s not an iOS 11 issue as it runs fine on my iPad Air 2, iPad Mini 2, and iPhone 6. It may be an iOS 11 and new iPad Pro issue though. I think Audulus running on iOS 11 and integrating the files app has really improved it.

  • My Air 2 11.3.1 is running the linked patch fine, 30% proc, no crackles.

  • @InfoCheck and @CracklePot -- Thanks for that.

  • @tja said:
    Anybody reading this also has Audulus, an iPad Pro 9.7 and iOS 10.3.1?

    Everyone seems to have overlooked that @tja is on 10.3.1, not 11. Unless that’s a typo.

  • @tja said:

    @futureaztec said:

    @tja said:
    BUT it is a major crackle fest - even as the CPU is just 50-60%

    What iPad do you have?

    iPad Pro 9.7 on iOS 11.3.1

    @wim said:

    @tja said:
    Anybody reading this also has Audulus, an iPad Pro 9.7 and iOS 10.3.1?

    Everyone seems to have overlooked that @tja is on 10.3.1, not 11. Unless that’s a typo.

    I never saw the post by @tja being on iOS 10.3.1 plus the posted screen shot of Audulus 3 is for the version that only runs on iOS 11.2 or newer.

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  • So it looks like this is an Apple issue, rather than simply an Audulus issue. One way to view the situation is to realize that some of the modular synthesis stuff is still pretty cutting edge. Even with programs like Reaktor on a MacBook Pro, you are still very limited by the CPU. It is clear that even in 2018, the hardware innovations are well behind the needs of software (which is always the case with gaming) as far as music production is concerned.

    Here is a comment by one of the creators of Audulus.

    One thing everyone needs to keep in mind is that you really can't just do everything on a computer that you can do with hardware because of the amount of processing it takes to run the algorithms that model the analog circuits. Audulus is running well on my iPad Mini 4, and I will continue to share some of the fun stuff going on in that community here on this thread.

  • @futureaztec said:
    So it looks like this is an Apple issue, rather than simply an Audulus issue. One way to view the situation is to realize that some of the modular synthesis stuff is still pretty cutting edge. Even with programs like Reaktor on a MacBook Pro, you are still very limited by the CPU. It is clear that even in 2018, the hardware innovations are well behind the needs of software (which is always the case with gaming) as far as music production is concerned.

    Here is a comment by one of the creators of Audulus.

    One thing everyone needs to keep in mind is that you really can't just do everything on a computer that you can do with hardware because of the amount of processing it takes to run the algorithms that model the analog circuits. Audulus is running well on my iPad Mini 4, and I will continue to share some of the fun stuff going on in that community here on this thread.

    This is true, people can always push the hardware the software runs on to its limits. In the case of Audulus, I think Apple failed to provide enough resources to deal with the increased resources required for the displays on their latest generation of iPad Pros and that reduced the performance for apps like Audulus relative to older less graphic intensive iPads like the iPad Air 2.

  • @InfoCheck said:

    @futureaztec said:
    So it looks like this is an Apple issue, rather than simply an Audulus issue. One way to view the situation is to realize that some of the modular synthesis stuff is still pretty cutting edge. Even with programs like Reaktor on a MacBook Pro, you are still very limited by the CPU. It is clear that even in 2018, the hardware innovations are well behind the needs of software (which is always the case with gaming) as far as music production is concerned.

    Here is a comment by one of the creators of Audulus.

    One thing everyone needs to keep in mind is that you really can't just do everything on a computer that you can do with hardware because of the amount of processing it takes to run the algorithms that model the analog circuits. Audulus is running well on my iPad Mini 4, and I will continue to share some of the fun stuff going on in that community here on this thread.

    This is true, people can always push the hardware the software runs on to its limits. In the case of Audulus, I think Apple failed to provide enough resources to deal with the increased resources required for the displays on their latest generation of iPad Pros and that reduced the performance for apps like Audulus relative to older less graphic intensive iPads like the iPad Air 2.

    I came up with the same hypothesis regarding the higher resolution screens of the iPad Pro models. I have an Air 2, and it seems like I have far less problems than some of the Pro model users. That should definitely not be the case.

  • edited May 2018

    @CracklePot said:
    I came up with the same hypothesis regarding the higher resolution screens of the iPad Pro models. I have an Air 2, and it seems like I have far less problems than some of the Pro model users. That should definitely not be the case.

    Meanwhile...the innovation continues. and it is hot hot hot.

  • @CracklePot said:

    @InfoCheck said:

    @futureaztec said:
    So it looks like this is an Apple issue, rather than simply an Audulus issue. One way to view the situation is to realize that some of the modular synthesis stuff is still pretty cutting edge. Even with programs like Reaktor on a MacBook Pro, you are still very limited by the CPU. It is clear that even in 2018, the hardware innovations are well behind the needs of software (which is always the case with gaming) as far as music production is concerned.

    Here is a comment by one of the creators of Audulus.

    One thing everyone needs to keep in mind is that you really can't just do everything on a computer that you can do with hardware because of the amount of processing it takes to run the algorithms that model the analog circuits. Audulus is running well on my iPad Mini 4, and I will continue to share some of the fun stuff going on in that community here on this thread.

    This is true, people can always push the hardware the software runs on to its limits. In the case of Audulus, I think Apple failed to provide enough resources to deal with the increased resources required for the displays on their latest generation of iPad Pros and that reduced the performance for apps like Audulus relative to older less graphic intensive iPads like the iPad Air 2.

    I came up with the same hypothesis regarding the higher resolution screens of the iPad Pro models. I have an Air 2, and it seems like I have far less problems than some of the Pro model users. That should definitely not be the case.

    Just thought I’d mention that I’ve got a first-gen 12.9 iPad Pro and it doesn’t have the same issues. The big Nebuchadnezzar patch runs at about 75% cpu (as opposed to 125% on the new 9.7 Pro) and doesn’t crackle unless the patch display is zoomed out to full screen. In Audulus you can two-finger zoom and pan around. On mine, that Nebuchadnezzar patch is crackle free at about a 3/4 scale on the patch display. Most patches work fine for me and don’t crackle at all without having to use the zoom trick.

  • @futureaztec Sooooo awesome.

    I overlooked this app for a long time, thinking it was some overly-complicated modular synth. But it is way more than just synths; it has everything in there. I was looking into App development to try to do some of this crazy stuff, but you don’t need to go that far when Audulus is so capable. Plus it is mainly audio/midi focused, so you don’t have to learn a bunch of general iOS programming to do anything.

    Once this gets AU, multiple audio in/outs, or even midi out, it will become a lot more open ended and extremely useful. For now, it is endlessly fascinating sandbox type of app, and I am really enjoying learning it. The dev is very active, and the app has a good community of users going already.

    This seems like a great time to jump in, for anyone feeling interested in this amazing app. It feels poised to explode all over the iOS music scene as some final pieces fall into place.

  • @CracklePot said:
    @futureaztec Sooooo awesome.

    I overlooked this app for a long time, thinking it was some overly-complicated modular synth. But it is way more than just synths; it has everything in there. I was looking into App development to try to do some of this crazy stuff, but you don’t need to go that far when Audulus is so capable. Plus it is mainly audio/midi focused, so you don’t have to learn a bunch of general iOS programming to do anything.

    Once this gets AU, multiple audio in/outs, or even midi out, it will become a lot more open ended and extremely useful. For now, it is endlessly fascinating sandbox type of app, and I am really enjoying learning it. The dev is very active, and the app has a good community of users going already.

    This seems like a great time to jump in, for anyone feeling interested in this amazing app. It feels poised to explode all over the iOS music scene as some final pieces fall into place.

    I want to like it, but it's still not abstracted enough for me. VCV Rack and Automatonism I understand. They look like modular synths and I know what to do with them without having to crack a manual for every little thing I want to do. But Audulus still seems too fiddly for me to get into.

  • @Wrlds2ndBstGeoshredr said:

    @CracklePot said:
    @futureaztec Sooooo awesome.

    I overlooked this app for a long time, thinking it was some overly-complicated modular synth. But it is way more than just synths; it has everything in there. I was looking into App development to try to do some of this crazy stuff, but you don’t need to go that far when Audulus is so capable. Plus it is mainly audio/midi focused, so you don’t have to learn a bunch of general iOS programming to do anything.

    Once this gets AU, multiple audio in/outs, or even midi out, it will become a lot more open ended and extremely useful. For now, it is endlessly fascinating sandbox type of app, and I am really enjoying learning it. The dev is very active, and the app has a good community of users going already.

    This seems like a great time to jump in, for anyone feeling interested in this amazing app. It feels poised to explode all over the iOS music scene as some final pieces fall into place.

    I want to like it, but it's still not abstracted enough for me. VCV Rack and Automatonism I understand. They look like modular synths and I know what to do with them without having to crack a manual for every little thing I want to do. But Audulus still seems too fiddly for me to get into.

    B)

  • Bleh. Let myself be talked into yet another thing I don’t need. B)

    My brain hurts enough at the end of a day, and yet, I know I’ll be irresistibly attracted back to this thing over and over like a moth to a flame. When what I really need to be doing is expanding my creativity and compositional and musical chops, I’ll just continue to heap more abuse upon my poor old left brain. Thanks guys.

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