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Benchmarking IOS Platforms?
I'm think of making a simple IOS benchmark and want some advice.
My inital thought was:
1. start audiobus3
2. load standard Apps until the system runs out of resources
I thought I could load iGrand Piano FREE Apps but (duh, I'm not stupid I just don't know anything at times) you can only load 1 instance of a given App at a time.
Thanks IOS. You are NOT Linux... damn.
Then I think: "What if I'm wrong about that too?" Like the time you thought Ravenscroft 275 was somehow less because it wouldn't run on the iPhone 5S
but then someone on a Forum slipped you a frackin' clue.
Can any suggest a low cost way to load the various IOS platforms with Apps
using Audiobus 3 (I intend to use Audiobus 2 on my iPad 2 for example) until
the system prevents more loading do to the 512MB, 1GB, 2GB, 4GB limit of that
platform.
AND... would such a benchmark be useful? I suspect the big screen iPad Pro's
use a ton of RAM for the Screen Buffers for 2GB to 4GB might not be twice the workload.
Any input appreciated so I can test the iPad 2018 within the 14 day trial period
and have a useful test of performance to run on the 10.5" iPad Pro.
Comments
I'm not going to upgrade to a 3GB (iPhone 7,8) or 4GB device (iPad Pros) anytime soon so I'm going to start making some music and forget product testing for a while.
Let me see what a 2GB device can do and potentially multiple iPhone+iPad setups... Is that possible? I tried a USB hub but only multiple controllers worked.