Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Did you Come to iOS to Emulate Your Desktop Experience or Get Away From it Poll?.. (A Friendly Poll)

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Comments

  • I started investing in IOS for:

    1. Lower software costs: $2-50 Apps vs $79-600 for OS X.

    2. If the masses are there it lowers costs w competition and a much larger market of users.

    3. Portable systems - I can velcro the iPhone to a guitar or keyboard and plug into a PA and deliver an amazing sound.

    4. Risk management - if (God forbid) someone steals my device can afford to replace it. If they took my MacBook Pro I'd have to wait to pony up the replacement costs. It's also harder to steal something in my pocket.

    I'm staying for the fun, features and this forum.

  • @JeffChasteen said:
    I too have never had a desktop experience.
    Jumped straight from analog hardware to iOS.

    Even since the late ’80s skipped using my Mac as the centre of operations, letting hardware handle that job. I realised it wasn’t a way of working I wanted, so avoided it, while everyone else I knew was using Emagic Logic, Digital Performer or Cubasis on their Macs, or a few years earlier, the same sort of thing on their Atari STs.

    This is how it started:
    https://flic.kr/p/ejS7N
    (This is a few modules of a Digisound 80 that I built onto one panel)
    Which became this:
    https://flic.kr/p/eH29G
    Then ran out of money to finish it.

    This is the closest I ever came to a totally computer based studio:
    https://flic.kr/p/eH29B

    This is more how it worked at the peak of what I was doing later:
    https://flic.kr/p/eomyC
    https://flic.kr/p/iigaC
    https://flic.kr/p/imkKP

    And then got married, bit of a gap, and now it’s all on my iPad and now since the start of the year, my first-ever iPhone. The current situation has the advantage.

  • edited May 2018

    I didn't buy my first iPad to emulate a desktop experience. Why would I want to do that? I've got my desktop and laptop for that. I've never understood people who think that an iPad should have a mouse. You want a mouse? Go buy a laptop or a desktop, and don't pollute the iPad with your outdated requests and perverse desires.

    IMO, the appeal of the iPad for me was the multitouch screen and it was a very different way of interacting with apps. It opened up a whole new way of doing things that weren't possible before. It was a new and different experience. Are there some drawbacks compared to a full desktop? Of course. But there are also advantages to it. That's why I use both. Why choose between a scoop of vanilla or chocolate? Just get a double scoop and have both.

    I don't make music exclusively on my iPad or iPhone, I also make music on my desktop from time to time, it all depends what I am looking to accomplish, but I do enjoy doing certain musical things on the iPad, because I like the simplicity of working that way, and it brings me back to the early days when I was using a simple hardware sequencer and a couple of midi synths.

  • I came to iOS through an iPod touch that was mostly used for playing mp3s. Soon found some music apps but they were more like toys back then, wasn't even a question of replacing my computer studio.

    After a few device upgrades and a new iPad I started looking to replace the desktop and got pretty close over the past 2 years or so but Im no longer trying to do that.

    For the last half a year Ive found a good balance using iPad and desktop together, partly because I have a new desktop.

    I could see having an iPad pro in the future and maybe trying to go full iPad again if the right software comes around.

  • don't forget to rock the poll everyone :)

  • @SlowMotion said:
    I came for the cheap synths

    There's no way you could be disappointed.

  • edited May 2018

    Pollwise Not A not B,
    I knew nothing about computer music, got iPad 1 to write (books), found out about music software and fell into the deep end. Then sought PC music software, software on other deprecated mobile platforms, and hardware after, and continue to bounce everywhich way.

    Years before had taken some piano lessons, played sax in a dirge industrial band, mixed live jazz. Wtf, is this backwards sideways or inside out...joy

  • I came upon iOS Music Production almost accidentally. My wife gifted me an Air 2 in early 2015 and while I'd heard from acquaintances & in some tech articles that Apple was making better music apps than Android but I had no clue the capabilities of the format.

    When I got fully hep to Auria, Cubasis, the early synths like Sunrizer & Animoog, the amp sims and the various drum machines I was blown away. I could get near-desktop like performance but without the aspects of the desktop workflow I didn't enjoy, like being tied to a system that constantly had to be updated and coddled while getting a sore ass in an office chair for 10 hours in the same spot.

    I saw the iPad's touch interface very hands on & immediate like the Tascam PortaStudio's I'd used growing up in recording. I'd had such a great time and got suprisingly qood quality recordings from my favorite Tascam 488mkII eight track machine that I used it well into the mid-2000's and still would go back to it after I'd gotten a M-Audio M-Powered Pro Tools set up for my desktop.

    The iPad's touch interface and mobility echo the traits I dug from PortaStudio's but the quality & capabilities are in another universe. FabFilter plug ins on a device the size of a composition notebook, with soft synths like Model 15 & Model D, all the various AU effects & virtual instruments...to me this format is a bit of both of what the poll asks: it's got the positive aspects of a desktop DAW setup but it's unique & improved workflow is totally it's own deal, well away from sitting with a mouse & keyboard dealing with driver error dialog boxes...

  • I also never used a desktop for music and a mouse and i think i won´t ever. A good notebook is a different thing.
    I also might buy another iPad, depending on what Apple will show on the WWDC 2018 in about 2 weeks.
    I also considered to just buy the cheapest iPad Pro 10.5" since it seems the best for prize/size/power/RAM/CPU so far (not sure) since Model D really impress me and the coming NanoStudio 2 especially is exact what i want on iOS.
    Of course 3D touch would be a good reason to buy a new iPad.

  • edited May 2018

    I first got it to compliment ableton(touchable and other midi controller apps + synths) and to play with loops on launchpad app. While i though it was a nice addition, i still had problems using desktop(my brains cant process creativity and mouse + keyboard at the same time), so i got a push and started using ipad more just as a synth module and sample source. But that didnt suit me that well either and the whole setting up and bugs(idam wasnt out then) etc. is such a pain in the ass, so i tried to move more and more to ipad alone, using it to create loops with blocs wave etc and then exporting to ableton. I still wanted to get even more away from computer and got an mpc and some synths to accompany my ipad. I like this sort of setup way more, but i still need to refine my setup a bit to get a better worflow. I even prefer bm3(and plugins) and ipad alone to ableton nowadays.

    And this is not a criticism towards ableton, its great and i prefer it over other desktop daws, but desktop working is not suited for me.

  • I like drum machines, hardware synths, weird noisemaking toys. The iPad can be all those things with low cost and effort. It’s a box of cool devices for me

  • Came for the Korgs, stayed for everything else.

  • edited May 2018
    The user and all related content has been deleted.
  • After 16 years of WindowsXP-DAW the computer gets ill😪. I didnt want to change everything to 32 bit....

  • Neither. When I got an iPad for music, desktop music-making was still pretty new to me (after some early computer music-making in the 80s and early 90s, I didn't go back to it for years.) I loved Logic on my Mac and had no intention of getting away from it. At first I was attracted to iOS because I wasn't a big spender on desktop, and iOS apps were so inexpensive. There's obviously a whole world of sounds and tools that are more affordable than Logic plug-ins, not to mention mobile and with touch-screen capabilities. I didn't really know how close the iPad could emulate a desktop (and for me it turned out to be not close enough,) but from the beginning I considered it an external hardware device to use in addition to and with my Mac.

  • Pretty much I use Maschine and studio one like I use Beatmaker and cubasis

  • Using a DAW and AUs in iOS seems more like painfully emulating...

  • edited May 2018
    The user and all related content has been deleted.
  • @Dawdles said:
    Dunno what desktop computers/software people are comparing to but I get way more crashes and glitches etc on ios than desktop. Guess it's pretty variable on both platforms and hard to draw accurate parallels in terms of stability etc though.

    Re the OP. For me...
    IPad = Portable scratchpad/sound design + performance on a bunch of instruments and fx/sequencers for internal and hardware.

    Desktop = Daw work/sound design + performace on a bunch of instruments and fx/sequencers for internal and hardware.

    A lot of overlap...

    I see your point about desktops being more stable if said desktop is newer & full of RAM. My old desktop was okay, it could handle 50+ tracks & multiple plug-ins, but it was still vulnerable to slowdown & bugs.

    I think iOS performance is based on set & setting: what apps are used together, how many instances of AU's a project has etc. Because iPad's also get throttled when heat gets out of hand while using multiple apps I have taken a page from my past experience with analog... I'll commit effects to instruments by bouncing in place, I'll drop MIDI tracks to audio tracks, etc.

    Some may see these techniques as restrictive but I think making decisions, committing to mix decisions is preferable to having paralysis by staring at 15 different takes of a guitar solo...

  • I use Audiobus AUM and BlocsWave for building sound materials from various apps. I tend to build arrangement live with Launchpad or similar apps most of the time. I’ve used Ableton from its first version and triggering clips is the most natural thing for me for making arrangements. Have a hard time to do things directly on a timeline, I loose quickly any instinct by copy paste every parts here and there. I need to use my ears. I try to do everything live with my sax in AUM using also pedalboard and loopy for loops live triggering and recording. But sometimes really, I need a DAW when sax parts needs to be inserted in specific places. And then GarageBand has its place thanks to its loops mode similar to Ableton with performance recorded in arrangement view. I can trigger that way in GB all my materials made in BlocsWave with an ability to add sax parts here and there on the timeline. When I don’t record everything live, I choose that workflow which suits me really well. So I fight to forget desktop workflow but it’s always needed in my case at a moment or another, it’s something efficient for some songs. Emulating is the word, as there is no perfect option on iOS for doing that. In all other cases, iOS is something I find really refreshing with all those apps and their different approaches, especially AUM which leads you to listen what you do, with mostly no visual reference. It’s also a very nice and creative workflow I’ve only experienced on iOS. Still secretly dream about a perfect iOS equivalent of Ableton Live, but I choose to live without because iOS mobility and touchscreen interaction is so immersive. This becomes my primary need in music making.

  • I hate desktop - the newer, the more >:)
    That's why I keep an old XP box with Creamware DSP cards and SawStudio as cut/edit DAW.
    It's complemented by a Pro Tools 5 TDM on a PowerMac blue/white - I like the sound, but also the routing. Editing could be cool if Digidesign hadn't forgot to blend region borders/mouse position across the full timeline.
    Another Windoze 7 box is needed for my Zynaptiq ZAP package, but the look and feel of Win-7 drives me nuts.

    My favourite recording environment would be an ADAT controlled by the BRC.
    Of course not the noisy hardware recorder... I have a perfect emulation that fully(!) supports the controller hardware, but the bloody thing often looses sync, so a screen is required to check it's state. Otherwise the virtual tape would run just with the BRC.
    https://en.audiofanzine.com/other-misc-product/alesis/BRC/medias/pictures/a.play,m.228404.html

    Then Multitrack DAW came to the rescue... and I've used it for most recordings with mic, guitar and similiar stuff.
    Cut/edit/arrangement is still on SawStudio if precision and speed are the focs, but PT gets some use, too. Surprisingly, because I originally aquired the system as an outboard fx unit.

  • It was ironically iOS which got me back into the desktop setup and now hardware/desktop hybrid...go figure

  • I came for the fabulous salad bar and buffet

  • I came for the quill and parchment. B)

    I had to get an iPad, since all the cool kids have one. I was tired of them laughing at my Kindle. :(

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