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NEW: 3-Part Tutorial on Programming/Making an AUv3 MIDI Extension App

edited May 2018 in App Development

Ever wanted to be as cool as Bram Bos? Well, that's out of reach for most of us. But, you can follow along with this 3-part "getting started" tutorial on making an AUv3 MIDI Extension...

Link below:
https://audiokitpro.com/auv3-midi-tutorial-part1/

Comments

  • The user and all related content has been deleted.
  • edited May 2018

    @tja said:
    Somewhere, i read that it may be possible to develop on Windows too ...

    If so, it's likely more trouble than it's worth. If you want to develop for Apple platforms you do it on Apple's dev tools, unless you're into extreme masochism. It's hard enough as it is... ;)

  • edited May 2018
    The user and all related content has been deleted.
  • nice and a good read too.

  • edited May 2018

    @tja said:

    @brambos said:

    @tja said:
    Somewhere, i read that it may be possible to develop on Windows too ...

    If so, it's likely more trouble than it's worth. If you want to develop for Apple platforms you do it on Apple's dev tools, unless you're into extreme masochism. It's hard enough as it is... ;)

    Hehe ;-)

    https://codewithchris.com/xcode-for-windows/

    More concret, i meant Xamarine mentioned on the above side:

    https://www.xamarin.com/

    As I said, more trouble than it’s worth. Just get a second hand old Macbook Air for peanuts. That’s what I used for all my apps until recently. You don’t need the highest spec system to get into developing audio apps, but I recommend not having to h4x0rz your devtools before getting any real work done ;)

  • @tja said:

    @brambos said:

    @tja said:
    Somewhere, i read that it may be possible to develop on Windows too ...

    If so, it's likely more trouble than it's worth. If you want to develop for Apple platforms you do it on Apple's dev tools, unless you're into extreme masochism. It's hard enough as it is... ;)

    Hehe ;-)

    https://codewithchris.com/xcode-for-windows/

    More concret, i meant Xamarine mentioned on the above side:

    https://www.xamarin.com/

    I don't know much about xamarin (so take this with 20 grains of salt please) but those "write once, deploy anywhere" sorts of solutions don't generally provide access to the sort of APIs you'd need for something like auv3.

    Those remote options in the first article seem like a reasonable place to start though if you just wanted to give this a go without investing a whole lot. I wonder if they're smart enough to allow you to loop back to your own machine for on device testing.

  • This is a warning for developers out there: if you don’t make a physics-based AU MIDI, a’la Physynth (see video below, iPad on the left), I will make one. And I will put it on the App Store for free.

    Consider yourselves warned, so start working on it... I will buy it day one B)

  • The user and all related content has been deleted.
  • @tja said:
    But you should start making money with your apps!

    You can make money with apps?! 🤔

    I’ve been doing it wrong! 😂

  • @brambos said:

    @tja said:
    Somewhere, i read that it may be possible to develop on Windows too ...

    If so, it's likely more trouble than it's worth. If you want to develop for Apple platforms you do it on Apple's dev tools, unless you're into extreme masochism. It's hard enough as it is... ;)

    Isn't the well-documented, easy-peasy Apple ecosystem a dream for any developer?
    No, seriously, I feel for you. And for all developers that have to go through the little nightmares of core audio, core midi, IAA, AUv3, appropriate thread priorisation, iOS changes and whatever surprises ;)

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