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Synthmaster One is out!
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FYI, Animoog on iPhone is a separate app
iPad - https://itunes.apple.com/us/app/animoog/id471638724?mt=8
iPhone - https://itunes.apple.com/us/app/animoog-for-iphone/id490169960?mt=8
I have no problem to pay for the specific iPhone version of Synthmaster One...
I think I pay the developer too little already for all the incredible software that I run on my three iPads...
Hi guys,
Thanks so much for your valuable feedback.
I'm leaning towards 2 apps:
1) Universal app that's for iPad+iPhone (existing SynthMaster One app) -> $19.99
2) iPhone only app -> $4.99
The iPhone app will come with 200 presets, whereas the universal one 600 (yes we're gonna add 100 new presets to the app in our v1.2 update!). We'll add IAPs so that it's gonna be possible to upgrade to the remaining 400 presets (the desktop version comes will 1000 presets). I will also probably make cloud sync an IAP for the iPhone app, but it'll be a built-in feature for the universal app.
I will start designing the iPhone skin today, and will get everyone's feedback during the process
great news!
please don't forget about the broken microtonality.
it's the reason I bought the synth and it still doesn't function. Perhaps consider implementing Audiokit's Tuneup? it would certainly be the most useful microtonal solution for iOS.
cheers
That's all great news!
Also I've always wondered if I can buy desktop presets and use em on the iPad version ??
We don't have any expansions for the desktop yet, but we just released 200 new factory presets in v1.2. Once you register with your desktop serial you can use them on iPad as well.
Nifty strategy 👍
+100
Can you display new presets with a [NEW] label prefix/suffix or a flag and also categorize them in a "New" bank to visually indicate they are new?
How about the presets @brice designed for SM1 long ago?
Not a bad start for iPhone
FYI: The app is working fine, just have to design the 667x375 skin now.
A quick'n'dirty way would be to just add two-finger pan to keep the UI element 'usable' when it comes to size
(Doubletap with two fingers could zoom the UI in & out).
So here's the work in progress prototype:
There's gonna be a lot of pages, but we'll have full functionality!
Also, on the main page, when you long press on Osc/Sub/Env/Filter, you'll be able to change parameters with x/y axes. I'll make them configurable as well.
The debug version running well on my iPhone 7:
The audio volume is too low though. Does anyone have any clue about that?
Looking cool and full functionality sounds great!!
As for low volume, some presets may be designed with low global volume setting. Nothing else comes to my mind as I'm not an iOS dev
Looks great!!!!
The iphone version looks very good.
My opinion is that I hardly ever use my phone to make music but I do value that an app is universal. Aum is difficult to use on a phone for me but it works great. It is impressive that a dev goes to the effort of doing it.
I bought Magellan, DM1 and Animoog a second time to see them on my phone.
I remember well Oscilab going universal, the best iphone sequencer for a while. So tiny on my iphone 5 I had to buy glasses for the first time
I think if I was a dev I wouldnt bother but then again my fav/ the most memorable apps are universal. Its great marketing if you can afford the time.
@kv331audio_bulent , just 4 more weeks before you go off this project . Any plans to release @brice presets in this period before you switch to another project?
I put my bank on hold a while ago as I was uncertain—and still am—about the protocol around using custom wave tables. I was also under the impression that transferring presets between iOS and MacOS versions was to receive some streamlining. Honestly this might have already been addressed and I just missed it? I haven’t spent any time with the app in quite a while so I’m not caught up on any recent updates, etc.
As of the earlier versions of SM1, we could drag and drop wavetable files from the Files app into SM1 to import. There is a video by Doug on this:
Right, I should’ve been more clear regarding the use of custom wavetables. Dragging and dropping is great. I’ve been using that method this whole time when creating presets. What I’m not certain of is how I would share a bank of my presets which are all using custom wavetables the end user won’t have on their device. Ultimately they’ll need to install the wavetable data as well as the presets themselves. So sharing and installing is where my concerns exist.
Please get with @kv331audio_bulent and offer them as IAP
I'm working on this and we'll resolve all of those issues before the end of the month
As a user of the iPhone exclusively, my vote is to keep it universal and to not lower the price.
You know you're app is worth it!