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Heads Up: Apple Deprecates OpenGL Across All OSes, Warns Devs to update to Metal

Comments

  • I don’t like the sound of this ... 32 bit cull all over again?

  • This is such a stupid move. It basically means devs are locked to macos/iOS and cannot make multiplatform apps. This also means that apple users will be deprived of VCVRack eventually.

  • Multiplatform developer tools such as Unity support Metal. Sometimes you've go to rip off the bandaid and move forward.

  • I don’t use OpenGL myself, but I rolled my eyes at this one. I guess they weren’t happy with the slow adoption rate of Metal and try to solve this by making the alternative ‘sleep with the fishes’.

  • @1nsomniak said:
    Multiplatform developer tools such as Unity support Metal. Sometimes you've go to rip off the bandaid and move forward.

    But wouldn't this mean you'd have to build 2 different versions of apps ? Would have been simpler if they just adopted vulkan.

  • @gonekrazy3000 said:

    @1nsomniak said:
    Multiplatform developer tools such as Unity support Metal. Sometimes you've go to rip off the bandaid and move forward.

    But wouldn't this mean you'd have to build 2 different versions of apps ? Would have been simpler if they just adopted vulkan.

    Well the whole point of using a multiplatform dev tool like Unity is you build it once then export versions for any number of platforms from iOS to Xboxes. Im not sure what is simpler but sometimes simplicity is trumped by performance.

  • A real pain for devs who make multi-platform apps, especially games and 3D. Probably won't be too good for what's left of the Mac as a gaming platform, and raises question marks on the Mac as a viable 3D platform (and it was struggling in that department already). OpenCL is dead as a dodo as a result of this as well, anyone on Windows uses CUDA anyway.

  • I think Apples main focus is cross platform between iOS and OSX now, they just announced some thing at WWDC thats supposed to make that easier. Its weird how anti-gaming theyve always been on Mac.

  • I wasn't actually talking about gaming to be honest. A lot of apps like VCVRack or even some daws are dependant on opengl. It's highly unlikely they will port the app to unity just because of Mac. While apps like ableton etc will probably port over to metal for Macos it's unlikely smaller opensource apps will.

  • edited June 2018

    That move certainly shows a LOT of “courage”. They should replace it with OpenBALLS (tm) :)

    (seriously though, OpenGL IS old and the API indeed has some strange quirks... maybe Metal is worth a look after all).

  • If anything it’ll make webgl a stronger direction, as a consequence.

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