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Cubasis Good app but the sound engine/summing sounds Muddy

The editing is really good Excellent effects but to my hearing audio I import sounds very different to the original sound before I even process with effects etc Sounds closed in less open and slightly muddy than in other DAWS - ive set the corresponding Project Sample rates(i do 24bit/44.1khz) in most of my apps.
Tried different pan law settings but still sounds differerent to what I import
I noticed this in most of the iOS DAWS - except the very cheap Audio Evolution Mobile Studio which gives an exact sound to what Ive pre imported
This post is not to discredit Cubasis in any way but the summing and sound engine to my hearing is bit weird
Saying that though the editing is the best simple straight forward

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Comments

  • That’s interesting. Can’t say I’ve noticed any degradation/colouring of the sounds I have imported to Cubasis - maybe my ears just aren’t sensitive enough lol

  • Is this 'muddy test' done using the built-in speakers or head-phone jack?
    I don't own Audio Evolution Mobile so I can't check if it uses 'measurement mode' by default?

    I can't hear any difference when using the Steinberg UR-242 as an audio-interface...
    ...but I can hear the difference if if measurement mode is turned on or off when using the built-in speakers or headphone jack and that goes for all apps where that option is available.

  • @Samu said:
    Is this 'muddy test' done using the built-in speakers or head-phone jack?
    I don't own Audio Evolution Mobile so I can't check if it uses 'measurement mode' by default?

    I can't hear any difference when using the Steinberg UR-242 as an audio-interface...
    ...but I can hear the difference if if measurement mode is turned on or off when using the built-in speakers or headphone jack and that goes for all apps where that option is available.

    @Samu Ok cool I hear it with my Edirol ua25 and also headphone jack - measurement mode? Where is the setting?

  • @stormbeats said:

    @Samu Ok cool I hear it with my Edirol ua25 and also headphone jack - measurement mode? Where is the setting?

    Measurement mode only affects the internal speakers & headphone jack and can be enabled in for example AUM or Audiobus. When using external audio-devices it has no effect...

    If you can, do some recordings where this 'issue' is preset and let the Cubasis team @LFS know bout it.

    Personally I've not experienced any 'muddiness' in Cubasis compared with other apps.

  • Is this when you playback in app, or a rendered file played back outside of Cubasis?
    Could it just be preview quality if you playback in app, without actually doing a full quality mixdown?
    I don’t know, but apps that render or mixdown seem like they would work in preview quality until that final step. Maybe it isn’t the case here, but it sounds like it could be why all the DAWs sound different to you.

  • Cubasis sounds amazing to my ears and on good old Alesia Monitor Ones!

    Just remember Garbage in, garbage out. It really depends what you put in, if it’s good in the first place, you can Med it up or make it better in Cubasis.

  • Is it actual muddiness (a difference in frequency content) or a difference in volume?

    Are the sound files all 24-bit 44.1K files?

    As a test, have you checked with 16-bit audio files and setting the preferences to 16-bit?

    What device and OS version are you running?

  • The addition sounds muddy? That's a new one. People will look for any external excuse for why their music doesn't sound how they want it to.

  • @SlowMotion said:
    The addition sounds muddy? That's a new one. People will look for any external excuse for why their music doesn't sound how they want it to.

    That thought crossed my mind too as well, it's easier to find faults in the tools than try to work around them :)

  • @CracklePot said:
    Is this when you playback in app, or a rendered file played back outside of Cubasis?
    Could it just be preview quality if you playback in app, without actually doing a full quality mixdown?
    I don’t know, but apps that render or mixdown seem like they would work in preview quality until that final step. Maybe it isn’t the case here, but it sounds like it could be why all the DAWs sound different to you.

    Some video editors resort to low-quality previews too - to save on processing/rendering but fine in the final export.

  • @SlowMotion said:
    The addition sounds muddy? That's a new one. People will look for any external excuse for why their music doesn't sound how they want it to.

    @SlowMotion whatever - there are different summing algorithms in software Who is giving an external excuse - whatever

  • @MobileMusic said:

    @CracklePot said:
    Is this when you playback in app, or a rendered file played back outside of Cubasis?
    Could it just be preview quality if you playback in app, without actually doing a full quality mixdown?
    I don’t know, but apps that render or mixdown seem like they would work in preview quality until that final step. Maybe it isn’t the case here, but it sounds like it could be why all the DAWs sound different to you.

    Some video editors resort to low-quality previews too - to save on processing/rendering but fine in the final export.

    That is what made me consider this possibility. I used to work in 3D animation and Compositing. I would always have to do test renders or RAM previews to check to check the actual quality.

  • @zeroG said:
    That’s interesting. Can’t say I’ve noticed any degradation/colouring of the sounds I have imported to Cubasis - maybe my ears just aren’t sensitive enough lol

    Syntorial app offers ear training :smile:

  • @stormbeats said:

    @SlowMotion said:
    The addition sounds muddy? That's a new one. People will look for any external excuse for why their music doesn't sound how they want it to.

    @SlowMotion whatever - there are different summing algorithms in software Who is giving an external excuse - whatever

    It is quite literally just addition.

  • edited July 2018

    @SlowMotion
    Get one of these - put that through Cubase and tell me there aint a difference in sound - yes there will be in the conversion process i was stating that each of the daws audio playback sound different in summing never said it sounds rubbish
    Now go make your little digitized synth beats- iam going into wall of sound Research Phil Spector Experiment with sound record back your weak words in Cubasis
    And just incase you dont know thats an Akai s950 going into 8 inputs to ipad and back into DAW then into Studer Tape for natural compression saturation Theres a sound Iam aiming for - you do you play your apps snd synths..weak timbre
    *

  • Potential issues here could be caused by sample-rate miss-matches...

    For example If I compare the Lightning->3.5mm and Built-in headphone jack there is a difference.

    This is due to the Lightning->3.5mm forcing 48Khz sample rate while the session is still at 44.1K causing core-audio to do up-sampling to accommodate for the higher sampling rate of the 'dongle'.

    So even if the 'app'(Cubasis) is set to 44.1K it could be that the external device is 'locked' at for example 48Khz which could cause some 'mud' due to upsampling.

  • @MobileMusic said:

    @zeroG said:
    That’s interesting. Can’t say I’ve noticed any degradation/colouring of the sounds I have imported to Cubasis - maybe my ears just aren’t sensitive enough lol

    Syntorial app offers ear training :smile:

    Thanks - previously used InTune and hearEQ to try and tune my ears (pitch and frequency respectively)... likely didn’t use them enough though :D

  • @Samu said:
    Potential issues here could be caused by sample-rate miss-matches...

    For example If I compare the Lightning->3.5mm and Built-in headphone jack there is a difference.

    This is due to the Lightning->3.5mm forcing 48Khz sample rate while the session is still at 44.1K causing core-audio to do up-sampling to accommodate for the higher sampling rate of the 'dongle'.

    So even if the 'app'(Cubasis) is set to 44.1K it could be that the external device is 'locked' at for example 48Khz which could cause some 'mud' due to upsampling.

    And that is what i thought @slowmotion and whoever else is on the same path

  • Maybe do some tests.
    You could load an audio file in Cubasis and play it back, then listen to the same one in AudioShare. See if they sound different.
    You could load up a few audio files in Cubasis to force it to mix them. Listen back by hitting play in Cubasis, and then listen to a rendered mixdown version in AudioShare. See if they sound different.

  • The user and all related content has been deleted.
  • edited July 2018

    @CracklePot said:
    Maybe do some tests.
    You could load an audio file in Cubasis and play it back, then listen to the same one in AudioShare. See if they sound different.
    You could load up a few audio files in Cubasis to force it to mix them. Listen back by hitting play in Cubasis, and then listen to a rendered mixdown version in AudioShare. See if they sound different.

    @CracklePot hi its not the individual wave files its the summing of multi files Each DAW for sure has a different sound in processing in the Master chsnnel All I was saying was the summing in Cubasis sound bit muddier before any processing Anyway each to their own

  • In the 'old days'(before 32/64-bit float and extreme oversampling) the pure 16-bit integer summing sounded more 'crispy' due to rounding errors.

    Then came the different interpolation methods and I still prefer the non-interpolated sound that to hifi-purists is full of anti-aliasing and sounds like kaka...

  • @Samu said:
    In the 'old days'(before 32/64-bit float and extreme oversampling) the pure 16-bit integer summing sounded more 'crispy' due to rounding errors.

    Then came the different interpolation methods and I still prefer the non-interpolated sound that to hifi-purists is full of anti-aliasing and sounds like kaka...

    Also pan laws vary between DAWS so i will look into that in Cubasis

  • Seems like you already did some tests with your equipment. I would say trust your ears. You could try using a sound measuring type of app or equipment if you want to be absolutely sure, but I would think your ears have the experience to accurately judge for yourself. You seem like you have been in the Audio game for a while, and I do not doubt what you are describing.

  • Might be worth to start a thread over at the Cubasis forum too?
    This way @LFS and his team will catch this...
    https://www.steinberg.net/forums/viewforum.php?f=183

  • @CracklePot said:
    Seems like you already did some tests with your equipment. I would say trust your ears. You could try using a sound measuring type of app or equipment if you want to be absolutely sure, but I would think your ears have the experience to accurately judge for yourself. You seem like you have been in the Audio game for a while, and I do not doubt what you are describing.

    @CracklePot respect to you and cheers for tips Appreciated

  • @Samu said:
    Might be worth to start a thread over at the Cubasis forum too?
    This way @LFS and his team will catch this...
    https://www.steinberg.net/forums/viewforum.php?f=183

    Cool

  • Unless the source file has different sample rate there should be no difference in playback between different DAWs.
    Sample rate on-the-fly conversion can be different on previewing.

    Else every DAW should do an exact 1:1 mixdown (with no eq,pan etc involved)

    Unless it’s designed to do something special ,like MixBus daw .

  • edited July 2018

    Even with a straight mixdown of two or more source tracks, there might be differences in terms of presentation of relative phase angles across the sources. They should all ideally be phase coherent, and I can’t easily imagine there’d be notable phase discrepancies across tracks. Is there a way you could look at simultaneous tracks on a vectorscope, somehow?

  • edited July 2018

    One thing I have found curious.

    If I export out a whole song from Cubasis or BM3 it does not sound as good as when I export out the individual tracks, import them into Samplitude on desktop and then bounce them all out together from there. No extra FX, no compression or anything. Just stacking the tracks and exporting from Samplitude. Instantly sounds better. I imagine there is some dithering/voodoo/etc

This discussion has been closed.