Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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VIDEO...AudioLayer by Virsyn - The Mobile Sampling Solution - Demo for the iPad

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Comments

  • @Jumpercollins said:
    Been triggering it using iBassist some crazy results try it.

    Haven’t got that one, will put it on the list.

  • @MonzoPro said:
    Bought via Doug’s link.

    Seems pretty good after a 30 minute play - pulled in a sample via Audioshare, loaded and triggered as an AU in AUM, then another one with two layers. CPU was peaking a bit with just two instances loaded - 52%, maybe it’s due to using long samples, no crackling though.

    Triggered the standalone via Geoshred which was cool - didn’t pick up the slides on notes as ThumbJam does, maybe there’s a MIDI setting somewhere for that.

    Sampled a sequence from Layr, and played that - nice and straightforward.

    All in all pleased with how it works, and this will be very useful as a sample player/recorder. Need to see some tutorials to dig in further, and have a rummage around in my Kontakt libraries....

    Glad you find it useful. For slides look at the lower left corner of the pitch tab in audiolayer. Turn on monophonic and adjust bends and portamento to taste.

  • I do wonder if it's possible or will be possible to trigger the sampling using 'host transport'?
    (Ie. the sampling starts when I press play in AUM or any other host when AudioLayer is loaded as an effect).

    Alternatively, some kind of 'threshold' setting before sampling starts.
    (Ie. wait for input or until input reaches a pre-set level).

    For 'perfect' loops I think I'll stick with recording in AUM and importing the sample into AudioLayer.

    Over all I'm enjoying AudioLayer and can't wait to see what @VirSyn is cooking for future updates :)
    (Limiting number of voices and some kind of 'ram cache' to lower CPU-Usage would be nice touches).

  • The user and all related content has been deleted.
  • @tja said:
    I don't do audio / sampler stuff yet, but still I am curious.

    So far, BeatMaker 3 was called the best "Sampler" and now there is AudioLayer...
    Are they similar? Can one of them do what the other does?

    I suppose, no.

    I short AudioLayer is like one 'pad' of BM3...
    BM3 does time-stretch while AudioLayer doesn't(yet?).

    BM3 has extensive modulation capabilities of the parameters, AudioLayer is more limited in this area.

    Neither BM3 or AudioLayer support automation of sample-start.
    (For example Velocity -> SampleStart is not yet supported).

    Neither can yet do dynamic loop-modulation (ie. automating the movement of the loop in real-time).

    BM3 does rudimentary slicing which in AudioLayer is tedious work (ie. load the same sample to many keys and manually adjust the start & end points).

    Now If @VirSyn would implement parts of ReSlice into AudioLayer with some nifty automation (ie. copy each slice to separate layers or auto create 'zones' for starters) and include a step-sequencer/arpeggiator things would get quite interesting :)

    For me both are 'tools' that do their own thing.
    I'm still waiting for an iOS-Sampler with simplicity and flexibility of Ableton Simpler...

  • @lukesleepwalker said:

    @MonzoPro said:
    Bought via Doug’s link.

    Seems pretty good after a 30 minute play - pulled in a sample via Audioshare, loaded and triggered as an AU in AUM, then another one with two layers. CPU was peaking a bit with just two instances loaded - 52%, maybe it’s due to using long samples, no crackling though.

    Triggered the standalone via Geoshred which was cool - didn’t pick up the slides on notes as ThumbJam does, maybe there’s a MIDI setting somewhere for that.

    Sampled a sequence from Layr, and played that - nice and straightforward.

    All in all pleased with how it works, and this will be very useful as a sample player/recorder. Need to see some tutorials to dig in further, and have a rummage around in my Kontakt libraries....

    Glad you find it useful. For slides look at the lower left corner of the pitch tab in audiolayer. Turn on monophonic and adjust bends and portamento to taste.

    Ooh right thanks, I’ll try that when I get home

  • The user and all related content has been deleted.
  • @tja said:

    That made it clear!

    There are things that AudioLayer do already that BM3 doesn't do yet like round robin of layers.

    In BM3 I do 'manual round robin' and load different samples to pads that are close to each other and trigger them in the 64 pad mode where 4 pads is roughly the same 'size' as 1 regular pad so the 'randomness' comes from where i happen to tap LOL.

    Both have their place on iOS for sure :)

  • @Samu said:

    @tja said:
    I don't do audio / sampler stuff yet, but still I am curious.

    So far, BeatMaker 3 was called the best "Sampler" and now there is AudioLayer...
    Are they similar? Can one of them do what the other does?

    I suppose, no.

    I short AudioLayer is like one 'pad' of BM3...
    BM3 does time-stretch while AudioLayer doesn't(yet?).

    BM3 has extensive modulation capabilities of the parameters, AudioLayer is more limited in this area.

    Neither BM3 or AudioLayer support automation of sample-start.
    (For example Velocity -> SampleStart is not yet supported).

    Neither can yet do dynamic loop-modulation (ie. automating the movement of the loop in real-time).

    BM3 does rudimentary slicing which in AudioLayer is tedious work (ie. load the same sample to many keys and manually adjust the start & end points).

    Now If @VirSyn would implement parts of ReSlice into AudioLayer with some nifty automation (ie. copy each slice to separate layers or auto create 'zones' for starters) and include a step-sequencer/arpeggiator things would get quite interesting :)

    For me both are 'tools' that do their own thing.
    I'm still waiting for an iOS-Sampler with simplicity and flexibility of Ableton Simpler...

    From the description NS2 might come close then....

  • @Cib said:

    From the description NS2 might come close then....

    Maybe, but no one knows when it will actually ship maybe for Christmas or so if we're 'lucky'...

  • @Samu said:

    @Cib said:

    From the description NS2 might come close then....

    Maybe, but no one knows when it will actually ship maybe for Christmas or so if we're 'lucky'...

    This is the year.....at least that is what the developer says. But we know how it can change.....

  • The user and all related content has been deleted.
  • @tja said:

    @Cib said:

    @Samu said:

    @Cib said:

    From the description NS2 might come close then....

    Maybe, but no one knows when it will actually ship maybe for Christmas or so if we're 'lucky'...

    This is the year.....at least that is what the developer says. But we know how it can change.....

    I'm confident about this year!
    Maybe x-mas, maybe before.

    Hope it will work properly on iOS12 too :)
    I'm In no rush to get more apps for now...

  • @Samu said:

    @tja said:

    @Cib said:

    @Samu said:

    @Cib said:

    From the description NS2 might come close then....

    Maybe, but no one knows when it will actually ship maybe for Christmas or so if we're 'lucky'...

    This is the year.....at least that is what the developer says. But we know how it can change.....

    I'm confident about this year!
    Maybe x-mas, maybe before.

    Hope it will work properly on iOS12 too :)
    I'm In no rush to get more apps for now...

    Me too. I just want my 2 most used apps "back" when i had my most creative iOS phase. NanoStudio and Alchemy.
    Alchemy on iOS is a bit lost so far but the Obsidian synth in NS2 could be maybe a good synth for similar sounds.
    Plus having already my fav. synth as AUv3 on iOS i would be covered. I just have no DAW on iOS i´m happy to use more than 30 minutes with or even try to create a whole track.
    So yeah, for me personally iOS lost all it´s magic from the beginning.
    Maybe it comes back a bit.

  • @Cib said:

    So yeah, for me personally iOS lost all it´s magic from the beginning.
    Maybe it comes back a bit.

    With the latest update to SunVox I'm falling back hard to my tracker-roots.

    Already have more than enough apps to cover most of my needs to be honest...
    ...it's just it's so damn hard to resist new 'toys' :)

    It's going to be refreshing to do a proper 'app cleanup' when iOS12 drops that's for sure...
    (I plan to do a 'fresh install' this time without any restore from previous backups).

  • @MonzoPro said:
    Triggered the standalone via Geoshred which was cool - didn’t pick up the slides on notes as ThumbJam does, maybe there’s a MIDI setting somewhere for that.

    Geoshred and ThumbJam have MPE (MIDI Polyphonic Extensions) that communicate multi-note bends following the Roli controller/synth ideas into Apps.

    AudioLayer doesn't have MPE so it won't process bends past the traditional 2 1/2 steps. That's something VirSyn could put on the product roadmap.

  • @McDtracy said:

    @MonzoPro said:
    Triggered the standalone via Geoshred which was cool - didn’t pick up the slides on notes as ThumbJam does, maybe there’s a MIDI setting somewhere for that.

    Geoshred and ThumbJam have MPE (MIDI Polyphonic Extensions) that communicate multi-note bends following the Roli controller/synth ideas into Apps.

    AudioLayer doesn't have MPE so it won't process bends past the traditional 2 1/2 steps. That's something VirSyn could put on the product roadmap.

    Let's tag @VirSyn and ask them for MPE support for all their apps ;)

  • @McDtracy said:

    @MonzoPro said:
    Triggered the standalone via Geoshred which was cool - didn’t pick up the slides on notes as ThumbJam does, maybe there’s a MIDI setting somewhere for that.

    Geoshred and ThumbJam have MPE (MIDI Polyphonic Extensions) that communicate multi-note bends following the Roli controller/synth ideas into Apps.

    AudioLayer doesn't have MPE so it won't process bends past the traditional 2 1/2 steps. That's something VirSyn could put on the product roadmap.

    Ah ok, that’s a shame - it’d be a killer feature for a future update though.

  • @Samu said:

    @McDtracy said:

    @MonzoPro said:
    Triggered the standalone via Geoshred which was cool - didn’t pick up the slides on notes as ThumbJam does, maybe there’s a MIDI setting somewhere for that.

    Geoshred and ThumbJam have MPE (MIDI Polyphonic Extensions) that communicate multi-note bends following the Roli controller/synth ideas into Apps.

    AudioLayer doesn't have MPE so it won't process bends past the traditional 2 1/2 steps. That's something VirSyn could put on the product roadmap.

    Let's tag @VirSyn and ask them for MPE support for all their apps ;)

    It’d be a great thing for the sampler in particular. Stringed and brass instruments sound a bit unnatural without a bit of slide, that’s where Thumbjam has always excelled.

  • @MonzoPro said:

    @Samu said:

    @McDtracy said:

    @MonzoPro said:
    Triggered the standalone via Geoshred which was cool - didn’t pick up the slides on notes as ThumbJam does, maybe there’s a MIDI setting somewhere for that.

    Geoshred and ThumbJam have MPE (MIDI Polyphonic Extensions) that communicate multi-note bends following the Roli controller/synth ideas into Apps.

    AudioLayer doesn't have MPE so it won't process bends past the traditional 2 1/2 steps. That's something VirSyn could put on the product roadmap.

    Let's tag @VirSyn and ask them for MPE support for all their apps ;)

    It’d be a great thing for the sampler in particular. Stringed and brass instruments sound a bit unnatural without a bit of slide, that’s where Thumbjam has always excelled.

    Yeah, but doing a 'pitch-slide' across multiple samples and layers without 'hick-ups' is no easy task...
    I prefer to use single samples across the whole rage like JunkieXL, proper old-school sampling :)

  • @Samu said:

    @tja said:

    That made it clear!

    There are things that AudioLayer do already that BM3 doesn't do yet like round robin of layers.

    In BM3 I do 'manual round robin' and load different samples to pads that are close to each other and trigger them in the 64 pad mode where 4 pads is roughly the same 'size' as 1 regular pad so the 'randomness' comes from where i happen to tap LOL.

    Both have their place on iOS for sure :)

    The round robin and random features are sure nice to have. I have been "faking" randomization in BM3 by running MIDI through stream byter (which has easy one line script for randomization) but it's more work to manage the pads etc. Would be great if we could have random/round groups though--that way we could control various layers in one instrument. I think the only workaround right now for getting two different collections of layers to randomize is to create separate instruments and load two versions of the AU. Would be much easier to assign random group 1 to one set of layers and random group 2 to another. Probably asking for too much... :p

  • edited August 2018

    @Samu said:

    @MonzoPro said:

    @Samu said:

    @McDtracy said:

    @MonzoPro said:
    Triggered the standalone via Geoshred which was cool - didn’t pick up the slides on notes as ThumbJam does, maybe there’s a MIDI setting somewhere for that.

    Geoshred and ThumbJam have MPE (MIDI Polyphonic Extensions) that communicate multi-note bends following the Roli controller/synth ideas into Apps.

    AudioLayer doesn't have MPE so it won't process bends past the traditional 2 1/2 steps. That's something VirSyn could put on the product roadmap.

    Let's tag @VirSyn and ask them for MPE support for all their apps ;)

    It’d be a great thing for the sampler in particular. Stringed and brass instruments sound a bit unnatural without a bit of slide, that’s where Thumbjam has always excelled.

    Yeah, but doing a 'pitch-slide' across multiple samples and layers without 'hick-ups' is no easy task...
    I prefer to use single samples across the whole rage like JunkieXL, proper old-school sampling :)

    That’s my next venture with the app - building an instrument from a proper range of sampled notes!

  • @MonzoPro said:

    That’s my next venture with the app - building an instrument from a proper range of sampled notes!

    I'll stick with classic old-school sampling & synthesis as I always do :)
    (Falling in luv with SunVox all over again hehe).

  • Thanks Douglas @thesoundtestroom , you demonstrated the main facilities that I was hoping the app would have (ease of sample import, auto mapping, etc.) so I used your link to get it.

    @VirSyn really listened to the iOS community wish list in filling this void... looking forward to what the future updates hold in store. Thanks to the VirSyn cats for this excellent app.

    I layered up some sitar samples and loved the ease of assigning the sample/layer to the keys/zones. I was wondering what the big orange square area was in the preview pics and now after using it I'm blown away by how quick setting up everything can be.

  • edited August 2018

    I was hoping for an App something like this.

    We get a Sample-based "Instrument" Player App with:
    1. AUv3 Instrument (that conserves RAM unlike the Crudebyte Apps)
    2. AUv3 Effects mode to allow recording samples from Apps
    3. Disk Streaming of potentially large/complex "instruments"
    4. "Instrument" loading from iCloud is a real bonus - load when needed)
    5. Realtime Sampling of existing Apps/Line-in

    Even better I think the architecture of layers/round-robin/random and the ability to mix unusual combinations of sample types will make for some experimental instruments that nothing else would produce.

    I'm wondering if we can have an AudioLayer Instrument on our iCloud and share a link to that "Instrument" and others can load it from our iCloud into their AudioLayer (and potentially save it to their iCloud). Do you think that's possible?

  • @thesoundtestroom Can you tell if there's a way to share AudioLayer Instruments using iCloud, Dropbox, AudioShare or ny other tools (maybe zip files?).

    Also can you create a video showing a more complex example of custom instrument making with Layers, Zones, etc. May using one of your classic hardware synths as the sound source. Preferably one where the manufacturer has gone out of business. Are there still legal complexities around imitating instruments or records using good samples? Copyright?

    It seems like I could sample every app into a more portable, lightweight version of the Apps presets... I'm looking at You
    Colossus 12GB Grand. I can play that beast but as an AUv3 Instrument on an iPad 2018 with 2GB of RAM it won't even record in Cubasis. I have to use IDAM and record it on my Mac in Logic Pro. I'd give up a few layers to be able to use it with other instruments and not leave the MIDI domain.

    If you make these Videos for Patreon users it will help offset the loss of the 7% iTunes App revenue and also make some folks call you names like "Struggling Artist".

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