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How many would invest $$ on VCV Rack for iOS?

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Comments

  • @MonkeyDrummer said:

    @Cib said:

    @david_2017 said:
    Just downloaded the Opensource app. Didnt knew that... and there goes my weekend.
    Downloaded and added the mutable instruments stuff. wow, this on iPad would really make fun. I think all those patching stuff is awesome for touch interfaces

    Depends really. F.e. as great as Model 15 is, it is terrible to use compared to patching my virtual modulars on mac. Of course Model 15 even offer no real multi-touch control (means just one parameter/knob).
    Also Audulus get really fast out of control for me on iOS.
    I find smaller a bit limited modulars would fit much better.
    However, it seems there is a clear no to iOS yet for VCV from the developer.

    M15's biggest issue is the stupid skeumorphism! SOOOO much extra scrolling etc. because they had to make it look "pretty." M15's sound with a better UI/UX would be awesome.

    Somebody made a Midi Designer Pro (I think) control surface for it once. I started to do one myself as well, but got bored with it after a bit. The good thing about M15 is the midi cc’s are bi-directional.

  • @paradiddle said:
    Big fan of VCV here. This would need a fast ipad to run. VCV uses quite a bit of cpu but I would totally love to see this on ios.

    Yeah, I'd guess iPad Air 2 at minimum, depending on the algorithms used on a per-module basis and the complexity of your patches. Whether the modules you use are circuit modeled emulations of analog hardware or use more efficient algorithms, makes a big difference. One great thing about VCV is that it scales a lot more efficiently than a lot of virtual modulars. Whereas Softube will spike your CPU simply by having the module on the rack, patched or not, VCV only eats up what you use per each module.

    One advantage the iPad might have is with the A-Series GPU and Metal being quite a bit more efficient than onboard intel (Iris) graphics, which is one of the biggest performance bottlenecks on the PC side. VCV users have reported substantial performance improvements simply from installing an inexpensive discrete graphics card.

  • Hmm. I almost don’t want VCV on iOS. It is so all consuming that my other apps would no longer get a look in. Better to keep it on my clunky desktop where I can’t get too comfy :smile:

  • @Dawdles said:
    I’m not totally sure of the under the hood stuff but wouldn’t iOS version mean all 3rd party devs had to update their modules too? And update them again whenever iOS updates/issues etc? Not only the main VCVrack app/dev? Can see it being a bit of a logistical nightmare for anyone trying to organise it all and keep it maintained. Potential customer support nightmare....

    It would need some major gui tweaks too for smooth use on tablet size touchscreens. It’s quite painful on Surface Pro without a mouse. Even with a mouse tbh....needs Some kind of double tap to zoom to module, module placement lock toggle, double finger gestures etc... these things were requested by Surface Pro touchscreen users ages ago and are clearly way down the list of dev’s priorities. I don’t think iOS port will happen any time soon....

    It would certainly take a coordinated effort among developers. On the bright side, some of the VCV devs already have quite a lot of experience with the platform, notably Blamsoft.
    Michael Hetrick of Unfiltered Audio (re: Unfiltered Volume 1 for VCV) also seems quite familiar with the platform, though I'm not sure whether or not he's developed for it.

    I'm in the middle of reading Michael's excellent PHD dissertation on modular synthesis, "Modular Understanding," and was quite pleased that he covered quite a few iOS modulars, including Zmors, Audulus, Model 15 and others. Seems like a potential advocate :)

    You're probably right that it's not very likely in the near future, though it does seem slightly more promising than ever seeing something like Reason or Ableton on the platform - the other two pie in the sky dreams of the iOS music community.

  • Since Rack I rarely use my DAW & VSTs, and almost never user my IOS devices; there's simply not enough hours in the day. I would love to see Rack on IOS but I really don't think it will happen in a very long time, if ever.

    1) No enthusiasm whatsoever from Andrew
    2) IOS devices are not powerful enough
    3) Retina screens result in melting GPUs with Rack
    4) Rack is based on GLFW; Apple has now deprecated OpenGL use
    5) Andrew said recently that Rack does not support touch and doing so is not even on the radar. "Use Audulus".

  • Good points @lnijk. Yep I disabled the retina for VCV, it would make my macbook heat up like crazy.

  • @lnikj said:
    Since Rack I rarely use my DAW & VSTs, and almost never user my IOS devices; there's simply not enough hours in the day. I would love to see Rack on IOS but I really don't think it will happen in a very long time, if ever.

    1) No enthusiasm whatsoever from Andrew
    2) IOS devices are not powerful enough
    3) Retina screens result in melting GPUs with Rack
    4) Rack is based on GLFW; Apple has now deprecated OpenGL use
    5) Andrew said recently that Rack does not support touch and doing so is not even on the radar. "Use Audulus".

    Right but I feel like that's saying no to say no. It doesn't have to be VCV, I just want some of these modules on iOS. If it can be done with PD on an Organelle it can be done on iOS no?

  • I would love VCV on iOS. But I also feel Andrew isn't too excited on starting this project :lol:
    Meanwhile, zMors, Modular, Sunvox and Audulus need some love

  • Would buy immediately....the dev should waste no time jumping into ios

  • It would be great, but I think the developer’s biggest issue is that he wants to keep it open source.

    If I remember correctly, he said he would be happy for someone else to pick up the iOS development though.

  • I think one of the big reasons it may not come to iOS is that so many of the modules are created by third-party developers. Not sure that those could just easily be ported over to iOS?

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