Loopy Pro: Create music, your way.
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Comments
You are answering @u0421793 as if he is being serious. I didn’t think that’s how it works?
I think he’s referring to the tedious state-saving with standalone work flows.
Now here come the apologists 👀
I > @gusgranite said:
True. The BS meter didn’t budge this time though. I’ll give it a tap. Maybe the needle is stuck.
Oh? I just took him to be like everybody who lives in London. They like to complain.
When I was working with a roomful of analogue synths and a midi-mutable mixer into a DAT recorder, back in the 90s, I could only have one song on the go at once, as I couldn’t really disturb each synth or sequencer to change to another idea, and hope to get back to where I was. As a result, songs took too long to complete because when I did tear down the project after the DAT recordings, I really couldn’t easily get it back into that state again if I needed to.
This working with multiple apps together at once in an iOS device seems to me to resemble that situation. So far since I completed the last album (“Electric Ian”), I’ve accomplished nearly nothing, except a series of lost or disappeared work. Pretty much nothing has survived this experiment in the past few months. Each time I go back to my iPhone, nothing’s the same, bits are missing or gone, obviously never having gotten saved, most of it was way out of time because there’s no way to hear what the timing is. It’s all gone. I don’t know where it was supposed to live anyway, if I hadn’t lost most of it each day. One thing I did which I now think I shouldn’t have done was to keep changing the assortment of apps each time I couldn’t find what I’d done the day before.
Sounds like a curated AUv3 based workflow would have served you better.
The main disadvantage for me is a lack of drum options. And the problem also that some of the best apps are IAA still like Animoog, Patterning, Seekbeats etc. Another drum machine added to auv3 and I'll be happy (hello Drambo)
Oh sorry, I thought you were making a joke about writing two songs at the same time (real time). I see what your saying. Yes, AU is the quickest way to pick a multi app piece back up again for sure.
Even though we've got great state saving with AU, do we really need it? This idea of making an iOS device do everything a computer can do seems to eventually defeat the appeal of iOS to begin with.
I'm all for templates, state saving and presets but I kinda love that I have to commit and won't get bogged down by endless options.
I respect your sincerity here. But damn do I disagree. 😂
I expect my future iPad Pro devices to blow my desktops out of the water when it comes to the delicate balancing of power, inspiration and integration.
To some it’s a companion device, to others it shall be the whole kahuna.
The companion device workflow is here, done, mission accomplished works well. Congratulations to everyone who made that possible
But there’s more.
Sure, but I find making these devices compete with a computer or exceed them to be what is ruining them to some extent.
Outside of audio I do a lot of computing tasks on iOS. Often it does basic computing tasks in a more streamlined fashion than a computer. It's when things get complex that it starts to become frustrating. Every time you add another variable (app) it increases the chance of failure.
I've always found it a happy middle ground between hardware and ITB. It's just plain quicker and more tactical to do some things on iOS, but what's the point of a tactile device when you start wanting/needing to utilize it's weak points? Basic audio editing even with the pencil is a chore compared to a computer DAW. People try to run Cubasis like a desktop DAW with track freezing but then constantly run into problems with it not rendering to audio properly.
A good day in a real studio is when all the equipment works as it should. Musicians perform and it is captured without a hitch. With iOS often it's like using a studio that has flaky gear. Having to abandon projects because of problems is not an option in the professional world. An antiquated macbook pro with a core duo and 4gb memory is still better than any iOS device for a lot of pro audio applications. Eventually that won't be the case, but why do some things the hard way until then?
Sorry for the long post.
Some> @BroCoast said:
Indeed that can be a great advantage in actuallly completing things, but many of us are stuck having to shoehorn our music making into short and often interrupted sessions. It just isn’t always possible to get an idea to a freezable state in the time allowed.
This is why, for me, the ability to save everything as it is in an instant, and then come back to it quickly is essential. Here is where I disagree with @u0421793 because I’m quite able to do this, or I don’t embark on the project in the first place.
In a DAW such as Cubasis, this can have wrinkles if using IAA apps because one has to save the current preset, make note of the preset name, then restore that preset when opening the project once again. Sticking with AU plugins this isn’t a problem.
AB3 has become my de-facto starting point. I use Xequence for the midi tracking, try to stick to only IAA apps that have state-saving, and AU’s. When I’m interrupted, one button saves the session, one clears AB3, a few more to shut down miscellaneous apps and a final memory clear, and I’m done. Getting back to where I was is (almost always) just a matter of restoring the AB3 session. Switching off between the iPad and iPhone is just a matter of texting or airdropping the session to myself.
When I’m ready to commit to audio or need more FX power, I just drop AUM, Cubasis, or Auria Pro into the output slots in AB3 and I’m ready to go.
I try to be philosophical about the hiccups that sometimes happen. It’s still easier than picking up where I left off has always been with a guitar and amp.
Yeah I get ya. I recently did a lot of little short burst stuff while travelling and pretty much stuck to AU the entire time because of what you mention. In that scenario it was the IAA that would cause me problems. Having to retweak them was so annoying!
I think you've kinda gotta pick one way or the other, IAA and commit to audio or
go AU and keep it light (depending on what apps you're using.) Mix and match is a dangerous game. AU is far more suitable if solely using the iOS device I think.
In the specific context of AUv3 I don’t see any issue or need to freeze on my iPad Pro which is currently two generations behind Apple’s best procesdors. GB’s “Logic” audio engine holds up pretty well.
Then you peak at Logic Remote app and you can see lots of interesting shenanigans going on there 🤓.
Audio editing is just as painful on desktop I got the RSI receipts to prove it 😬😂
So yeah. All I’m saying is people who given up on it shouldn’t necessarily limit the the scope of what the rest of us are trying to achieve
I’ve sat in my fair share of sessions with platinum producers so I’m not delusional - many workflows are just better with a mouse, hundreds of tracks and a large shared display.
But there are plenty of professional scenarios that could be accomplished on iPad and I hope to see developers continue to push this forward.
Don't get me wrong, I'm not saying halt progress!
I've seen a few people refer to 2011 and 2012 as a kind of golden era for the platform. So I looked into this and realised there was not much focus on DAW apps but a lot of great instrument, controller and FX apps released in that era. You can see people like Rheyne doing amazing performances with apps back in this time and it really is impressive.
It seems at some point the excitement died off, some devs as well as artists abandoned the platform. I see the way things could of gone and where they have gone. Believe me, I'd abandon the platform too if I wasn't stoked on where it's at. I've got some ideas but no idea how to make an app out of them!
Sorry if I have hijacked this thread at all. I just find this kind of dialogue interesting.
I’m a big proponent of the ‘modular’ ideal on iOS, but even I will admit it just ain’t there yet, AU has seemingly brought with it more questions than answers so far - maybe why some devs are steering clear of it for drum apps (at this time).
I have no doubts it will all come and will all fall into place. For now though, each new project started is an adventure and only the fearless (or stupid) don’t save after every meaningful pass
For all the iOS niggles, I still write at least half a song most days - way more than I ever did when I had a hardware studio back in the day
Hey where do yall get your samples for audio layer? Looking for packs free or paid,that download and work rather seamlessly with ios.
-thx
That's fabulous and is the promise of this platform for me. Way more productive in the 'song start' category on ios than I used to be. Song finish is another thing.
If Synth One was an AU, it would have received more love
I’m sure Primer would get more love than Synth One
I have found some apps don’t save state properly which can be really frustrating. If it happens more than 3 times I tend to look for an alternative app. There are some really solid options out there for most things now.
Audiolayer has blown me away. It’s like the PCM Synth in Caustic, but a bit easier to add samples to.
Yeah song finish still illudes me
Nowhere in particular really. But the good thing about Audiolayer is that it works with any collection of wav files. So I'll often gather a collection of samples together and import them to different layers or sample things. So creating your own kits is pretty quick. If you want them all tuned that's a bit more work. I'm not that into complete drum kits normally. Looking forward to Drambo though.