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Comments
Maybe, because of that i´m still for a pro app store where people can find the tools they want and willing to pay the right price for it.
And actually people sometimes pay already more for less...
However, i think D-1 will be a great thing and a very good value of course as well for most people.
I buy the cheap apps (if they seem to be good) because I can afford them. I don’t buy the expensive ones because I can’t afford them. It’s that simple. I doubt I’m atypical.
Pricing for software and other virtual products is a funny thing as there is no unit cost, and the lower you price things, the more sales you are likely to make. The income from 10 sales at $1000 is the same as 1000 sales at $10, but the latter puts your tool in many more hands and increases the likelihood of viral sales (plus the satisfaction that your work is being used by lots of prople). I think the main issue with IOS is not the low initial prices, but how to monetise it after that - we have developed an expectation of unlimited lifetime support and development for one initial payment, which is unrealistic for developers.
I don’t see this new D-1 synth or many others as lacking quality. I like the many options to play with on my iPad and, in total, it’s quite a sound palette to jam with, sketch ideas, and to use as an external sound module for desktop. I find the prices for these apps to be a great deal.
Other than what’s discussed here, I don’t know the iOS music-making market at large. My sense of it is that the majority of users are not making a significant living with iOS devices, and so shelling out a desktop price for a single app has never been considered a justifiable purchase for most people. There’s also been the question of whether iOS is a solid enough platform, or the device adequate physically, to justify a much larger investment in an app. We can’t equate paying $300 for one big app one time to paying $300 for 30 small apps over the course of months or years. In many ways, I think the market for iOS music-making apps is the game market for musicians. We’re always looking for a new one to play with and, for a few shekels, for many it’s a painless purchase.
Hardware and desktop software is getting cheaper and more accessible year after year.
iOS is simply not designed for professional use. We all bought 100s of apps over years, but we only use 10-20 regularly. The rest is there for fun and many deleted.
Higher prices would probably mean less profit for apple as it goes against the 'buy without thinking about the costs' philosophy. A lot would have to change before significant jump in prices could be justified. And we (and the photo/video guys) represent a very small share, so it's unlikely to change.
As an example, I paid 1 dollar (!) for AniMoog back in 2011, and still got FREE (!) updates? Crazy!!
I don’t see why Apple would want to discourage higher prices for some apps. The vast market for low-cost apps is always going to be there regardless. If there were enough professionals (and prosumers) ready and willing to pay 5 or 10 times more for an iOS music-making app, I assume developers would fill that demand. Yes, iOS is designed primarily for cell phones and recreation, for mass-use simplicity and security. That’s Apple’s priority, but I think in an ideal world, they’d like to see more professional apps for iOS and, in time, the platform should evolve to encourage it.
I think the demand is clearly there and been there for years.
But you cannot sell to professionals with the current limitations of iOS and AppStore.
Support, updates, file system... these all would have to change significantly to serve those customers and that simply not what this platform is about.
Yes, that’s a good point about the system. It’s what works for Apple, for the products Apple is selling. It’s not an ideal world. However, if enough demand is there for the kind of big pro apps we’re talking about, I expect that demand will be met as the platform matures.
Big problem: You sell a Pro music app for 300 US dollar, but Apple will take almost 100 of them in Appstore fee...
After that, probsbly a lot of other taxes...
But, on iOS we/they haven’t any choices, because Apple setting the rules on the whole community, from hardware to software development etc etc...
But I would pay a lot more if we could have more advanced and deep apps from both small and big companies...
Just start with Logic Pro Mobile for 150 bucks (hope to see this on tuesday)...
Can we go back to talking about D-1. Maybe those interested in talking about their theories about app economics can create a thread to discuss it.
Me? I want some more of those awesome D-1 sound bites!
Re pro apps... we're still awaiting a pro OS for the iPad Pros!
Update: Doug Woods now has the D1 app. He said he's planning on making several videos! 🎉
"I will be on this first thing tomorrow with a nice juicy video.
... man it does sound and play amazing.
...the quality of the sound design is top notch, I don’t think I came across one patch that I didn’t like...so many video ideas."
The beans are about to get extremely cool.

Anyone spotted any youtube vids yet?
Yeah, both Bismark & Roland are multitimbral.
There are more of them: iSymphonic, SampleTank, LayR & Sound Canvas are also multicultural
If you know of any other multi-timbrals, I’m interested in knowledge
Is it out somewhere?
Negative here (Germany)
+1000
Yeah, it could be or not be, dependent on your randomised experience.
We need a Turing machine to find out
@analog_matt
Instant buy for me. I still have my multi-timbral Roland D-20, from 87
Wow! That was fast. Doug did a quick first look quick play teaser.
It's not online yet. But, he said I could post it here. The video is mainly pads.
BUT, he gets into Brass / Orchestra around 4:30 in:
Sounds amazing. A instant buy for me.
Sounds great!
Any news about release? 28th all day long, cmon apple...
@brice Any chance you used Affinity Designer for the design work for D1?
Instabuy...As soon as it's released
@analog_matt does it include program change ? (almost sure it does, but maybe not on first release ?) Thanks !
It’s Monday ... it’s not out, looks like I’m going into work then.
Program change works the same as the PC in Synth One
I made a quick, no talking, preview of some of the first 20 presets in D1.
Pardon my playing.
We'll be here when you get back, don't forget your thermos dear.
Matt and Doug thank you for your great demos guys! This synthi is a beast! The sounds on it are awesome. I have not heard a sound patch that I don’t love so far. Matt and your sound designer team thumbs up on a top job well done here. Throwing my money at the screen now! Do keep up the amazing work! Doug-brill as always you remain the coolest bean of them all, my hats off to you in a deep curtsy like royal kind of a bow to you Sir. Thank you gents for your fine demos, ya’ll made my day! Cheers!