Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I wonder if part of the issue is that the clear limitations of the platform early on made workflow a front of mind issue for both developers and consumers.
It makes complete sense to me that after major breakthroughs in the flexibility of the platform, workflows would tend to get messy.
To me the question is whether the issues you describe are just signs that the platform and app ecosystem are in the middle of a big transition. Fingers crossed that's what it is.
-- Sidenote on file management. I'm not knowledgeable enough for this to be more than a guess, but I wonder if the current problem has more to do with apple putting file management in a bit of a limbo by introducing their own file management system while taking their sweet time enabling it to support the functionalities users and developers need. If so it's hopefully also a matter of time..
It seems that apps and ecosystem are in constant transition, that is indeed a big part of the problem, combine that with the number of new apps coming out all the time, there is no bedding in period for stuff to settle down.
One more thing: seems to me that there’s a ton of room for growth with phone optimized workflows. Their portability is an advantage that desktop/laptops can’t match. Not to mention the fact that the size of the user base makes that many more potential customers for devs. Perhaps part of the groin pains we are seeing come from devs still thinking of the iPad as the more attractive iOS music production device? Dunno...
Yes indeed.
I’ve never actually made a complete project on my mobile devices but that doesn’t really bother me. I see my MBP, phone and iPad as parts of a whole. It’s fun coming up with a cool sound, beat or sample at work and then feeding it into the laptop later. I try not to stress about the short comings of iOS and just use it for what it’s good at. Above all I really enjoy watching iOS music making evolve. In time it’s only going to get better. It really is a exciting time for folks like us.
@AndyPlankton : Let’s not forget Garageband exporting into LPX
That was both helpful and informative.
Cool.
No one else informed me of this option.
I guess the whole idea of a thoughtful discussion and comparison of practices and patterns of others was such a futile waste of time.
Smacks self in face.
I shouldn't even have done this thread.
I shouldn't even make music.
I am just too ignorant.
Why can't I be so cool and smart as other people here on the forum?
Right?
The plug ins have adapted and prices are coming more into shape with some app prices.
It is pretty awesome.
I spent like $12 and got several awesome plug ins this weekend.
NO DOUBT!
OF COURSE
Maybe this is a better way.
TO ME, THE POINT OF IOS MUSIC MAKING WAS UTILIZING THE TOUCH SCREEN of iOS devices.
The less iOS GUI of apps merely mimmic desktop/laptop stuff, iOS will lose IMHO.
IOS needs its own approach. Like some apps and dev have TOTALLY DONE in their own ways.
The finger can't compete with a mouse and keyboard.
That is probably the cleanest way to put this.
I think a lot is up to developers.
They really control the direction this ship sails.
Most have done really good. But we are at time where the next generation of iOS music making is upon us.
The beauty of desktop stuff is the bundles you can buy, and the deals on offer.
For example you can get the Arturia V-Collection 6 at the moment for £219. It includes 21 instruments, and so works out at £10.40 each, which is cheaper than a lot of iOS synths. And they’re very, very good.
Not knocking iPad stuff, as I say I’m 50/50, both have their place, but desktop software has become a lot more affordable over the last couple of years.
Your post is why I love and rely on gadget.
If korg would allow au integration from other apps or if someone would recreate gadget for au / iaa.... Hello Ableton.. Reason, where you at..... Then we would be all set.
I build my tracks in gadget.
Sample in non garter osynths as audio files thru Zurich, or small samples thru Vancouver /bilabo ...
Then master it there best I can or grand finale or cubasis.
It's quick, and strait forward
I guess to be fair and for better discussion- the delineation between for live versus studio should also be a variable...........my bad for not thinking to post this earlier
Think of it like this:
If you would setup your hardware studio every time you want to make a session you would go crazy too.
Unwraping the mixer, synths, samplers, cable everything together,...
But once it´s setup then ideally you are working on a saveable session somehwere. So you recall that, put the programs and patches on the hardware into place and off you go with your session.
I think that and the muscle memories from operating hardware replaced some of that brain energy that is needed, so you are not as tired as quick as looking at a screen. The visual-brain-connction takes up a lot of energy too.
So setup your ipad-apps and dont change it too often. I guess that´s why software grooveboxes are so appealing too like Grooerider,KEW,..
If you think of your software setup as a precious hardware setup then you might resist the urge to try out a new combination of apps. (I know it´s hard to At the end ask yourself what do you want to accomplish this time, is it to find a nice bassline with a groove and an arp, or do you want to expand a previous session or is it time to explore a combination of apps that you had thought of before?
I find making written notes, like making or adding to a list is helpful for structuring music-time.
Also eliminating chaos around helps with allowing chaos in the creative domain.
Yes indeed
I feel you. Less like a DAW, more of an immersive experience... This is why I mentioned GB earlier. There is a lot of smart shit going on in there in the way of using your fingers/hands. The right kind of smart detection.
If you could route it's MIDI to hardware. I do believe for at least getting 75% of the way through a project it would be far superior to a desktop.
Having to wait while iCloud files download before you can hear what they are is a major irritation IMO. Not sure what sort of network those Apple engineers are on, but on my 1000mb fibre connection it's not exactly like having stuff on the local filesystem.
But could you do it on the Mac lying on the couch? For me half the reason to be able to do stuff on the iPad is to get away from sitting at the computer - and this is why the prospect of having to add a dongle to plug in headphones seems like such a retrograde step.
In 95% i use my mac while lying on the couch
It‘s more easy even as with my iPad.
I went back to my laptop and being able to do all the things now makes me feel drunk with power. But I really love iOS and still continue to buy every new app for some reason.
The pencil competes against the mouse pretty well.
The major drawback as I see it is you’re so limited in connectivity. You still need a PC for some very fundamental jobs and you’ve got limited options for peripherals if you don’t want to mess about with dongles.
The advantages obviously are mobility however. For me gone are the days of breaking my back and ruining my posture sitting at desks or lugging around heavy bags.
¯_(ツ)_/¯
Wouldn't matter if it was an istudio, you'd need an adapter to use it...