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Comments
Maybe I'm misreading it, but my opinion is we have a free choice to spend our money as we please. The "shaming" was in the HYPOCRISY, not in how people choose to spend their money.
Now I've read through your post and if I understood it correctly, you're going on your social justice high horse, accusing me of personally attacking people and saying that I'm being bratty for "having the wrong opinions". Judging by how much you quoted me, you obviously didn't give enough of a fuck to read through my entire post and form a proper response.
Now if I've misread your response, then I duly apologise post haste. Maybe you can clarify what you meant if I misread it. However, if I'm spot on in my interpretation, kindly shove the social justicism and forum politics up where the sun doesn't shine.
Reverb algorithms can be very (!) complex - it takes a lot of experience to get things right.
The dude from Relab Developement needed about 10 years to finish his virtual Lexicon L480.
Also required: good hearing abilities and gear for comparison.
A check of EOS2 on IOS versus a demo of Valhalla Plate on PC/Mac (both are by the same developer, EOS an early work licenced to AD) will reveal how much out favourite tablet misses. But it's quite reasonable.
If you're curious about the very details you may follow some talk of those reverb junkies on gearslutz.
Price is relative but i also see it in terms of competition etc.
I mean i´m all for higher prices going well for iOS developers because that might motivate to get my favorite reverbs one day on iOS as well (which cost me less than the full price Kleverb will be on mac and is not quite as good or versatile so i find it expensive there....for the intro price it´s O.K. but not an outstanding good sounding reverb).
But i must say it´s is def. one of the better reverbs for iOS so there it is a very welcome tool.
It´s really great for small and medium sized reverbs. For really huge and lush and the creative ambient thingies it is not usable. But that would be my use case only.
So i still recommend this as reverb junkie to iOS users. Grab it now!
Yeah, I think you misread it. But I accept your apology.
Are you looking at a group and seeing 'HYPOCRISY' or specific individuals? As near as I can parse reality it is unwise to accuse large unorganized groups of 'HYPOCRISY' particularly when we are not talking about political parties compelled to follow party lines. The forum is a healthy scattered rabble of diverse opinion.
Then I apologize again. Cheers.
Neither really. Just pointing out hypocrisy as a whole, using "people" as a character rather than generalising an actual group of people. Hope this makes some sense.
does this reverb glitch if you move the decay knob? If not I'm sold
Also, just a thought - I bought it now at the introductory sale price. But, beyond helping the developer by purchasing, I'm also possibly helping to sell a few units by letting others know how pleased I am with my purchase - which I am.
At least on the mac demo it works well. Even modulate it with a midi LFO, no glitch.
To add something....you actually can modulate anything without glitches (only slightly clicks if i modulate the size which i anyway don´t do).
So i have high quality reverbs which sounds much better but for the price that you can´t modulate parameters because they have to calculate too much.
So if you are in search of a decent reverb with live tweaking of parameters this is a good one indeed.
It’s an interesting question. I agree with ALB: users are particularly picky about reverbs. Reverbs are also everywhere. We all need reverbs and we need them to do a whole bunch of different tasks. Other thing, they not only need to be efficient, they need to be easy to tweak while getting good results.
AFAIK, what makes great ones so prized is that we are dealing with a) a scarce skillset (not that many people with both the ears and programming skills for the job) and b) (at least for algorithm based approaches) tons of time even for the rare people with the skillset (for the hard work of coming up with simple controls that give a wide range of great, useable results, and weeding out the countless unappealing results any given algorithm would produce if poorly tuned.)
Klev. for my clean good
A Damage for my dirty good
Numerial Audio for my boutique good
GOODIES AT ALL TIMES!
I personally would like universal for all Fx apps since I use phone for vocals many times.
I also want more instrument apps from KLEV!
It made me think of one more thing: Users don't necessarily want something that sounds realistic, they want something that is pleasing, ideally in all use cases. That's a tall order...
Cool, thanks for the vid. Well I am thinking of getting the iOS version for sure. It sounds pretty good and the sparse number of easy to understand parameters seems nice and chill for reducing cognitive overload. Having it on PC and being able to dial in the same parameters quickly seems like a workflow win when mixing on desktop. Would rather be prolific than perfect.
Edit: just snuck in the PC demo in Reaper at work... yes, very very nice.
Ok, so I caved as anticipated. I have an apeMatrix instance going with all the various AU reverbs I have running so I can hear them all next to each other. I did this last night and noticed a considerable difference in the tone of each reverb, enough to convince me that I may have room for yet one more.
So far Kleverb has it's own unique flavour, so I feel like this will be useful to me. I'm considering doing a reverb comparison video now....
That would potentially get me off the fence! Can you do it before it goes off sale.
I'll try but honestly it's unlikely I'll get it done before the sale ends...
Does anyone know when the sale will end? I’ll be experiencing cash flow problems until next Friday. 😔
Mr Haq sold it to me in his latest missive.
Initially I was not needing another reverb but this is clearly the result of some very hard work.
November 15 according to a website.
While this beyond ignorant conversation still exists for some reason I am enjoying a sweet new reverb.
So ashamed.
So guilty.
So depraved.
I need help.
I'm drowning in debt with this reverb app purchase.
How will I pay my sons tuition now for rabbit school?
Help me god, please.
My marriage will fail.
My Hummer will be repossessed.
What I wouldn't do to get that $15 back..
This thing sounds really great.
Here is PlugInGuru using it (and i think he likes it). Starts at about minute 20:
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Well i’m still on the fence, ridiculous really as i was crazy in heat for an au reverb a few weeks ago. Eos filled that hole for me but although i am swayed by this, there is just a never ending short list. Just spent 40 bucks on midi cables and pedalboard attachments. So not spending 10 is more about “do i need it?” (I don’t) vs “do i want it?” (I do), and what other damage have i done these last two weeks.
I do appreciate a nice reverb, spent about an hour playing my op-1 through tons of strymon big sky presets, just lost myself. That thing is beyond beautiful. But i do enjoy most reverbs. I also Have a boss rv5 with a beautiful modulated setting and pretty nice hall. Even the op-1’s shitty reverb is good for
Some things.
The only reverb that bothers me (apart from the rv5’s spring setting) is ddmf. That one is too bright and tinny. I don’t know, i’m sure i could make it work but it kinda throws me off when i fire it up and i don’t try. Also i usually am not working with trying to create real spaces, i’m about weird soundscapes, washes, etc so am not sitting critically listening to the super long tails, unless i’m on the big sky of course.
Re: universal app issue.
I reached out to the folks at Klevgr to ask if there was any plan for a universal version of the app. Out of curiosity, I also mentioned that I’d be glad to hear their take on the AU market on iPhones and their approach to figuring out when to make releases iPad only vs universal.
They promptly responded with a detailed answer. To me their position is really sensible. I also find it really helpful in trying to understand the current situation of the audio plugin market for larger screens vs small screen. Here’s a summary in my own words:
[To me, their UIs have the kind of unique and coherent look that I associate with the best graphic design: where the location and proportions of every single line and character takes into account the dimensions of the end product. It’s a lot more simple to port things when you rely on more generic proportions and layouts. But I, for one, am glad Klevgr. arent making that kind of compromise.]
Thanks, ohwell.
If you start off developing and designing your product for Universal then "the money is baked in". Universal isn't a snap of the fingers - it's more work than one or the other. But it's generally easier than 2 separate products in the long-term. It's a CHOICE up front to not design and develop Universal, not a limitation or restriction. It wouldn't surprise me if they also re-used components/objects/code from other non-Universal apps of theirs (common practice to ship faster), which also means you inherit limitations.
There's plenty of well-designed Universal music apps in the app store right now and I own quite a few of them. I can respect that choice they made, but that doesn't mean I agree as a customer, or feel the need to buy something from a company making that choice. :shrug: (apparently as an iPhone user, my choice doesn't much matter to them anyway!)
that's a helpful point @vitocorleone123. I misspoke if I made it sound like it’s not a design choice on their part. Not only do I agree with you, from their message, I think Klevgr agree as well. I was just trying to convey my understanding of their choice.
Let me give it another shot, it seems to me like they
(Each of these points is a choice.)
My 2 cents is that the unique UI aesthetic of their products is unlike anything else. Which puts me in the weird position of believing that on the whole, devs should prioritize universal designs from the outset; but that, in their exceptional case, I’m glad to see them keep pushing UI design doors, even if that means making choices that require holding off on universal.
Fingers crossed, the iPhone AUv3 market will eventually become lucrative enough for them to create more universal plugins. Who knows, they might also come up with new solutions to meet their UI design goals for both larger and smaller screens from the get go.
Nice video, I'll have to check out his others.