Loopy Pro: Create music, your way.
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Comments
Yep. It’s literally why I bought the bundle. I already have a ton of similar apps on iOS, but the additional support for Macs lured me in, otherwise I wouldn’t have bothered.
Problem is Mac demos for dual iOS/Mac compatible apps are very hard to find, they’re usually showcased on iPads, so it’s almost impossible to check to see how well they work on the Mac platform.
Oh well, at least I can use them on the iPad 🤷
No worries, I didn’t take it that way!
The compatibility description is added by the developer, who decides whether to allow their app to show up in the Mac App Store by enabling it in App Store Connect settings.
To be fair, it’s a pretty basic UI. I don’t think it would take much effort on their part to fix it.
Actually, apps are automatically listed as Apple Silicon Mac compatible unless the developer specifically opts out. This app hasn’t been updated in over three years, so there may not have been an update published where that could be flipped, or, it may not have occurred to the developer to opt out.
I didn’t know the answer, to be honest, so I’d asked Mrs AI, who told me this like:
“Mac compatibility for iOS apps on Apple silicon Macs is primarily controlled by the developer, who decides whether to allow their app to show up in the Mac App Store by enabling it in App Store Connect settings, though Apple provides the underlying technology and labels like "Designed for iPhone/iPad" when it's available. Developers can disable this feature if their app isn't suitable for Mac (e.g., requires touch gestures) or if they don't want to support the desktop environment, even if technically possible.
How it Works:
Developer Choice: Developers opt-in to Mac compatibility in App Store Connect.
Automatic Availability: Once enabled, Apple automatically makes the iPhone/iPad app available on Macs with Apple silicon (M1, M2, etc.).
App Store Label: Apple adds labels like "Designed for iPhone" or "Designed for iPad" to these apps in the Mac App Store to indicate their origin.
Developer Control: Developers can choose to disable this for specific apps or set minimum macOS versions in Pricing and Availability.
Why Developers Might Disable It:
Poor User Experience: Apps relying heavily on touch gestures or specific mobile UIs don't translate well to a mouse/keyboard interface.
Support Burden: Supporting an iOS app on Mac adds development and testing overhead, as bugs can arise.
Design/Functionality Issues: Some apps just don't make sense on a desktop.
In essence, Apple built the bridge (Apple silicon Macs running iOS apps), but the developer decides if their app crosses it.”
Which suggests the developer enables it. But I’m only going on what that says. Anyway, it’s broken on Mac, and as the developer is still selling it as such it needs to either be fixed, or the Store description updated.
Yeah, that is wrong (surprise, surprise). I looked it up at the time in the actual Apple Developer docs, and it was discussed directly with developers here as well.
That was five years ago though. I suppose it's possible there was a policy change that apps are opted out by default but I don't think so. I don't care enough to go look it up.
If a developer doesn't have an Apple Silicon Mac to test it on, correcting something like that isn't as simple as it might seem.
Anyway, enough o' that from me. 😎
I lied. I couldn't resist looking it up. Yes, it is still the default and developers must opt out on an app by app basis:
https://developer.apple.com/documentation/apple-silicon/running-your-ios-apps-in-macos#Choose-whether-to-include-your-iOS-app-in-the-Mac-App-Store
Well, they need to opt-out then, as this doesn’t look ‘compatible’ to me, though at least they got the name right:
No argument there @oldsynthguy. But preferably fix it since opting out now only stops it being for sale on the Mac App Store, it won't remove it for those who already own the app.
Oh definitely, would love to see a fix 🤞