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What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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Comments
Yes I totally agree there are good piano apps but I’m missing apps for solo cello, harp, world instruments and guitar
Modeling uses computer algorythms to simulate real instruments.
Pianoteq is less than 50 MB in size. RAM size doesn't matter for a model. CPU power does.
Great Sampled instruments are 20+ times that size exceeding iPad RAM spaces.
Colossus Piano is 12GB to download and more unpacked to run. Sounds really good tho'.
That's why everyone thinks modeling is the way to go. Shift RAM audio playback to CPU processing resources. In that regard Oscillators "model" vibrating air columns like a flute.
Wherever there's a software approach it's a type of model'ed sound.
Playing back sound segments is sampling and consumes RAM and the CPU needed to move memory blocks from disk to RAM and out to the audio buffers.
Desktops still have amazing CPU"s that take big fans to keep them cool. We can't use that many transistors in our mobile processors due to heat. So, we are limited in this war against the more powerful platforms.
Still, we get closer. The iPad destroys the 2000 desktop on most benchmarks.
Yeah, we could use some better apps in other categories and we have tons of synths already, but some of the developers get some idea and then make it happen because it’s what they want to make anyway.
iOS has too many people playing Techno. Should they just stop making it because we have enough already? Probably not if it’s what they want to do. It’s all subjective really.
while i technically agree with you (and yeah, resynthesis, physical modelling, etc etc...), but
me personally kind of "escaped" from overwhelming world of VST/DAW years ago to iOS
in iOS it was more like "just another hardware synth", feeling of that
but years passes, and environment of ios music making apps gets more and more complex and ambitious, including direct ports of famous vst synths (and daw-like workflow)
I'd prefer to see more creative physical modelling apps like swam and pianoteq than bloated sampler things like Kontakt. And I say this as someone who uses kontakt quite a lot. I just think it wouldn't be useful with the state of ios right now. First of all, (as others have mentioned) the sheer size of samples.. but also, I'm constantly frustrated even by fairly expensive kontakt instruments. Some are really well designed with so many different articulations etc.. but most are really lacking in expressivity. Most strings have vibrato built in whether you like it or not. Drives me crazy. Even though they don't sound super real, the Swam instruments are really fun to play simply for the fact that you can dial in the timbre and texture (the raspiness and flutter, harmonic content etc) which gives the feeling of actually playing it.
I agree, I have asked Pianoteq to look into the possibilities of opening up even more synthesis options on the pro version, the thing would make a mind blowing synthesizer but of course this is far from the design concept.
Also I like to add that where a modeled piece of music software shines is the control of dynamics. Some sampled pianos have say 20 layers of samples per note. A modeled piano is only restricted by the controller input values.
Imulating real instruments like guitar is super rare. The best example of this I have seen is Geo Shred. It is hands down the best make that the only true electric guitar emulator. When you research into the development of GeoShred you discover it took a ton of Stanford minds to figure this out. Their first step was creating a new type of synth that had it's own rules in how it operates. The Geoshred Synth Engine is not like any synth you will have ever heard and it make sounds you could never create anywhere else.
I think the key to the future is control and expressiveness, whether this is delivered through samples or modelling (although obviously a small footprint is particularly beneficial in the IOS environment). The standardising of MPE will be a driver for this but also the touchscreen gives possibilities that only a few have so far fully taken advantage of. I think this is a wonderful direction.
I think Applied Acoustic Systems' various modeling VSTis would be perfect for iOS, and possibly their iOS modeling effect app, Objeq, was to 'test the waters'. Doesn't seem very popular though.
https://itunes.apple.com/us/app/aas-objeq/id1160030374?ls=1&mt=8
Pipe dream, but if Yamaha ever considered dissecting and improving their 1990s VL 'Virtual Acoustic' Modeling engine and porting it to iOS, along with new 'MPE-like' controllers (remember their Breath Controllers?), that would be a big deal.
Beyond the hardware VL synths (VL1, VL70-m, EX5, and the cards for the original Motif/SW1000XG/XG modules), did they ever make any VSTis with their VL Acoustic Modeling tech?
It sounded pretty good for the late 90s (and was fun making a resonator body the size of a house), but I suppose they stopped investing in it, sticking with sample+synthesis (ROMplers). They did add super-FM to the Montage, so maybe their next step is super-VL?! They did spend a ton of time and resources on VL (with Stanford University) so would be a shame if development ended years ago. Sorta thinking aloud here...
Objeq reminds me Impaktor (if you remember such app)
Btw Yamaha EX5/EX7 was a total beast, nearly as crazy as Yamaha FS1R or Kurzweil K2xxx
Thanks for the info on SWAM.. Audio Modeling has some nice Horns.. I think it’s just a matter of time before it comes to iOS..
Something like IKMultimedia ModoBass for iOS would be nice as well.
I still also want P900 synth for iOS (since it was already close to be there).
Great for weird but organic timbres. Maybe i try to do similar with Model 15, Model D or Zeeon since it´s mostly.
With audio rate modulation, good saturation/distortion and some FX you can do some nice things.
F.e. this
yes yes yes yes yes yes I dont need anymore synths I need authentic sounds
What about authentic synth sounds![:) :)](https://forum.loopypro.com/resources/emoji/smile.png)
I have a USB MIDI breath controller by TEControl. It works nice with iOS devices through the Camera connection kit Here is a link on there site: http://tecontrol.se/products/usb-midi-breath-bite-controller-2
Here is a video I made 2 years ago where I am playing the Thor synth controlling it with my app Clawtar for notes inputs and the mentioned breath controller for expression.
lol
yeah I have one its called a JamBoxx
https://www.jamboxx.com/
they sent me one after NAMM
There is no technical reason I can think of why desktop modeled instruments from companies like Audio Modeling, SWAM, Pianoteq, IK Multimedia, Arturia (there is a modeled piano in their V collection), AAS, etc. couldn't be ported to the iPad.
But some of these companies have invested years and years of R&D (which never stops) and therefore they charge a high premium for their products. Look at the prices on the Audio Modeling website. So I can understand why they might not want to make their full products available for iOS. A limited version like in NOISE is different.
I agree with @ocelot that AAS is the most likely to transfer their instruments over. Quite often they have given away the Session Bundle or sold it very cheaply. If they had one of their instruments on iOS, they could sell all their packs, and it might make sense.
AAS has a free demo app called "Swatches," that plays samples from every sound pack they make.
https://www.applied-acoustics.com/swatches/overview/
Also I think it's possible that @ikmultimedia might bring out a version of Modo Bass for iOS, because they are so invested in this space.
I agree. Beyond barebones mpe support, the one hoop I’m especially looking forward to seeing more apps jump through is truly powerful mpe modulation mapping tools. (Using pressure or slide just for filter cutoff, lfo amount, or gain in simple ways like on Volt is alright. But where mpe control of the synths tyoes we already use really starts to touch the kind of territory we associate with acoustic instruments is when each source changes multiple parameters at once, in musically interesting ways. I mean, take tapping a drum head from the center to the edge. Even the most boring drum will have a way more interesting range of responses from center to edge than just varying filter cutoff.)
Tl; dr: beyond basic mpe support, I’d love to see more advances in complex modulation mapping workflow, rather than in synth engines.
@ohwell that sounds great. I think it is just a matter of time. Probably more time than we'd like, but c'est la vie.
It all comes to angles and personal needs/opinions etc.
All I want to say is that in the world where people are increasingly isolated thanks to progress and technology there is a real need to get out of the ‘I have it all’ shell and mingle with other worlds. If you need a violin in your recording, befriend a violinist, if you can’t, transcribe the part to cello. I don’t know, maybe I’m just lucky to be living in a very musically vibrant city but material recorded by a real musician doesn’t end on the recorded sound.
Of course that wouldn’t really apply to the full orchestra unless you have a tone of cash, but for all the mundane instruments I say: find a real musician...the satisfaction is incomparable...unless they’re shit![;) ;)](https://forum.loopypro.com/resources/emoji/wink.png)
When it comes to synthesised creativity I would defo love to see more physical modelling. Not to recreate specific instruments but to bring impossible stuff to life. 5 metre diameter hang drums and 3 metre across drumbells. Whatever.
Should be AUv3.. can build some nice ‘real’ sections..
I know one thing a synth app file size and authentic instrument app file sizes are way different. That might have something to do with the in balance of synth and instrument apps in the app store
I would love to see something like Kaivo by madrona labs in the Auv3 domain. very powerful synth - nothing else like it! I love the approach.. truly feels like a bridge between worlds (acoustic/synthesized)
Yessss. It’s super cpu hungry though, so it would have to be quite different or just run on the newest machines. Love Madrona Labs stuff.
The swam in noise are damn good imo. Agreed it’s ridiculous they can’t work with the auv3.
one day we will get Aalto and Kaivo
BELIEVE
Personally it makes me uncomfortable to tell an expert of another field how to do or what to do with their time or goals.
Just me though.
Market forces will shake the rest out.
Agree with you, @supadom. But not everyone is in a city with lots of good musicians. And I will emphasize "good" twice.