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Apple's new app business model

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Comments

  • Well, let’s now see if Behringer can price their synths cheaper than apps.

  • edited January 2019

    @knewspeak said:

    @AudioGus said:

    @icsleepers said:
    Agree with @Keenan - if you frequent sites like toucharcade you'll know over these years that Apple have had a few opportunities to cater to gamers and have basically failed each time (I was amped when I got my MFi bluetooth controller, new Apple TV came shortly after and things just... didn't... materialize).

    It'll be opt in. It's not going to be mandatory. At best I'm envisioning something like OnLive for Apple. At worst I'm envisioning what others are writing here about F2P games streaming from a remote server so you can just churn and burn through cash without needing to install anything. I can't imagine anyone would give a fuck about the latter to pay a monthly fee, but people can be surprising.

    So hopefully, this means perhaps that Apple is trying again to align itself on gaming and maybe we'll see some good developments.

    iOS gaming is a very different animal from iOS music software. There are a few big players in the music app world, and these apps still drive a premium, but even bigger companies can't charge for games by and large and need to rely on the F2P microtransactions because it's just how the market evolved over all these years.

    TL;DR - This will be completely opt in and I can't imagine it's going to change things for the iOS music landscape.

    Yah, to me music apps (of the sort chattered on this forum) are like those endearing hipster food trucks and F2P games is walmart. The mass/distance/gravitational influence of each others business model is probably negligible.

    Have you swallowed Schrödinger‘s cat, mass/distance/gravitational?

    naw, just listening to this and trying to sound smarty...

    I'm dumber than the average Joe

  • Apple has to address the rotting elephant corpse in the room that is ITunes before “innovating” anything else...

  • Yeah, like, it would be really neat to be able to actually put an audio file into Apple Music without having to buy a computer to do it.

  • edited January 2019

    I read the article in the OP and I think that people are interpreting it wrong or not understanding what it means maybe.

    In the article it states: According to anonymous sources speaking with Cheddar, Apple’s service would require a single fee for access to a selection of games distributed over a streaming internet connection.

    Streaming games? That sounds similar to what I already have today through Nvidia Geforce Now. And you don't need an expensive graphics card either, because it's cloud based. It actually works quite well, as long as you have a decent internet connection. I am talking about playing on my Mac, not iOS.

    Either way, I'm not worried.

  • @CrazySynthMan said:
    I read the article in the OP and I think that people are interpreting it wrong or not understanding what it means maybe.

    In the article it states: According to anonymous sources speaking with Cheddar, Apple’s service would require a single fee for access to a selection of games distributed over a streaming internet connection.

    There are other sources that differ.

  • edited January 2019

    @LucidMusicInc said:
    Apple has to address the rotting elephant corpse in the room that is ITunes before “innovating” anything else...

    Oh i hope no !! Every time they "addressed" iTunes in last 10 years, they made it just worse...

  • @dendy said:

    @LucidMusicInc said:
    Apple has to address the rotting elephant corpse in the room that is ITunes before “innovating” anything else...

    Oh i hope no !! Every time they "addressed" iTunes in last 10 years, they made it just worse...

    How about making a new Itunes Pro? :D

  • @LucidMusicInc said:
    How about making a new Itunes Pro? :D

    with dropped mp3 support, cause it is obsolete technology...

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