Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Can you export the Sample file created within the app and the beat file imported separately?
Can anybody confirm if this works with BT headphones. Especially noise-cancelling headphones ( as they have a mic). Cheers.
It only exports the sample file.
Bought it! Loving the simplicity of the UI. Well done dev.
Anyone able to record into it via AUM?
It works in the AUM FX slot, and records the input.
Oooh...nice.
Wizardry!
@Tarekith found it in 3.5
Sorcery!
Has the update increased the sample time? It looked pretty short before.
It is Loop based, so tied to your base tempo.
The max is 4 bars/16 Beats.
I imagine slowing your tempo to half (or other factor of 2) of your intended/working tempo would double the loop length without the need for timestretch on the recorded loop.
Edit...
Oh, just checked. Minimum BPM in LoopField is 60. Not gonna get much extra time with that minimum tempo.
ok that's cool, cheers.
Check my edited post. Some limitations to what I previously stated.
Ah ok. Should be a fair improvement with the update though, as that was only 1 bar - so presumably 4 times longer now.
I’ve been using it with AirPods no problem. Well, maybe one problem: it always uses the phone’s microphone, whereas with wired headphones it will use the inline mic. So if you’re outside with the phone in your pocket, it doesn’t work super well with AirPods.
Thanks for the info.
So with my wireless, noise-cancelling headphones that have a mic ( for the n-c) within the headset, the app will use the phone mic?
This is probably my desired outcome. I would just hope that audio plays via the headphones not the phone. I've noticed certain apps forcing audio to the phone when using them, like Borderlands Granular.