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synthjacker update?

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Comments

  • I thought the point of cloning AUv3s was to save processing power by using sample playback instead of generating the sound in real time? If even AudioLayer is too heavy, then what to do?

  • wimwim
    edited November 2019

    @coniferprod said:
    I thought the point of cloning AUv3s was to save processing power by using sample playback instead of generating the sound in real time? If even AudioLayer is too heavy, then what to do?

    I think @McD’s issues stem from massively detailed sample sets. If you can manage to keep them pretty simple, the overhead isn’t as bad.

    Other than that? Get a Desktop PC. :D

  • @coniferprod said:
    I thought the point of cloning AUv3s was to save processing power by using sample playback instead of generating the sound in real time? If even AudioLayer is too heavy, then what to do?

    I have a specific use case that's on the bleeding edge for iPad Music.
    AUv3's can only use 340MB of Data shared among all instances. It's a fair number
    so a user can run more AUv3's at one time. But I want to run 10 copies of the same
    AUv3 and I can't do it.

    To create film score style music (orchestral John Williams style) what everyone does is:

    1. Use separate apps for instrument types (still can't scale to far past 5 in most cases)

    2. Freeze tracks to rendered Audio and remove the need to run an instance of the original AUv3.

    3. 3.. or use NS2 to run light weight instances of sample sets and the developer owns resource management problem without Apple's overhead.

    The efficiency of NS2's code is legendary for multiple tracks at one time. The app doesn't even have an audio playback functionality but it has a great sample-playback capable
    internal Synth called Obsidian.

    I have made AudioLayer instruments with your product that are my go to's for a stable
    instance (Oboe, E-Bass, Acoustic Bass, etc).

    SynthJacker is great. You recently added 20 second max sample times so I should be able to make some very cool NS2 instruments when I get around to doing the work.

    I've been writing some Mosaic scripts that have my attention right now and could for some time. It's hard but very rewarding.

  • wimwim
    edited November 2019

    Hi @coniferprod, what bpm should the midi file created from SynthJacker be played back at when recording an external file? I’m getting some overlapping of sounds in the slices, and I suspect it might be because of the tempo mismatch.

  • @wim said:
    Hi @coniferprod, what bpm should the midi file created from SynthJacker be played back at when recording an external file? I’m getting some overlapping of sounds in the slices, and I suspect it might be because of the tempo mismatch.

    it's 60bpm.

  • wimwim
    edited November 2019

    @richardyot said:

    @wim said:
    Hi @coniferprod, what bpm should the midi file created from SynthJacker be played back at when recording an external file? I’m getting some overlapping of sounds in the slices, and I suspect it might be because of the tempo mismatch.

    it's 60bpm.

    Odd. That’s what I used, but I’m not getting clean slices. I’ll need to experiment some more I guess.

    [edit] nvm, I needed to trim some silence from the beginning of the file before slicing. Thanks!

  • edited November 2019

    Yes, it’s 60 BPM. It’s embedded in the MIDI file; I usually just drag it into Logic Pro X, and it offers to set the tempo.

    Glad you got it sorted out. As pointed out in the manual, it may need some tweaking before you get a good result. That’s because it’s not transient detection, just time calculations. (EDIT: And that's also why the tempo is 60 BPM --it works well with the note length times.)

  • @wim said:

    @coniferprod said:
    I thought the point of cloning AUv3s was to save processing power by using sample playback instead of generating the sound in real time? If even AudioLayer is too heavy, then what to do?

    I think @McD’s issues stem from massively detailed sample sets. If you can manage to keep them pretty simple, the overhead isn’t as bad.

    Other than that? Get a Desktop PC. :D

    Yeah, for basic 80s/90s style sampling, Synthjacker and AudioLayer are a great combo. iPads don't have oodles of RAM per AU available like Kontakt on a computer, so it doesn't make much sense to try to replicate that.

    Personally I prefer things on the lofi side.

  • Thanks guys for the advise! I will try out the suggestions.❤️😌☝️🙏

  • So far so good😌
    SynthJacker created 29 separate wav files🤗😳
    I imported these into the AudioLayer folder on my IPad and tried to create an instrument. Then nothing happened. I remember dropping files in there and when i added the samples, AudioLayer would auto set it all up. Will keep trying 😌🤗❤️

  • @coniferprod said:
    Yes, it’s 60 BPM. It’s embedded in the MIDI file; I usually just drag it into Logic Pro X, and it offers to set the tempo.

    Glad you got it sorted out. As pointed out in the manual, it may need some tweaking before you get a good result. That’s because it’s not transient detection, just time calculations. (EDIT: And that's also why the tempo is 60 BPM --it works well with the note length times.)

    Feature Request: Transient detection would open new use cases for the app to slice audio.
    I also think using MIDI timing creates samples that may not have a crisp attack which
    early in the app's history required hand editing to trim the front edges for audio layer.

    But there are many here seeking an app that could slice up audio into sequential MIDI
    files that could be loaded into one of the sample players and then trigger from a controller.

    It's a great way to take the product and add a whole new array of use cases for musicians in all genres.

  • @coniferprod you ever thought about building out SynthJacker as an AUv3 sampler? Many of use AudioLayer and it mostly does the job. But, I think there's an opening here for a utility that allows the user to immediately use the fruits of the SJ process. See @Tones4Christ struggles to import above...

  • Guys here’s the link to the exported Samples from SynthJacker. Im trying to create a preset in AudioLayer with them. See if i did it right please?

    Here’s a link to “ZT3A Pad Evolver Hold-20191120083938.zip” in my Dropbox:

    https://www.dropbox.com/s/askr7m5ee6yh3j4/ZT3A Pad Evolver Hold-20191120083938.zip?dl=0

  • @Tones4Christ said:
    So far so good😌
    SynthJacker created 29 separate wav files🤗😳
    I imported these into the AudioLayer folder on my IPad and tried to create an instrument. Then nothing happened. I remember dropping files in there and when i added the samples, AudioLayer would auto set it all up. Will keep trying 😌🤗❤️

    Did you select the samples to import in AudioLayer's import dialog?

  • I did but it crashed. I’ll keep trying.

  • edited November 2019

    In the SynthJacker sound setup screen i selected for timing:
    Note length: 10.0 sec
    Note decay: 2.0 sec
    Gap between: 0.5 sec

    Really loved SynthJacker new BYOF features! I thoufht it would take a long time to do the chopping but it was instant 😳😂❤️

    I was able to load them up finally in AudioLayer
    But I’m only able to tap one key at a time, then if try to tap two keys, i get a sound like dsp is overloaded then bam crash. One key only worked great!

  • edited November 2019

    I’ve owned synthjacker for a while but still tend to use hardware and desktop to sample. Are there any good extensive videos on how to use the latest update of synthjacker (with audio unit v3)

  • @Tones4Christ said:
    I did but it crashed. I’ll keep trying.

    Same problem here: synthjaker crashed sampling my HW synth

  • With me SynthJacker is rock solid, it’s AudioLayer that keeps crashing if i play two notes instead of playing one only.

  • @Tones4Christ said:
    With me SynthJacker is rock solid, it’s AudioLayer that keeps crashing if i play two notes instead of playing one only.

    Restart the iPad?

  • I'm fine with just the BYOF option without transient slicing. It's more precise and flexible IMO.

  • Slicing a pre-recorded audio file is pretty fast, but it's not instant -- so make sure you wait for a while (depending on how many notes and velocities you sampled) after the status line has settled down before you switch to another app. SynthJacker will still be working in the background, and may not get all its work done before iOS/iPadOS takes control away. I'm working on a better job control method / display to ensure the post-processing can complete properly in most cases.

    I don't remember AudioLayer crashing on import, but you might want to double check the file naming scheme. I trust you have the latest version of SynthJacker, although the files generated have been fine for some time now (there was some goofy stuff earlier this year because I had screwed up, but those have since been fixed).

    @McD RE: transient detection. Maybe, possibly, no promises :-)

    @ipadbeatmaking I've made a few videos such as don't know if you've seen that or the others

    @lukesleepwalker I don't think an autosampler as AUv3 would really fit the bill, but as for creating the ultimate retro-inspired sampler for iPadOS, I of course have plans for global world domination :-)

    Keep rocking with SynthJacker, please spread the word, and thanks for your interest and support!

  • Thanks for the video!! Really helps bigtime!

    @coniferprod said:
    Slicing a pre-recorded audio file is pretty fast, but it's not instant -- so make sure you wait for a while (depending on how many notes and velocities you sampled) after the status line has settled down before you switch to another app. SynthJacker will still be working in the background, and may not get all its work done before iOS/iPadOS takes control away. I'm working on a better job control method / display to ensure the post-processing can complete properly in most cases.

    I don't remember AudioLayer crashing on import, but you might want to double check the file naming scheme. I trust you have the latest version of SynthJacker, although the files generated have been fine for some time now (there was some goofy stuff earlier this year because I had screwed up, but those have since been fixed).

    @McD RE: transient detection. Maybe, possibly, no promises :-)

    @ipadbeatmaking I've made a few videos such as don't know if you've seen that or the others

    @lukesleepwalker I don't think an autosampler as AUv3 would really fit the bill, but as for creating the ultimate retro-inspired sampler for iPadOS, I of course have plans for global world domination :-)

    Keep rocking with SynthJacker, please spread the word, and thanks for your interest and support!

  • @Tones4Christ :

    what hardware are you running on?

    Have you power-cycled your iPad?

    What sample rate are you using?

    Are you running AL as an AU or standalone.

    I've never had polyphony-related crashes in AL even with a multi-gigabyte piano instrument. (Even with the release version though I am now running a beta that addresses some instrument import/export issues).

    You might want to contact the developer and let him know about the crash and request the beta.

  • @coniferprod said:
    @lukesleepwalker I don't think an autosampler as AUv3 would really fit the bill, but as for creating the ultimate retro-inspired sampler for iPadOS, I of course have plans for global world domination :-)

    Fair enough. Your secret sauce is making the workflow simple and efficient--hope you might consider applying that secret sauce to the workflow INTO the sampler.

  • iPad 2017 9.7
    I think it was 44.1khz
    Standalone. Will try in AUM
    Will reboot.😌❤️

    @espiegel123 said:
    @Tones4Christ :

    what hardware are you running on?

    Have you power-cycled your iPad?

    What sample rate are you using?

    Are you running AL as an AU or standalone.

    I've never had polyphony-related crashes in AL even with a multi-gigabyte piano instrument. (Even with the release version though I am now running a beta that addresses some instrument import/export issues).

    You might want to contact the developer and let him know about the crash and request the beta.

  • @lukesleepwalker said:
    Fair enough. Your secret sauce is making the workflow simple and efficient--hope you might consider applying that secret sauce to the workflow INTO the sampler.

    That definitely is part of the plan. But that is still a long way away.

  • edited November 2019

    Something weird just happened. After reboot still had dsp going too high.
    So i deleted the instrument but kept all the samples in the AudioLayer files app folder.

    This time instead of selecting the middle option in AudioLayer, I selected the one to the right called import samples.

    This did the job! It automatically mapped the samples. dSP use is like less than 10% as opposed to over 30% before. I dont get it.

    Only weird thing is that when i play the keyboard in AudioLayer only the very top layer on the screen seems to respond. I don’t know how to activate the bottom two layers.

  • @Tones4Christ said:
    Something weird just happened. After reboot still had dsp going too high.
    So i deleted the instrument but kept all the samples in the AudioLayer files app folder.

    This time instead of selecting the middle option in AudioLayer, I selected the one to the right called import samples.

    This did the job! It automatically mapped the samples. dSP use is like less than 10% as opposed to over 30% before. I dont get it.

    Only weird thing is that when i play the keyboard in AudioLayer only the very top layer on the screen seems to respond. I don’t know how to activate the bottom two layers.

    Without seeing the layout, I can’t say. If these are velocity layers, are notes being sent in their velocity range?

    If you post images of the layers, we might be able to advise.

  • This is what my notes say about the AudioLayer import steps:

    Next, tap on the AudioLayer "Football field" input.
    Select Import sample
    Navigate to "On my iPad/Synthjacker/{Name_of_Instrument Folder}"
    Choose Select
    Choose Select All
    (Unselect the SynthJacker created SFZ file, you won't be using it... probably doesn't matter really).
    Choose Open
    Choose "Auto Map [File Name]"

    To create useful instruments I found that a total recoding time of less than 13 minutes was required. At the time the max allowed was 10 seconds. I liked 4 notes per octave and tried to
    created 10-12 layers but the total recessing time came to over 20 minutes and would break AudioLayer.

    So, I started dialing back my settings and dropped the 4 notes per octave on the outer edges of the keyboard and reduced the number of layers to get down to below 13 minutes. I ended deciding to use 4 layers. To go towards NS2 as my production sampler I will pick 3 layers... probably 20, 60, 100 for velocity inputs.

    Pitch shifting a single note below C2 seems to be acceptable and pitch shifting the top C to C6 seems to also work for me. I was very focused on wanting a light weight clone of Collossus Piano which crashes in every DAW but sounds amazing in standalone format.

    I did get a useful piano using these changes to my requirements that serves my needs.
    But that piano with strings, brass, oboe, etc terminates AudioLayer in a DAW due to the 340MB limits of shared RAM. So, I quit trying and use my instruments in AUM just like I use
    BeatHawk, Ravenscroft, iSymphonic, etc. Then the DAW fails to render past 5 tracks.

    So, 3 layer instruments (created with SynthJacker) for NS2 looks like the target for what I would like to use on IOS for making film score style music.

    SynthJacker is a useful utility and the other problems are platform and application related.
    Importing the 6GB "Piano in 162" SFZ breaks every DAW with SFZ import support except Auria Pro. But inside Auria Pro you can only run a few big instruments before hitting the crackling and stability issues related to the fact that IOS CPU's are NOT as capable as a 2010 desktops for multi-processing, realtime applications. Not because Apple makes them suck but because they are air cooled chips with simplified system architectures using solid state storage designed to be cheap. Tradeoffs, my friends, tradeoffs.

    Logic Pro X can run 1,000 tracks of audio on the new Mac. We can run how many in any DAW? 30 maybe? Tradeoffs.

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