Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
ARM Processor with no OpenGL support...sounds like an architecture which will require some recompiling of apps in order to work efficiently. I wonder if Ableton Live or BitWig will run well on these ARMthingies....
No headphone jack.
Was wondering the same.
I had the same mentality for a while, but I had to get an iPhone XR out of necessity (5s totally kicked the bucket). It’s not an inconvenience at all, other than the one time cost of a small adapter. It was a bigger deal in principle than in reality.
OpenGL is deprecated also on iOS (since iOS12) so it may be removed in any future iOS release too...
Yeah maybe you’re right.. i see there is a new surface pro 7 too. I might go for one of these next year (surface pro 7 has headphone jack). Definitely an interesting line up of new Microsoft tablets and laptops.
Can't stand Windows and it won't run my iOS apps anyway...
This !
I don't have any problems with windows. I like using it better than MacOS sometimes
Cool. Just sayin don’t let it hold you back. Because I was an absolute stickler about the headphone jack and still think it’s stupid anyone would get rid of it. It sucks to relent, but if the product does everything else you want, then it’s worth it. Hell, I still have to use a USB adapter with headphone line-in for MIDI and plug headphones into my audio interface to do music with my headphone jack iPad 10.5 anyway. It was one of those things where the imagined hassle immediately melted away.
Wow. Sorry it’s so bad for you... I can write a VBA script in Windows in 10 minutes and use it. To do the same when I have an idea in ios means having developer credentials or the latest Mac. Don’t get me wrong, the iPad is the greatest thing since sliced bread, but Apple’s policy of not letting you write code for your own iPad sucks. The closest I’ve come is Mozaic, and I’ve created some helpful MIDI scripts with it, but the interface for Mozaic itself means some real gymnastics (and lots and lots of additional code) to emulate a multi-panel application. Windows and iOS are just operating systems. I don’t overly love or hate either one. It’s all about being able to do what you want to do.
Besides most basic apps that will run (slower) via emulation don’t expect pro apps rewriting their software for windows ARM . Especially now MS announced android for their phones (no windows at all)
Same story with RT . At least an X user will not end up with a brick
Xcode is free, doesn't require developer credentials to create programs for private use. I must admit, VBA is a fairly easy scripting language to learn, I wrote hundreds of VB programs back in the day, but Swift is pretty user-friendly as well.
Not sure what you mean, I can deploy app from Xcode directly to my iPhone/iPad without having any developer account. Just connect it with usb, approve deployed app's certificate in iOS settings, done.
Btw i was windows user since Win 3.1 :-) Went through 95, 98, XP, 2000, W7. Many years of pain. Few years ago i decided "enought". Switched to OSX and never looked back. Of course that's just my experience, i totally understand that other people experience can be different, that's ok. I just don't think that Win10 (ocassionary i'm forced to
use it just for testing of apps i develop) is something i want ever use in my free time for music stuff , that's all...
Surface is nice HW thoug.. wish Apple is moving it that direction with iPads...
But, I have bought two Windows machine last year, why?
Everything is about Affinity Suite (Photo, Designer, Publisher) and the possibilities to run this apps with touchscreen and a pencil...
The day we see MacOS on a touchscreen I sell both, HP Spectre X360 4K gemcut/i7 and MS Surface Pro 4 i5...
Maybe also when Affinity Publisher will reach the iPadOS under 2020 can make me reconsider ;-)
The Affinity Suite and all wonderful music apps on my iPads is what life is about!
I’m looking forward to using the affinity suite with sidecar (using a Mac with iPad as touch screen graphics tablet).
FWIW I bought a Surface laptop a few months back and while it was expensive I have been very happy with it to date. Musclely and delicious.
8 gb of RAM standard, expandable to up to 16 gB of RAM maybe apple will catch up by the year 2025........thanks APPLE
I got an older iMac from a relative but can’t run XCode because it’s too old. And there’s no XCode for Windows. So unless I’m willing to spring for a more up-to-date Mac, such is not possible. Believe me, I’d LOVE to get into Swift coding, but with the cost of iPads/iPhones/apps, there’s no money left.
What pain? I don’t understand what that pain is. I have an older iMac, and I think that operating system is hard to figure out.
Maybe it’s not an issue on iPhone with Lightning adapter but on iPad with flimsy USB-C, it’s a pain!! Even a small torque while moving the iPad around will damage the port and jack. It’s a pain to keep the headphone adapter plugged in all day into this weak port whereas the headphone jack was sturdy and we used to charge the iPad overnight and not use the lightning port during the day but use just the headphone jack. Now the iPad has only one hole/port for everything which is flawed design.
Apple did not add USB-C to iPhone because they knew it would result in broken jacks on the more frequently used and more mobile iPhone. USB-C will probably never come to iPhone because lightning port is stronger. USB-C is there only on the charger end of the cord that goes into the wall.
Yeah, I gotta agree that no headphone jack is a real pain in the ass. I love almost everything about my iPad Pro 11", except having to carry around, dig out, and otherwise deal with that stupid headphone dongle. A bit irrational, but I also just hate the extra awkwardness of it poking out of the side while I'm playing.
Yes, and then your own app will stop working after a week because the certificate already expires, right?
Still using both regularly and though each has its own advantages, I don't think that the difference is even worth debating. For everyday uses, both are perfectly capable OS'es, and if there's something that only works on Mac or Win exclusively then the decision is obvious too.
I agree though that the bloat MS added in Win 10 and the Office suite are mostly counter-productive in everyday use - on Windows you're busy with the apps themselves while on the Mac you just use them to finish your work
The Surface looks like an interesting iPad alternative though.
Did you check Codea ? Examples are graphic/game centered, but it's not restricted to that topic. There's a runtime environment for standalone apps, but starting Codea and select your creation isn't a biggie either
„Codea“ von Two Lives Left
https://apps.apple.com/de/app/codea/id439571171
https://github.com/TwoLivesLeft/Codea-Runtime