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Comments

  • @slicetwo said:
    @espiegel123 @wim

    Basically, the SNAPSPEED knob on Gauss only has 11 settings, so CC0 is -2x, CC1-14 triggers -1x, etc. I want to basically assign one knob to hover between 1-14, for example, as Gauss seems to need to the knob motion to trigger the speed change. Does that make sense?

    @wim

    Where would I insert your code in the following (this is sending the snap speed to all 8 Gauss instances at once). You can see I had tried to just send CC2, but that didn't work.

    if LastKnob = 5
    setting = GetKnobValue 5
    SendMIDICC 3, 101, 2
    SendMIDICC 3, 102, 2
    SendMIDICC 3, 103, 2
    SendMIDICC 3, 104, 2
    SendMIDICC 3, 105, 2
    SendMIDICC 3, 106, 2
    SendMIDICC 3, 107, 2
    SendMIDICC 3, 108, 2
    Endif

    Does it have to be a knob? This seems like a better job for a pad:

    @OnPadDown
      if LastPad = 0
        SendMidiCC 3, 101, 2, (Random 0, 10) // Delay to avoid too many messages at once
        SendMidiCC 3, 102, 2, (Random 0, 10)
        // ...
      endif
    @End
    
    
  • @slicetwo said:
    @espiegel123 @wim

    Basically, the SNAPSPEED knob on Gauss only has 11 settings, so CC0 is -2x, CC1-14 triggers -1x, etc. I want to basically assign one knob to hover between 1-14, for example, as Gauss seems to need to the knob motion to trigger the speed change. Does that make sense?

    Use translatescale

  • edited February 2021

    @wim said:

    @slicetwo said:
    @espiegel123 @wim

    Basically, the SNAPSPEED knob on Gauss only has 11 settings, so CC0 is -2x, CC1-14 triggers -1x, etc. I want to basically assign one knob to hover between 1-14, for example, as Gauss seems to need to the knob motion to trigger the speed change. Does that make sense?

    @wim

    Where would I insert your code in the following (this is sending the snap speed to all 8 Gauss instances at once). You can see I had tried to just send CC2, but that didn't work.

    if LastKnob = 5
    setting = GetKnobValue 5
    SendMIDICC 3, 101, 2
    SendMIDICC 3, 102, 2
    SendMIDICC 3, 103, 2
    SendMIDICC 3, 104, 2
    SendMIDICC 3, 105, 2
    SendMIDICC 3, 106, 2
    SendMIDICC 3, 107, 2
    SendMIDICC 3, 108, 2
    Endif

    Does it have to be a knob? This seems like a better job for a pad:

    @OnPadDown
      if LastPad = 0
        SendMidiCC 3, 101, 2, (Random 0, 10) // Delay to avoid too many messages at once
        SendMidiCC 3, 102, 2, (Random 0, 10)
        // ...
      endif
    @End
    
    

    A pad would totally be better for this, but the 4 pads in the layout I'm using are for controlling the record, erase, rewind, and pause buttons of all 8 loopers at once. Then there are knobs for all 8 loopers at once for: loop decay, loop length, warble, speed, snap speed. I want the bottom 5 knobs to then be for snapping to -1, -.5, .125, .5, 1. I've got it pretty much working, I think, but sometimes the bottom 5 snap knobs don't work after to many changes. I think it's an issue with Gauss, though.

    @espiegel123 Thanks!

  • @slicetwo said:
    A pad would totally be better for this, but the 4 pads in the layout I'm using are for controlling the record, erase, rewind, and pause buttons of all 8 loopers at once. Then there are knobs for all 8 loopers at once for: loop decay, loop length, warble, speed, snap speed. I want the bottom 5 knobs to then be for snapping to -1, -.5, .125, .5, 1. I've got it pretty much working, I think, but sometimes the bottom 5 snap knobs don't work after to many changes. I think it's an issue with Gauss, though.

    An alternative might be something like:

    @OnKnobChange
      knob = LastKnob
      value = GetKnobValue LastKnob
    
      // double-tap on a knob sets it to 64
      if knob = 5 and value = 64
        SendMIDICC 3, 101, 2, (Random 0, 10)
        // etc.
      elseif knob = 6 and value = 64
        SendMidiCC 3, 101, 16, (Random 0, 10)
        // etc.
      endif
    
    @End
    
  • edited February 2021

    @wim said:

    @slicetwo said:
    A pad would totally be better for this, but the 4 pads in the layout I'm using are for controlling the record, erase, rewind, and pause buttons of all 8 loopers at once. Then there are knobs for all 8 loopers at once for: loop decay, loop length, warble, speed, snap speed. I want the bottom 5 knobs to then be for snapping to -1, -.5, .125, .5, 1. I've got it pretty much working, I think, but sometimes the bottom 5 snap knobs don't work after to many changes. I think it's an issue with Gauss, though.

    An alternative might be something like:

    @OnKnobChange
      knob = LastKnob
      value = GetKnobValue LastKnob
    
      // double-tap on a knob sets it to 64
      if knob = 5 and value = 64
        SendMIDICC 3, 101, 2, (Random 0, 10)
        // etc.
      elseif knob = 6 and value = 64
        SendMidiCC 3, 101, 16, (Random 0, 10)
        // etc.
      endif
    
    @End
    

    Awesome. I'll toy around with that. I'm getting the hand of some of the more simple stuff. Thanks!

  • heshes
    edited February 2021

    @slicetwo said:
    @wim said:

    @slicetwo said:
    A pad would totally be better for this, but the 4 pads in the layout I'm using are for controlling the record, erase, rewind, and pause buttons of all 8 loopers at once. Then there are knobs for all 8 loopers at once for: loop decay, loop length, warble, speed, snap speed. I want the bottom 5 knobs to then be for snapping to -1, -.5, .125, .5, 1. I've got it pretty much working, I think, but sometimes the bottom 5 snap knobs don't work after to many changes. I think it's an issue with Gauss, though.

    An alternative might be something like:

    @OnKnobChange
      knob = LastKnob
      value = GetKnobValue LastKnob
    
      // double-tap on a knob sets it to 64
      if knob = 5 and value = 64
        SendMIDICC 3, 101, 2, (Random 0, 10)
        // etc.
      elseif knob = 6 and value = 64
        SendMidiCC 3, 101, 16, (Random 0, 10)
        // etc.
      endif
    
    @End
    

    And instead of fleshing out all the 'etc.'s could do something like below. Easier to make changes when you write it this way, e.g., if you decided you wanted to send value of 3 instead of 2 you have to edit only 1 line instead of 8 lines.

     @OnKnobChange
       knob = LastKnob
       value = GetKnobValue LastKnob
    
       // double-tap on a knob sets it to 64
       if knob = 5 and value = 64
         for i = 101 to 108
           SendMIDICC 3, i, 2, (Random 0, 10)
         endfor 
       elseif knob = 6 and value = 64
          for i = 101 to 108
               SendMidiCC 3, i, 16, (Random 0, 10)
          endfor
       endif
    
     @End
    
    
  • @hes said:

    @slicetwo said:
    @wim said:

    @slicetwo said:
    A pad would totally be better for this, but the 4 pads in the layout I'm using are for controlling the record, erase, rewind, and pause buttons of all 8 loopers at once. Then there are knobs for all 8 loopers at once for: loop decay, loop length, warble, speed, snap speed. I want the bottom 5 knobs to then be for snapping to -1, -.5, .125, .5, 1. I've got it pretty much working, I think, but sometimes the bottom 5 snap knobs don't work after to many changes. I think it's an issue with Gauss, though.

    An alternative might be something like:

    @OnKnobChange
      knob = LastKnob
      value = GetKnobValue LastKnob
    
      // double-tap on a knob sets it to 64
      if knob = 5 and value = 64
        SendMIDICC 3, 101, 2, (Random 0, 10)
        // etc.
      elseif knob = 6 and value = 64
        SendMidiCC 3, 101, 16, (Random 0, 10)
        // etc.
      endif
    
    @End
    

    And instead of fleshing out all the 'etc.'s could do something like below. Easier to make changes when you write it this way, e.g., if you decided you wanted to send value of 3 instead of 2 you have to edit only 1 line instead of 8 lines.

     @OnKnobChange
       knob = LastKnob
       value = GetKnobValue LastKnob
     
       // double-tap on a knob sets it to 64
       if knob = 5 and value = 64
         for i = 101 to 108
           SendMIDICC 3, i, 2, (Random 0, 10)
         endfor 
       elseif knob = 6 and value = 64
          for i = 101 to 108
               SendMidiCC 3, i, 16, (Random 0, 10)
          endfor
       endif
     
     @End
    
    

    Oh man. That changes everything. My current code is so long cause there’s an entry for each individual knob. Haha. Thank you!

    Also, I have an idea that I don’t know if it’s possible. Basically, I want to control 8 different knobs with the XY pad, but only one at a time. What I envision is that the Y axis chooses the CC# to send out on, and the X axis is the value. So, for example, between Y axis values 0-15, the X axis will send out values on CC 11, between Y axis values 16-31, the X axis will send out values on CC 12, etc. I want to control 8 different Pan knobs at once in a fluid control scheme.

  • @slicetwo said:
    Also, I have an idea that I don’t know if it’s possible. Basically, I want to control 8 different knobs with the XY pad, but only one at a time. What I envision is that the Y axis chooses the CC# to send out on, and the X axis is the value. So, for example, between Y axis values 0-15, the X axis will send out values on CC 11, between Y axis values 16-31, the X axis will send out values on CC 12, etc. I want to control 8 different Pan knobs at once in a fluid control scheme.

    I think the easiest way to do that is to send out the CC messages directly from the @OnXYChange event, then to also update the knob positions from there too. But you'll also want to update the XY pad when you move knobs, so something like:

    @Description
      Example only. Not tested!
    @End
    
    @OnXYChange
      x = GetXValue
      y = GetYValue
    
      if (y >= 0) and (y <= 15)
        // Code to send MIDI CC's based on x
        // ...
        SetKnobValue 5, x
      elseif (y >= 16) and (y <= 32)
        // Send MIDI CC's based on x
        // ...
        SetKnobValue 6, x
      // other elseif's
      endif
    @End
    
    @OnKnobChange
      knob = LastKnob
      x = GetKnobValue LastKnob
    
      if knob = 5
        // Send MIDI CC's
        // ...
        SetXYValues x, 8
      elseif knob = 6
        // Send MIDI CC's
        // ...
        SetXYValues x, 25
      endif
    @End
    
  • @wim said:

    @slicetwo said:
    Also, I have an idea that I don’t know if it’s possible. Basically, I want to control 8 different knobs with the XY pad, but only one at a time. What I envision is that the Y axis chooses the CC# to send out on, and the X axis is the value. So, for example, between Y axis values 0-15, the X axis will send out values on CC 11, between Y axis values 16-31, the X axis will send out values on CC 12, etc. I want to control 8 different Pan knobs at once in a fluid control scheme.

    I think the easiest way to do that is to send out the CC messages directly from the @OnXYChange event, then to also update the knob positions from there too. But you'll also want to update the XY pad when you move knobs, so something like:

    @Description
      Example only. Not tested!
    @End
    
    @OnXYChange
      x = GetXValue
      y = GetYValue
    
      if (y >= 0) and (y <= 15)
        // Code to send MIDI CC's based on x
        // ...
        SetKnobValue 5, x
      elseif (y >= 16) and (y <= 32)
        // Send MIDI CC's based on x
        // ...
        SetKnobValue 6, x
      // other elseif's
      endif
    @End
    
    @OnKnobChange
      knob = LastKnob
      x = GetKnobValue LastKnob
      
      if knob = 5
        // Send MIDI CC's
        // ...
        SetXYValues x, 8
      elseif knob = 6
        // Send MIDI CC's
        // ...
        SetXYValues x, 25
      endif
    @End
    

    Could this be done without the knobs? I’d be using the sliders on the template for volume. Could I just use the inequality symbols the same way you did?

  • Sure, you don't need the knobs at all if you're using the XY pad. I only wrote out that part of the code because you had said you wanted to control knobs, which I assumed were Mozaic knobs.

  • edited February 2021

    @wim said:
    Sure, you don't need the knobs at all if you're using the XY pad. I only wrote out that part of the code because you had said you wanted to control knobs, which I assumed were Mozaic knobs.

    Ah. No, I meant the balance knobs in AUM itself. Thank you so much for your help.

    Update: Holy crap it worked like a friggin' charm. You rock. Once I'm done these things, I'll share them.

  • @wim @espiegel123

    Thanks to you two, I was able to make my scripts and they worked! You can check them out here: https://patchstorage.com/gauss-8-track/

    The code is probably longer than it needs to be, but it works. There are a few things I want to figure out how to do, but for now, this thing works swimmingly!

    Thank you!

  • This looks great, I’ll give it a go when I can, well done diving in there!

    @slicetwo said:
    @wim @espiegel123

    Thanks to you two, I was able to make my scripts and they worked! You can check them out here: https://patchstorage.com/gauss-8-track/

    The code is probably longer than it needs to be, but it works. There are a few things I want to figure out how to do, but for now, this thing works swimmingly!

    Thank you!

  • edited February 2021

    @Krupa said:
    This looks great, I’ll give it a go when I can, well done diving in there!

    @slicetwo said:
    @wim @espiegel123

    Thanks to you two, I was able to make my scripts and they worked! You can check them out here: https://patchstorage.com/gauss-8-track/

    The code is probably longer than it needs to be, but it works. There are a few things I want to figure out how to do, but for now, this thing works swimmingly!

    Thank you!

    Let me know how it works for you. I'm trying to quell my itch for a multitrack tape machine and this seemed to be the best way to do it!

    Edit: @Krupa I just updated the ZIP as I forgot to map Inertia and needed to add an erase module.

  • @slicetwo said:

    @Krupa said:
    This looks great, I’ll give it a go when I can, well done diving in there!

    @slicetwo said:
    @wim @espiegel123

    Thanks to you two, I was able to make my scripts and they worked! You can check them out here: https://patchstorage.com/gauss-8-track/

    The code is probably longer than it needs to be, but it works. There are a few things I want to figure out how to do, but for now, this thing works swimmingly!

    Thank you!

    Let me know how it works for you. I'm trying to quell my itch for a multitrack tape machine and this seemed to be the best way to do it!

    Edit: @Krupa I just updated the ZIP as I forgot to map Inertia and needed to add an erase module.

    Sweet, it's likely to be tomorrow now as the day's mostly escaped me so far, I'll let you know for sure :)

  • @slicetwo said:
    @wim @espiegel123

    Thanks to you two, I was able to make my scripts and they worked! You can check them out here: https://patchstorage.com/gauss-8-track/

    The code is probably longer than it needs to be, but it works. There are a few things I want to figure out how to do, but for now, this thing works swimmingly!

    Thank you!

    Fastest onboarding ever for someone starting from zero with Mozaic. Nice job!

  • @wim said:

    @slicetwo said:
    @wim @espiegel123

    Thanks to you two, I was able to make my scripts and they worked! You can check them out here: https://patchstorage.com/gauss-8-track/

    The code is probably longer than it needs to be, but it works. There are a few things I want to figure out how to do, but for now, this thing works swimmingly!

    Thank you!

    Fastest onboarding ever for someone starting from zero with Mozaic. Nice job!

    Thanks! I just updated to v1. 4 of the scripts as I was using it and making edits and such. Now to figure out how to do coloring, default values on load, and linking certain ones together!

  • @slicetwo said:
    @wim @espiegel123

    Thanks to you two, I was able to make my scripts and they worked! You can check them out here: https://patchstorage.com/gauss-8-track/

    The code is probably longer than it needs to be, but it works. There are a few things I want to figure out how to do, but for now, this thing works swimmingly!

    Thank you!

    Great work!

  • heshes
    edited February 2021

    @slicetwo said:

    @wim said:

    @slicetwo said:
    @wim @espiegel123

    Thanks to you two, I was able to make my scripts and they worked! You can check them out here: https://patchstorage.com/gauss-8-track/

    The code is probably longer than it needs to be, but it works. There are a few things I want to figure out how to do, but for now, this thing works swimmingly!

    Thank you!

    Fastest onboarding ever for someone starting from zero with Mozaic. Nice job!

    Thanks! I just updated to v1. 4 of the scripts as I was using it and making edits and such. Now to figure out how to do coloring, default values on load, and linking certain ones together!

    Nice job. I'm curious how this is integrated to your looping. I haven't really figured out looping or Gauss very well. Is this intended to be tweaked while playing-in a loop, or quickly tweaked between playing-in one loop and playing-in the next? Or do you play-in some loops with an instrument, and then stop and tweak things on Mozaic for some "live tweaking" loops with no instrument-playing? I assume the latter, but maybe I misunderstand things and my questions don't even make sense?

  • How do you assign the SendPitchBend to a knob to get it to work right?

    When I use it to send the signal to Korg Gadget it just gives me a range of 0 to about 2. In other words the resulting automation line is all the way at the bottom, with a small bump up.

    When I use the X/Y example in the manual it works fine, so apparently for whatever reason it’s just the value when using a knob.

    I’ve tried the * 128 like it has for the X/Y example, and without, and neither works giving what I mentioned above.

  • @Dunamis said:
    How do you assign the SendPitchBend to a knob to get it to work right?

    When I use it to send the signal to Korg Gadget it just gives me a range of 0 to about 2. In other words the resulting automation line is all the way at the bottom, with a small bump up.

    When I use the X/Y example in the manual it works fine, so apparently for whatever reason it’s just the value when using a knob.

    I’ve tried the * 128 like it has for the X/Y example, and without, and neither works giving what I mentioned above.

    So apparently the X/Y pad’s values are -64 to 64, while the range for knobs is 0-127.

    So I guess the question to ask is: How do you change the value range of a knob to -64 to 64?

  • @slicetwo I’ve only had a wee play with my guitar but already works really damn nice 👍

  • wimwim
    edited February 2021

    @Dunamis said:
    How do you assign the SendPitchBend to a knob to get it to work right?

    When I use it to send the signal to Korg Gadget it just gives me a range of 0 to about 2. In other words the resulting automation line is all the way at the bottom, with a small bump up.

    When I use the X/Y example in the manual it works fine, so apparently for whatever reason it’s just the value when using a knob.

    I’ve tried the * 128 like it has for the X/Y example, and without, and neither works giving what I mentioned above.

    So apparently the X/Y pad’s values are -64 to 64, while the range for knobs is 0-127.

    Sorry, but that's incorrect. X and Y go from 0 to 127 just like knobs do.

    So I guess the question to ask is: How do you change the value range of a knob to -64 to 64?

    // Scale knob 0 to -64 through 64 and assign it to myVariable
    myVariable = TranslateScale (GetKnobValue 0), 0, 127, -64, 64
    

    But I don't think that's the solution to your problem. Something else is wrong. Can you post the snippet of code where you're trying to use a knob to send pitch-bend? I see no reason why the code below shouldn't work.

    // Read knob 0 and send pitch bend.
    // Note: mid-way for the knob sends 8192 (64*128), which is no bend. Lower values 
    //       bend down, higher values bend up.
    //       Also, we should round the value to avoid sending decimals.
    // Note the parenthesis, which are required for the right result
    bend = (GetKnobValue 0) * 128
    SendMIDIPitchbend 0, bend
    

    I would also round the result bend = Round ( (GetKnobValue 0) * 128 ). The XY example doesn't do this, but pitch-bend should never send decimal values.

  • @wim said:
    But I don't think that's the solution to your problem. Something else is wrong...

    Thanks! Parenthesis did it.

    value = (GetKnobValue 0) * 128
    SendMIDIPitchBend 1, value

    I had it without, like the XY example in the manual, which doesn’t have the “0” to specify which XY like the knobs do.

    And yes I am a newbie at this. :p

    In case anyone was wondering, most (if not all) Gadgets in Korg Gadget have pitch bend, so this can be used to fine tune Gadgets that don’t already have a fine tune knob (there’s a few that do). Though you can just draw in the automation as well.

  • @hes said:

    @slicetwo said:

    @wim said:

    @slicetwo said:
    @wim @espiegel123

    Thanks to you two, I was able to make my scripts and they worked! You can check them out here: https://patchstorage.com/gauss-8-track/

    The code is probably longer than it needs to be, but it works. There are a few things I want to figure out how to do, but for now, this thing works swimmingly!

    Thank you!

    Fastest onboarding ever for someone starting from zero with Mozaic. Nice job!

    Thanks! I just updated to v1. 4 of the scripts as I was using it and making edits and such. Now to figure out how to do coloring, default values on load, and linking certain ones together!

    Nice job. I'm curious how this is integrated to your looping. I haven't really figured out looping or Gauss very well. Is this intended to be tweaked while playing-in a loop, or quickly tweaked between playing-in one loop and playing-in the next? Or do you play-in some loops with an instrument, and then stop and tweak things on Mozaic for some "live tweaking" loops with no instrument-playing? I assume the latter, but maybe I misunderstand things and my questions don't even make sense?

    That's a good question and I have no real endgame on this! Haha. I just wanted to make something where I could use Gauss' freeform looping and tape FX to make whatever. Some may use it for live stuff, some for sound design. Maybe take one note of a pad and make a slowly evolving pattern with all 8 at different speeds. Who knows!?

    @Krupa Excellent to hear! I'm working on adding a few more modules. This would be so much easier with something like Lemur or MDP2, but Lemur is basically abandoned and MDP2 is to expensive for how ugly it is, haha.

  • @Dunamis said:
    I had it without, like the XY example in the manual, which doesn’t have the “0” to specify which XY like the knobs do.

    Yeh, I had to learn that the hard way too. Basically, every time you're "nesting" a function inside another and that function has spaces or commas, you need to surround the sub-function in parenthesis. 👍🏼

  • @slicetwo said:

    That's a good question and I have no real endgame on this! Haha. I just wanted to make something where I could use Gauss' freeform looping and tape FX to make whatever. Some may use it for live stuff, some for sound design. Maybe take one note of a pad and make a slowly evolving pattern with all 8 at different speeds. Who knows!?

    @Krupa Excellent to hear! I'm working on adding a few more modules. This would be so much easier with something like Lemur or MDP2, but Lemur is basically abandoned and MDP2 is to expensive for how ugly it is, haha.

    Great stuff, though I’m not sure how much more functionality it needs, one thing I did think when I just went back to it now was that when you’re doing something like engaging overdub or record, it’d be great to have the pads indicate what’s going on with colour changes - I know when I was breaking my mind making a Dixie sequencer last year with it, colouring stuff really helped a lot as I could see what was happening visually.

  • @Krupa said:

    @slicetwo said:

    That's a good question and I have no real endgame on this! Haha. I just wanted to make something where I could use Gauss' freeform looping and tape FX to make whatever. Some may use it for live stuff, some for sound design. Maybe take one note of a pad and make a slowly evolving pattern with all 8 at different speeds. Who knows!?

    @Krupa Excellent to hear! I'm working on adding a few more modules. This would be so much easier with something like Lemur or MDP2, but Lemur is basically abandoned and MDP2 is to expensive for how ugly it is, haha.

    Great stuff, though I’m not sure how much more functionality it needs, one thing I did think when I just went back to it now was that when you’re doing something like engaging overdub or record, it’d be great to have the pads indicate what’s going on with colour changes - I know when I was breaking my mind making a Dixie sequencer last year with it, colouring stuff really helped a lot as I could see what was happening visually.

    I agree. I want to color a lot of stuff, buuuuuuuut I don't know how to do it. Haha. If you wanted to add color to that module and share the code, I could apply it to all the others! 😉

  • edited February 2021

    @slicetwo said:

    @Krupa said:

    @slicetwo said:

    That's a good question and I have no real endgame on this! Haha. I just wanted to make something where I could use Gauss' freeform looping and tape FX to make whatever. Some may use it for live stuff, some for sound design. Maybe take one note of a pad and make a slowly evolving pattern with all 8 at different speeds. Who knows!?

    @Krupa Excellent to hear! I'm working on adding a few more modules. This would be so much easier with something like Lemur or MDP2, but Lemur is basically abandoned and MDP2 is to expensive for how ugly it is, haha.

    Great stuff, though I’m not sure how much more functionality it needs, one thing I did think when I just went back to it now was that when you’re doing something like engaging overdub or record, it’d be great to have the pads indicate what’s going on with colour changes - I know when I was breaking my mind making a Dixie sequencer last year with it, colouring stuff really helped a lot as I could see what was happening visually.

    I agree. I want to color a lot of stuff, buuuuuuuut I don't know how to do it. Haha. If you wanted to add color to that module and share the code, I could apply it to all the others! 😉

    I've just looked at my script and I'm using the ColorPad function - [ColorPad x, c] where x is the pad you want to change and c is the colour (there's a list in the manual from memory) so that bit's quite easy. It's keeping track of what's what that always gets me, but generally if you do the colouring at the same time as you do the change, it shouldn't be too bad, and (sensibly) you've split functionality between scripts so you don't have to redo it as much as my sequencer had to (it had several pages, and keeping track of stuff was what broke my mind)

    Looking at yours, for instance the RecDub script, I'd say put it in the bit where you're doing the [if LastPad / sendMIDICC] bits... I'm not sure how you're checking the current state of those things though so I've managed to add a colour change but not to toggle them :)

  • @Krupa said:

    @slicetwo said:

    @Krupa said:

    @slicetwo said:

    That's a good question and I have no real endgame on this! Haha. I just wanted to make something where I could use Gauss' freeform looping and tape FX to make whatever. Some may use it for live stuff, some for sound design. Maybe take one note of a pad and make a slowly evolving pattern with all 8 at different speeds. Who knows!?

    @Krupa Excellent to hear! I'm working on adding a few more modules. This would be so much easier with something like Lemur or MDP2, but Lemur is basically abandoned and MDP2 is to expensive for how ugly it is, haha.

    Great stuff, though I’m not sure how much more functionality it needs, one thing I did think when I just went back to it now was that when you’re doing something like engaging overdub or record, it’d be great to have the pads indicate what’s going on with colour changes - I know when I was breaking my mind making a Dixie sequencer last year with it, colouring stuff really helped a lot as I could see what was happening visually.

    I agree. I want to color a lot of stuff, buuuuuuuut I don't know how to do it. Haha. If you wanted to add color to that module and share the code, I could apply it to all the others! 😉

    I've just looked at my script and I'm using the ColorPad function - [ColorPad x, c] where x is the pad you want to change and c is the colour (there's a list in the manual from memory) so that bit's quite easy. It's keeping track of what's what that always gets me, but generally if you do the colouring at the same time as you do the change, it shouldn't be too bad, and (sensibly) you've split functionality between scripts so you don't have to redo it as much as my sequencer had to (it had several pages, and keeping track of stuff was what broke my mind)

    Looking at yours, for instance the RecDub script, I'd say put it in the bit where you're doing the [if LastPad / sendMIDICC] bits... I'm not sure how you're checking the current state of those things though so I've managed to add a colour change but not to toggle them :)

    So I did this and it worked, but now I can't figure how to get it to go back to white when I toggle it off. Guess I'll have to see how that works. Thanks!

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