Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
Shame, so it doesn’t work as a looper that syncs to host BPM currently?
Yeah, get the turning off host sync thing, but it's not really very useful in most circumstances, that, is it? What I'd like to happen - as I'm sure we all would - is to be able to record a clip and then have it loop over a given set of bars. Should be possible, as far as I can tell, though I'm no expert.
It doesn't. It doesn't loop at all, I don't think.
Parts can’t be moved on iPhone 7 Plus iOS 12.3.1. Need to be fixed.
I can’t resize nor split them too, is it possible on iPad?
Yes, it can loop. Just not when connected to host sync. You can set the tempo manually to match the host, and press play in the app and it'll play back the looped area.
Looping is done by setting a region in the timeline ... which I find to be pretty difficult and frustrating to do, but works.
How's the time stretch? Anyone tried it?
@Janosax On a iPad yes you can to the above just tried split and move it’s a bit fiddly at times can’t see a resize option only timestretch under the plus + button.
Ah, I see. Thanks for the info. Still a faff, mind. I'll wait til an update to sort it properly, I think.
I've emailed Paul, the developer, with this request and an encouragement to check out the two threads.
How does this compare to EG Pulse?
Same as my iPad compares to my coffee pot.
Its just a recorder. You still need something before to record but with said apps you might want to recorded, you can add notes, remove notes and everything else an instrument provides. You can only sort of arrange a recording. Think people are wondering how it works along with drum machines, synths and samplers.
How will this work in AUV3 mode as an arrangment across auv3 but also arranged to fit xequence. Not sure why people are concerned about host sync or not.
With xeqeunce also which I guess is like a typical DAW structure. I was expecting timeline to go on for ages but I think it goes to 32 or 33 bars. Thought it would be easier for me to just record on an infinate line but there has to be a reason DAWs work sort of a loop. Maybe its better?
Hmmm. They both do timestretch. Is that what you meant? Pretty different otherwise.
There used to be a 64 bar limit. That was removed in Xequence 2 v2.0.4 three months ago. Before then there was a workaround if you placed an empty pattern further out in the timeline.
Cheers Wim. Havent even used a grid, so loops and mutes is a wierd concept when I sent midi to xequence. Thought it would be infinate timeline ( I even bought a kitchen countdown timer ) What about bar limit on multitrack recorder?
If AUM could just pass through the MIDI SPP (Song Position Pointer) received from Xequence 2 to the hosted app then Multitrack would be able to follow Xequence 2 timeline.
@j_liljedahl would it be possible to implement this feature in AUM? Or is there any major restriction for this?
Not buying app until fixed. ( not sure what everyone is complaining about )
Wouldn't a better solution be for AUM itself to follow the SPP?
Sorry for my poor English @wim , that’s what I’m trying to express. If AUM could follow SPP then it would be able to pass this through to the hosted apps.
👍🏼 That would be fantastically helpful! I hope @j_liljedahl will consider it.
To me it seems mostly interesting with AUM as AUM allows to move MTR transport cursor on the timeline via AUM transport slider. But it’s not very ergonomic to use.
Audiobus hasn’t got any time control, so if you stop it MTR goes to zero, not usable to really do something with more than 4 bars. MTR is a bit rudimentary IMO but a very good step in the right direction for AU’s/dawless audio recording and sequencing. Hope it will be improved however. For building stems, it seems to me that Blocswave and Grouptheloop are still better suited to do the job, from my workflow perspective at least. Also, audio recordings could benefit from micro fade in/out to avoid audio clicks, and definitely parts moving need to be fixed on iPhone version.
Edit: also, files are in 16 bits when GTL uses 32 bits. Export BTW don’t work on iPhone, no button to save file in location. Have to use copy to clipboard then paste in AudioShare. When GTL can export all stems in one pass.
Did you mention the quirky drag handles on the corners of the track boxes?
I'm finding a simple task like cropping the track length, takes me multiple, multiple.... and sometimes multiple tries before the crop capability will let me actually drag the crop handle (instead of deselecting the track).... and it's driving me crazy....
I can't properly assess this app until the drag handles work properly (for me anyway).
I'm seeing much promise for this new App..... Once all the functions work as expected.
2017 Gen 5 iPad iOS 12.4.1
+1 regarding track handles.
That, and also trying to adjust the loop length in the timeline bar.... Ahhhhhhhhhhh.
I'm going to like this App once all the quirks are fixed.
I really like how easy it is to save an audio clip from the audio pool to the files app.
This App has the prospect of being massively usefully recording utility.... Once all is operational and good.
I didn’t mention it because I hadn’t noticed any issue. I did mention I find it difficult to set the loop region on the iPad though.
I'll load the App on my 6th Gen iPad running iPadOs, and see if if it makes a difference.
For organization’s sake, I hope we can get some control over names in the Pool. Anything you import also gets named with the next available S00000x name too. I’m liking what I can do so far, but it does appear the app needs some maturing.
The drag handle issue occurs on my 6th Gen iPad also... but not as severe as on my 5th Gen iPad.
Basically to reproduce... Create new track... Zoom in... Tap on track to select... The Crop drag handles work most dependably the first time I adjust the length of the track.
But if I deselect the track... Long press and move it... And generally try to make more than just one crop adjustment....
The crop handles start to deselect the track every time I try to adjust them.
It's like the App is getting confused by trying to do to multiple adjustments in succession on the same track.
The best clue I can provide is when I use my Apple Pencil to crop a track on my 6th Gen iPad.....
I start with newly made track... Make some crop adjustments using the Apple Pencil by placing the stylus precisely in the center of the little white square drag handle.... But after a few track selects and reselects, placing the stylus precisely in the center of the little white square drag handle then deselects the track... But on the right side drag handle only.
I experimented by placing the pencil stylus in different places, and discovered that the crop activating area shifted to the left side of the little white box.
I then used my finger to the left side of the drag box and it worked from that position.
I noticed that triple tapping to select a track can sometimes reset the drag boxes.
My Gen 5 iPad has this issue worse than my 6th Gen.
On the Gen 5 it seems like the crop activating area shrinks to the size of a single pixel on both the left and the right drag handles. Apple pencil is not compatible with Gen 5 iPad so I cannot test using that.
Suggest others try on their iPads to investigate extent of affected devices.
REGARDING DRAGGING LOOP RANGE....
Loop Drag function works at first with "snap" set to "BEAT"....
But, after adjusting Snap grid to smaller range, Loop Drag becomes unstable.
Reseting to "BEAT" does not reset Loop Drag to "Beat", it remains unstable.
EDIT: I was mistaken. Resetting to BEAT does restore Loop Drag function.
It was when I set the Snap to 1/4 that it remained unstable.
i found way how to start drag almost always
in 90% of cases after a half of second with high pressure it starts drag