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How is Iphone 11 for Music Apps?

I am hemming and hawing, I need to add a second Idevice to my live set up (one ipad hasnt screwed me that bad live yet, but I wanna feel extra cozy n confident) and I am looking at the ipad mini 5 vs the iphone 11.

Does anybody have an iphone 11 yet using it with NS2, Koala, Quantiloop, GTL , AB or AUM?

Comments

  • My iPhone 8 works great, so....

    We'll, except for all the non-universal apps.

  • It's gotta be great. My old 6s is even decent enough running AUM with a few synths and fx. I haven't tried NS2 yet but I'd bet it runs super smoothly. (Even NS1 ran great on my old iPhone 4) So the 11 is gonna be that much better.

  • I have both a Mini 5 and an iPhone 11. Between the two, unless your current iPhone's battery is dying, I would go for the Mini 5. (I only got the 11 since my SE's battery was dying.) The Mini is really powerful, and I've been able to make some really great tracks on it. I can also use my Fabfilter plugins on it just fine. It also has the headphone jack. :) The screen is larger than an iPhone 11's as well which I would think is better suited to live performance. Also, if you like to draw on the side as a hobby, the Apple Pencil 1st gen works on its screen.

    However, the iPhone 11 is amazing in its own right. In many ways, I prefer producing music on there in NS2 now that NS2 is universal. (Not live performance but producing.) It's more portable as it can fit in my pocket, lol. However, it doesn't have the headphone jack which means either using Bluetooth headphones (which I do already since I grew tired of my headphone wire catching on everything) or using one of those lighting headphone adapters (which can be easily lost).

    This is just my opinion of course. :)

  • edited November 2019

    @jwmmakerofmusic said:
    I have both a Mini 5 and an iPhone 11. Between the two, unless your current iPhone's battery is dying, I would go for the Mini 5. (I only got the 11 since my SE's battery was dying.) The Mini is really powerful, and I've been able to make some really great tracks on it. I can also use my Fabfilter plugins on it just fine. It also has the headphone jack. :) The screen is larger than an iPhone 11's as well which I would think is better suited to live performance. Also, if you like to draw on the side as a hobby, the Apple Pencil 1st gen works on its screen.

    However, the iPhone 11 is amazing in its own right. In many ways, I prefer producing music on there in NS2 now that NS2 is universal. (Not live performance but producing.) It's more portable as it can fit in my pocket, lol. However, it doesn't have the headphone jack which means either using Bluetooth headphones (which I do already since I grew tired of my headphone wire catching on everything) or using one of those lighting headphone adapters (which can be easily lost).

    This is just my opinion of course. :)

    for sure im gonna want both eventually! our SE is getting a hair long in the tooth but i dont even use it for music much at all. I am thinking the bigger screen of the 11 might entice me to play with it more. Sure does suck that the 11 doesnt have der jack tho

  • The 11 is great and I use it a lot since my iPads are old af but I run out of cpu quick. I can push the crap out of the 11 but I’d get a new iPad in a heartbeat if I could right now. I miss the larger screen and the iPad only apps.

  • Always go for iPad over iPhone given the choice. Or you’ll be one of those “y no universal??!” complainers in every new product announcement.... :D

  • @brambos said:
    Always go for iPad over iPhone given the choice. Or you’ll be one of those “y no universal??!” complainers in every new product announcement.... :D

    In this situation I only need it to run apps that are already universal , but you have a good point!

  • Apple removed 3D Touch and replaced it with Haptic Touch. I think that made onscreen keyboard use worse.
    I don't have iPhone 11, but, for example, Alchemy in GarageBand on my old iPhone 7+ has a lot more nuances and variations compared to iPad. The same with Noise app - it's not velocity sensitive on iPad, but works great with 3d touch.

    It doesn't matter if you will use external midi keyboard.

  • I have an iPhone 11 and it’s great. It was worth it for just the camera for me.

    It works great with music apps. NS2 is very slick indeed.

    As for 3 D touch, I had it on my iPhone 7 and in most respects I don’t miss it at all. The UI is much more consolidated now that a long press has become more of a feature.

    3D Touch was too fiddly. It would often get invoked by mistake and there were too many places in the UI where it became confusing whether you were supposed to 3D Touch or long press. Or neither. The only real place I wish I still had it is when you 3D Touch anywhere on the keyboard to get the trackpad feature for text editing. But long pressing the keyboard isn’t too much worse. 3D touching to go from moving the cursor to selecting was never accurate enough though and was more annoying than useful.

    3D Touch was nowhere near precise enough to be of any benefit to me in music apps.

    I’m glad it’s gone really. Which has surprised me.

    Anyway the iPhone 11 is great. BAttery life is a huge upgrade from my old 7 and it’s very fast. No complaints from me.

    As for iPad versus iPhone I would say that it depends on your circumstances as to which to get. If you have time and usually make music in a home studio go for iPad. If you have to kind of snatch time whenever you can due to family, work etc you can’t beat actually having your device with you all the time.

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