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iPhone for Music Production
Hi,
I recently got a hold of an old iPhone 6 Plus and I was wondering if it is worth the effort to set it up as my main phone, so that I could play around with music apps on the go.
Does anyone still use this model (or any iPhone model) for music production? Do the recent music apps still support iPhone resolution or is the iPad the only option for music on the go?
Appreciate all responses
Comments
Yeah you should be able to use almost all universal iOS music apps with this device. It should run pretty good too. Certain apps are iPad only but the universal ones will work fine for you. You might hit a Cpu limit with a lot of apps running at once, but for the most part you should be good
Edit. Nanostudio 2 is now universal and will run very good on this device
The 6 Plus is a rather capable device, even if it's stuck at iOS12 and 1 GB of RAM.
Korg Gadget, Nanostudio 2, Groove Rider, Xequence 2, Audiobus, apeMatrix, AUM, many AUv3...
The screen is large enough to be quite usable with many apps.
Why ruin a perfectly good music making device by forcing it to become a phone as well?
(Less than half kidding here.)
I’d just set up WiFi and turn off cellular altogether.
I’m typing this on a 6s that has iOS 13.3 and have no real problems using any current iPhone app. Audiobus, MTDaw, Gadget, n-Track Pro, AUM, Audio Evolution, ToneBoosters, whatever is compatible. Things work fairly well. I can even connect it to Focusrite iTrack dock (I prop it up with a book underneath). I miss all the iPad apps. But it’s pretty cool to be able record in my studio and stick it in my pocket to listen to with headphones that actually plug in.
I think the 6s or 6s+ is the perfect iPhone for music production.
The size is large enough to navigate most apps, but it is still small enough to fit in your pocket comfortably. Anything larger is quickly on its way to mini-iPad size.
So many quality apps are universal and work perfectly on the 6s.
I do miss some of the ipad only apps, though.
Some Dropbox workarounds and sharing can allow you to use projects made on the 6s and incorporate the iPad only apps if you don’t mind a bit of file back and forth.
This.
Couldn’t agree with you more.
I still have my 6!plus .. it’s a good start to iOS music .. but cannot handle CPU intensive stuff
I've got an iPhone SE.
Same cpu etc as the iPhone 6s.
I've got it working alongside my iPad rig.
I recently got a new audio interface so my iPhone is now
a multi-timbral sound source and secondary looper.
Zoom U-44 for the iPad.
Behringer xenyx 802usb and generic midi interface for the iPhone
It's running quite a few synth apps,
Amplitube for Bass and either Quantiloop or L7 for audio.
I’ve used Drambo on 6s plus and have to say it works pretty well. In general I’m more of an iPad guy but not bad for messing around. It has 2gb ram as opposed to 1gb in 6 plus but I’m sure you will still be ok.
with Nanostudio 2 you can easily run 20 Obsidian instances (of course it depends on patch complexity and polyphony) and still have pretty much enough room for lot of EQs, compressors, delays, reverbs on tracks - build in stuff is pretty efficient, just try it ;-)
I have one of these just for music making. It serves either as a standalone (NS2, Gadget, LayR, sampling, AUM/AB3 etc) when out and about, or it serves as an additional midi/AB Remote controller (it lies on top of my midi keyboard) when I'm at home and mainly working on my iPad.
It is great to get the AB Remote and an X/Y pad (via LK) on my midi keyboard.