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Comments
Regarding taps on menus: To get a double tap to be recognized (this was a feature request from you guys!), the operating system waits after the single tap occurs. That's why the single taps are a little delayed.
Is everyone who has no issues on 6s on iOS 13?
Should I go to Apple Store?
I'm having the same issue on my iPhone 6S. On iOS 13.3.
It's not a problem I've experienced with any other apps. So I'd imagine it must be fixable.
I'm not necessarily planning to use it on the iPhone (although it looks well designed and perfectly useable. From what I can see), It just might be worth noting that at least two people are having this viewing issue on the 6S.
When I use the on screen keyboard there is a delay of almost one second until the keyboard starts making noise/sound when you use the single keys right at the bottom of the screen... anyone?
When you tap them in the middle of the screen they are reacting instantly.
What iPhone model are you using and what OS version? Thx!
Oh sorry, man... beginners mistake. Latest os and iPhone 8
That’s due to the edge protection to avoid swiping up Control Center...you may have to change this.
Oh i can change this? Where
The developer needs to make a call in the code that turns off edge protection. Many devs don't know about it.
so far it’s running perfectly on 8plus. so nice to finally be getting full featured plugins on iphone. good times
Thanks for this tip! I'll do it in the next build.
Awesome!
Just joined beta testing, great sounding synth!!!
AU however is crashing just after loading in Audiobus and AUM (AppStore versions). This is on 7 Plus and iOS 12.3.1.
Sounds quite nice, lots of presets...
@kv331audio_bulent you guys did an fantastic job in plating an oak into a little teacup! Wow. This is really something! The plug is made for a big screen but you managed to port it to the smallest screen known to man: the iPhone 8 display.
Congrats!!!‘
Number 1 iOS synth imo.
@kv331audio_bulent
one thing - the popup menud, especially those for changing oscillators are a bit unresponsive.. sometimes i need to tap 4-5x until it changes value... (iPhone 6S)
This is it on an XR..
Edit.. Wish I could buy soundbanks direct from the app.. it’s hell on desktop..
@kv331audio_bulent As for chopped screen -
I was looking at a wrong Zoom (accessibility) setting. The actual Zoom is in Display and Brightness which was set to Zoomed sometime on my old phone that got restored onto this 6s. After changing it to Standard zoom factor, it now displays correctly without any cropping.
However, there is a genuine cropping issue on iPhones for some users who restored from older phones through iCloud to 6s (but mine seemed to have been resolved on iOS 9 before I replaced it with 6s). Just in case...
(Dev issue - this is for you @kv331audio_bulent as other apps don’t have this issue due to Zoom)
https://stackoverflow.com/questions/35616813/iphone-6s-plus-size-screen-getting-cut-off-on-iphone-6-plus
http://ios9news.net/fix-ios-9-apps-zoomed-in-on-iphone-6s/
https://9to5mac.com/2015/10/02/iphone-6-wallet-bug/
https://discussions.apple.com/thread/7241219
https://www.google.com/search?q=iphone+6s+screen+chopped
https://www.google.com/search?q=iphone+6s+screen+cut+off
IAP store is in the Browser section in the app. Tap the In-App Shop button on the top...
Really, Thanks..
Until it is resolved, you can use the scrolling button bar above the keyboard - swipe until you see buttons for various pages. You can also swipe the synth sections (above the button bar) left and right directly.
@kv331audio_bulent I see that the Keyboard Expand feature is missing on iPhone app. It would be cool to expand the keyboard and have a second keyboard on the top replacing the synth sections. It is highly used feature on iPad app and also will be frequently used on iPhones because the keyboard on phone app has just 14 usable/wide keys and we definitely need more range of keys with a second keyboard!
@kv331audio_bulent Also, when we drag a mod button, the drag icon is barely visible due to the bright theme. Please make the drag icon a bit darker
Same, especially with tapping menus. CPU usage also seems really high on some patches, higher than I experience on my iPad which is also an A10.
@kv331audio_bulent Setting keyboard Y Axis to Aftertouch in settings for vibrato (thank you for this!).
While swiping up a key above the keyboard for vibrato (into synth areas holding the finger down) is producing adjacent key notes if we do not swipe up in straight line. We rarely need to press the adjacent notes from within vibrato. Once the swiping action starts, the swipe should be locked to the current key only - even if we do not go up straight so it produces vibrato for the key continuously.
After swiping up a key and finishing vibrato, many other keys are producing wrong notes (especially after the swipe goes into adjacent notes during vibrato)
Taps on keys and drop down items are hard and slow to recognize
@kv331audio_bulent said:
>
Oops. Should have mentioned that earlier: iphone 6S on iOS 13.
Will try to fix this.
That's because of the double tab gesture. I will disable it, and move "set to default" to the popup control menu.
Also, for changing control values (knobs/sliders), I added a duration/long press threshold: 100 miliseconds. press the control first and then start changing its value.
@kv331audio_bulent i just started testing the universal version. The IAP store also shows Lots of items that only work with Synthmaster Player for iOS (not Synthmaster One). People will probably end purchasing incompatible IAP without realizing it.
No they won't. The buy button redirects them to the correct product page (SynthMaster Player AppStore page OR desktop expansions page)
Also, at the end of the description we write clearly which app the expansion works with: SynthMaster One iOS, SynthMaster Player, SynthMaster, SynthMaster Player iOS, etc.