Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

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Comments

  • I wonder what happened to @Simon who was helping promote these apps?

  • edited January 2020

    @Zetagy said:

    Ok look, I don’t know whats going on here with folks basically making fun of this developer. I haven’t bought this app (yet), but the ones I do have are great, I actually prefer and use them in my workflow.

    If a computer programmer comes off as nuts in spoken or written language, I would take it as a good sign that there is focus and dedication in his work. Every great idea we use in life likely originated from some extreme, cantankerous individual.

    Jens Guell, I think you make great apps and I want you to keep fighting the good fight. Your stereo filters are particularly good.
    I’m writing this to balance this post and come out as a fan of this guy.

    as far as I'm concerned, I have no intention of making fun of anyone, I just didn't understand what it is actually about.
    I have purchased all its apps, and I think this is the best incentive to always produce better ones.

  • ALBALB
    edited January 2020

    Just to reiterate- I like Jens’ apps, perceived personality aside. I actually went ahead and got this, as I am very curious. Can anyone tell me how to initiate the other sounds beyond track 1? I can always instantiate the first track/module and change the sound accordingly, but I cannot get anything out of tracks/modules 2-16. I can get around this by adding another instance of the app in AUM, but this does not seem optimal to me.

    Sounds are nice by the way, regardless of the hokey demo.

  • Too bad every new app doesn't get it's own @Dendy to help take on the flood of
    questions. So, far I've been excited to get new Jens Guell apps but I do have a $10 rule
    to help limit my overall spend. Anything over $10 needs to go on my "Black friday list"
    or any sale event. That's when I got NS2, Cubasis 2, Ravenscroft 275, and others. I'm not implying these apps are not worth their list price.

    My one exception has been the @LuisMartinez apps. I just wait until I have budget left at the end of the month.

    There's a huge relationship between money and collecting apps for me. I have more software than I can ever use and the right apps to do almost anything.

  • I bought it to support the developer

    It is like a Roland Sound Canvas Audio Unit.

    Here are some examples of how it can be used in AUM.

    Example 1:

    Send midi from Rozeta Bassline and Octachron to Midi Sweet Module on channel 2 and 10

    Load Midi Sweet Module in AUM and set Midi Sources to AUM Destination.

    When this is done, AUM Destination channel 1 will be sent to Midi Sweet Module channel 1, AUM Destination channel 2 to Midi Sweet Module channel 2 and so on...

    Load Rozeta Bassline and set it's output channel to 2

    Set Rozeta Bassline as Midi Source on Midi Sweet

    In Midi Sweet on channel 2 select a bass

    Load Octachron in AUM and load Midi Route, set Octachron as Midi Source in Midi Route and In Midi Route set AUM as destination and select channel 10

    In Midi Sweet on channel 10 select a drum

    That's it.

    Example 2:

    Load a midi file with program changes in Xequence 2 and send the midi to Midi Sweet Module in AUM

    Load Midi Sweet Module in AUM and set Midi Sources to AUM Destination.

    In Xequence 2 load a midi file and in the load dialog, select AUM as Midi destination for created instruments

    That's it, when you play the file in Xequence 2, the program changes will be sent to Midi Sweet Module and it will play the correct instruments.

  • @brambos said:

    @audiblevideo said:
    It is considered an experimental Audio Unit, because it uses dynamic voice- (and thus memory) allocation to prove some rumours and claims wrong, generalised claims about so- called “forbidden” memory allocation on realtime DSP systems.

    Conclusion: Without dynamic memory allocation, many powerful concepts of music creation would just not be possible inside of Audio Units. Such claims are ridiculous and just wrong.

    Oh gawd... he's still going on about this? What's wrong with this guy? (At least his claims about memory allocation inside realtime threads are :D )

    @brambos said:

    @audiblevideo said:
    It is considered an experimental Audio Unit, because it uses dynamic voice- (and thus memory) allocation to prove some rumours and claims wrong, generalised claims about so- called “forbidden” memory allocation on realtime DSP systems.

    Conclusion: Without dynamic memory allocation, many powerful concepts of music creation would just not be possible inside of Audio Units. Such claims are ridiculous and just wrong.

    Oh gawd... he's still going on about this? What's wrong with this guy? (At least his claims about memory allocation inside realtime threads are :D )

    I would go with he has .....................ready................memory issues.

    -----------rimshot.

  • I WILL BUY THIS APP BECAUSE THIS DEVELOPERS APPS ARE AWESOME.

  • I just saw they have removed their free apps from the app store and then this post on their website:

    Reminiscence

    02/02/2020 - After a half year of providing audio units - there was not so much time for reminiscence yet - we have shipped 25.000 free pieces but sold very very few. There is even a really strange (but raising) trend noticeable lately: more and more refunds are asked by people, refunds for lowest budget software, that costs a few bucks but possibly took years of development hours in sum and did not even compesate a small percentage of the real costs yet.

    All creativity suffocates underneath.

    Nobody actually can make a living with that. And nobody can see a future with that. In fact, not even latest devices for development can be sold with that, despite the fact that developers must pay a rent and eat something too. Future becomes nebulous this way. And deepest existencial fears arise.

    People expect perfect working software, livetime support and continuous updates, otherwise they will become quite aggressive, because once, they bought something for 5 dollars from you ( even if you get only a percentage of that out into your pockets finally ). If we look at the hit lists, we see allot of crap. Crap that is not really working and crap that was not updated since years, suffering in functionality this way. But it strangely sells, like crazy...

    It's now time to think about all that.

    We did remove all free products from our distribution, because it's obviously a total waste of energy and resources. They won't come back. 50.000 free pieces p.a. do bring absolutely nothing in a messurable result. People are not willing to compensate this generousity and this entire effort. They also won't stay true therefore. They just grab what they can get for free and went to the next dor. Support cannot be expected from people. But merely the developers have to deliver support, for livetime and for free. This is strange and a subject of a potential collapse.

    ( If people want feature rich software, they shall think about fund raising as an alternative. If the budget is reached, the prioject can start, otherwise it gets disbanded - without a risk for anyone. If they are not willing to pay in advance, they most likely will not pay ever. )

    Source: https://midi.digitster.com/

  • edited February 2020

    @White

    A pity.

    I was supporting this dev and not because of the freebies,
    simply because he came out with quite a few very useful tools.

    To totally insult the community in it's entirety that
    has supported his peculiarities so far is not very cool.

    There are some fair points raised in this ,'declaration',
    for want of a better word but overall it's not cool.

    Midi was in it's infancy during the 80's and nineties.
    We've moved on considerably since then.

    Even midi itself has a version 2 now.

    The GM standard was the standard back
    then but it isn't the standard now.

    I had two of the original Roland sound canvas modules and
    the sounds were always limiting and they were of poor quality
    because they were made as affordable as the technology permitted
    at the time.
    Sample/ synthesis any one?

    We can choose the sounds we need and at better quality now.

    Raise the standard, not lower it is my suggestion.

  • I’ve just read some of his posts on https://midi.digitster.com/

    Oh. Dear. I genuinely hope he is well.

  • edited February 2020

    @klownshed said:
    I’ve just read some of his posts on https://midi.digitster.com/

    Oh. Dear. I genuinely hope he is well.

    Yep, so do I actually but considering what’s been going on with the World
    today we’re going to be seeing a lot
    more it.

    Patience is going to be the key.

    His anger and frustration blinds him.
    I know, I’ve been that angry before
    when I was much, much younger.

    When he stops being angry
    and reaches out then he’ll be cool.

    In the interim we also have to reach out to him and encourage him.

    We are a community and
    we’re in this together.

  • There's a tier of IOS developers that do not compete on price:

    @LuisMartinez LUMbeats drummers and bassist
    PPG Synths
    DDMF
    FabFilter
    and now
    Digister

    Apps can compete on price like ToneBoosters underpricing FF
    Apps can compete on feature qualities like those above and Hammond B-3X
    Apps can compete on innovation like Spacecraft Granular

    Sometimes the price is just NOT relevant if you need those features and product qualities.
    It's a tricky market strategy but usually the best for a developer that wants to try the high price road to capture more profit per sale. I wish them the best of luck mining this strategy that will only bring in more low volume/high value products. RC275 piano or Colossus pianos for example are values beyond anything else in the niche. That free Salamander Piano is an "open source" anomaly made possible by the person that created the original samples and wanted to drop support and stop competing with the very high end desktop market. Then it got shoved into an SF2 for factor and "compete on budget" apps like BS-16i could import it and you have a great piano for $8. Nice. But BS-16i can't compete with the attention to details that UVI and Crudebytes bring to the table for sample-management (I try not to use the overloaded "sampler" word).

    I've read a lot of smack about these high price developers that are convince there would be more sales at 25%-50% and that's obvious. But there will be more refunds and more requests for attention to features that need to be added and [read the Jens Guell essay dispassionately and with a touch of empathy].

  • @McD said:
    There's a tier of IOS developers that do not compete on price:

    @LuisMartinez LUMbeats drummers and bassist
    PPG Synths
    DDMF
    FabFilter
    and now
    Digister

    Apps can compete on price like ToneBoosters underpricing FF
    Apps can compete on feature qualities like those above and Hammond B-3X
    Apps can compete on innovation like Spacecraft Granular

    Sometimes the price is just NOT relevant if you need those features and product qualities.
    It's a tricky market strategy but usually the best for a developer that wants to try the high price road to capture more profit per sale. I wish them the best of luck mining this strategy that will only bring in more low volume/high value products. RC275 piano or Colossus pianos for example are values beyond anything else in the niche. That free Salamander Piano is an "open source" anomaly made possible by the person that created the original samples and wanted to drop support and stop competing with the very high end desktop market. Then it got shoved into an SF2 for factor and "compete on budget" apps like BS-16i could import it and you have a great piano for $8. Nice. But BS-16i can't compete with the attention to details that UVI and Crudebytes bring to the table for sample-management (I try not to use the overloaded "sampler" word).

    I've read a lot of smack about these high price developers that are convince there would be more sales at 25%-50% and that's obvious. But there will be more refunds and more requests for attention to features that need to be added and [read the Jens Guell essay dispassionately and with a touch of empathy].

    High price equals low sell, especially in this market full of alternatives.

    But it is a choice I respect.

    In my opinion if You are an indie dev you have to make the big numbers to make a living out of it.

    He started free, he high the price and now he made the price stellar.

    24.99 euros for this app is too much pretentious for what the app is.

    I understand his frustration but when he get old he will learn how to live with these feeling and get over.

  • One thing that we have to consider is the country where the dev is living in. Living in Germany is probably 7 to 10 times more expensive than living in Vietnam (for example) but both devs are “fighting” on the same market. For a similar product, it is much more complex for the German dev to find the right price, that will secure him a sufficient revenue, without being too expensive. These are simply global market rules. The marketing strategy has to be clear and I think Jens has been a bit too optimistic during its elaboration. And it is wrong to think that people will buy later because an app was free one day (it never works like this).

  • edited February 2020

    I have mixed feelings for this man.
    On the one hand, it irritates me with his arrogant rudeness, on the other, he is nice to me because he is a decidedly sanguine type who does not say the things behind, and has the typical unconsciousness of youth (even if it is only a conjecture my regard to his age).

    Other than that, I bought all his paid apps (all but this one, way too costly) and I never asked for refunds, so I am not concerned with his invective.
    But asking € 9.99 for an app like JAF One, which is in all respects only a demo, and which in fact was free at the beginning, I don't think will increase the peak of sales of his apps.

    Even continually changing prices doesn't help sales, in my humble opinion, at least personally I don't like this strategy.
    In short, Jens, as always happens, is wrong and has reasons, but perhaps he should stop giving responsibility to the other "ugly and bad", and improve some aspects of his character that certainly do not make him nice to everyone. His excellent apps deserve it.

  • edited February 2020

    Pricing on iOS is an interesting discussion but I do not think it is the real issue here.

    This developer appears to respond aggressively [edit: the word ‘aggressively’ is too harsh - let’s say ‘negatively’] to feedback. Both from users (non-intuitive UI features, crackling audio, etc) and from very established and respected developers (re what looks to be incorrect coding assumptions and decisions).

  • @gusgranite said:
    Pricing on iOS is an interesting discussion but I do not think it is the real issue here.

    This developer appears to respond aggressively [edit: the word ‘aggressively’ is too harsh - let’s say ‘negatively’] to feedback. Both from users (non-intuitive UI features, crackling audio, etc) and from very established and respected developers (re what looks to be incorrect coding assumptions and decisions).

    This is why I wrote about "arrogant rudeness" (I hope it is not too harsh, English is not my native language). Price is definitely a secondary matter.

  • I mean, he ain’t wrong. Problem is this market is a niche within a niche and no one owes anyone else a living. I have all his paid apps except for this one (no need at any price) and the chorus (nice to have but not for £22).

  • @Philandering_Bastard said:
    I mean, he ain’t wrong. Problem is this market is a niche within a niche and no one owes anyone else a living. I have all his paid apps except for this one (no need at any price) and the chorus (nice to have but not for £22).

    True, it is a niche within a niche.
    I didn't take it seriously at all until a couple of years ago.
    These apps are going to be around for as long as the iOS platform exists.
    After rereading his statement, my apologies I've had a rather errmmm
    difficult weekend myself, I noticed he mentioned that 25,000 units had
    been downloaded and only a couple of people have left reviews.
    It's not really very encouraging.

    I think his pricing isn't about exclusion or even a strategy,
    he's simply annoyed about the feedback.

    Sometimes a thank you is all that's needed.

    The pricing on the iOS platform is a separate issue I do believe.

  • @Gravitas said:

    @Philandering_Bastard said:
    I mean, he ain’t wrong. Problem is this market is a niche within a niche and no one owes anyone else a living. I have all his paid apps except for this one (no need at any price) and the chorus (nice to have but not for £22).

    True, it is a niche within a niche.
    I didn't take it seriously at all until a couple of years ago.
    These apps are going to be around for as long as the iOS platform exists.
    After rereading his statement, my apologies I've had a rather errmmm
    difficult weekend myself, I noticed he mentioned that 25,000 units had
    been downloaded and only a couple of people have left reviews.
    It's not really very encouraging.

    I think his pricing isn't about exclusion or even a strategy,
    he's simply annoyed about the feedback.

    Sometimes a thank you is all that's needed.

    The pricing on the iOS platform is a separate issue I do believe.

    I believe this is one of the reasons why people have been urging @burns_audio (among others) to charge at least a nominal fee. It’s stupid but we value things more that require some form of buy-in (monetary, goodwill etc).

  • @Philandering_Bastard

    I agree a nominal fee is more than okay.

    For instance I had blamsoft’s plugins for free.
    When I got them I was like ,’wow these are great and they’re for free?’,
    but now that I’ve seen what’s been going on with pricing, refunds etc
    no wonder devs are quitting,
    trying subscriptions or over pricing
    or simply having a good meltdown
    and saying quite complicatedly
    ,’f!!k em’.

    I also had a look at the
    reviews for his stereo tool.

    Two reviews.

    One of them mine.

    I would’ve been so disheartened
    if I had seen that.

    25,000 units downloaded overall
    and only a handful of reviews???
    At least paid apps get paid for
    not including the refunds.

  • @Gravitas said:
    @Philandering_Bastard

    I agree a nominal fee is more than okay.

    For instance I had blamsoft’s plugins for free.
    When I got them I was like ,’wow these are great and they’re for free?’,
    but now that I’ve seen what’s been going on with pricing, refunds etc
    no wonder devs are quitting,
    trying subscriptions or over pricing
    or simply having a good meltdown
    and saying quite complicatedly
    ,’f!!k em’.

    I also had a look at the
    reviews for his stereo tool.

    Two reviews.

    One of them mine.

    I would’ve been so disheartened
    if I had seen that.

    25,000 units downloaded overall
    and only a handful of reviews???
    At least paid apps get paid for
    not including the refunds.

    As I said, Jens ain’t wrong. The apps I have are all excellent.

  • Whether he is right or wrong there are better ways to run a business than constantly slagging off his customers, his potential customers, his fellow developers, Apple and any body else that didn’t tell him how great he is this morning.

    Rants like his are one thing in private or even buried on a forum like this but in AppStore app descriptions and on his company website? Not very professional.

    He is Like the kid at school that would get in a hump and skulk off with his ball so that nobody else could play football. I don’t have any confidence that he won’t do the same with his apps at any moment.

    It’s hard to reason with the unreasonable.

    Unfortunately I fear we are seeing more and more people acting like this whilst the leaders of the free world are getting away with acting and behaving far worse every day. They’re setting a terrible example.

    It’s going to get worse before it gets better. :-/

  • @klownshed

    Very true.

    It is very hard to reason with the unreasonable.

    There needs to be balance and you're absolutely right
    when a dev publicly slags of the entire community
    it makes the entire community look bad.

    The iOS platform is growing and rapidly so at the moment.
    This dev as well as many of the other dev's are coming up
    with some great apps which take time and money to develop
    much like the musicians, artists, producers and engineers that
    utilise these apps for creativity when developing our art forms.

    I've seen how many of the dev's on the forum communicate.
    Most probably many of them have gripes with the pricing system
    or even feedback but on the whole they keep things professional.

    We can only empathise so much.

    In regards to the World Leaders?

    Once again I agree.

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