Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Samplr 1.4 with Ableton Link is out

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Comments

  • @drez said:
    I’m not sure anybody has been mad about the price in this thread. Disappointed maybe but not mad.

    I guess people are way to used to pay little to nothing for excellent apps. I come from the time where I could never afford a s900. Now I have this in my pocket and way way way more. I'm just so glad the app isn't dropped and it's being updated. Cheers to the dev.

  • iPhone version?

  • @MonzoPro said:
    I’ve > @JohnnyGoodyear said:

    @klownshed said:

    @MarkR said:
    I'll be one of the old farts and remind people of what we used to pay for a single synth back in the day. In the early 80's I saved and saved just to buy my Korg and a Portastudio. Nowadays I remain amazed at what I can get for $5, $10, $20, or yes, even $30...

    You don’t need to remind me. There are lots of things I can’t remember over the last 30 years but I can remember the exact price I paid for my Ensoniq EPS16+ in 1993.

    £1485.00 (!)

    I hear you, but the pure pleasure and motivation that came with the Portastudio was a big thing on that particular and memorable day....

    I’ve still got a 144 in the loft. I recorded probably nearly 100 albums on it over the years, for me, my mates and various local weirdos.

    One of my favourite things was sticking one of the 4 track tapes in a normal tape deck, at some pertinent point during a party. ‘Blimey Monzo, that’s even weirder than your usual stuff’ they’d remark, at the double-speed, backwards racket emerging from the speakers.

    One of these fine days we're going to have a televised intervention on that loft of yours :)

  • edited February 2020

    Umm everyone spending time on this thread is serious time taken away from jamming out with Samplr. So because of that i am going to make this thread take a hard right :

    Please share your work starting after this little post. Not my finest piece but it kind of goes somewhere. 🤪

  • edited February 2020

    Listen to your friend here. I think the horse has turned to dust. Great track @echoopera ! So many variables to be explored in Samplr.

    @echoopera said:
    Umm everyone spending time on this thread is serious time taken away from jamming out with Samplr. So because of that i am going to make this thread take a hard right :

    Please share your work starting after this little post. Not my finest piece but it kind of goes somewhere. 🤪

  • @echoopera said:
    Umm everyone spending time on this thread is serious time taken away from jamming out with Samplr. So because of that i am going to make this thread take a hard right :

    Please share your work starting after this little post. Not my finest piece but it kind of goes somewhere. 🤪

    Really nice work!

  • So grateful for the Samplr update, hoping next that we will get panning and sample editing within the app itself..., here's to another 100yrs of Samplr

  • @Zaubrer said:

    @OnfraySin said:

    @supadom said:

    @Zaubrer said:
    Question regarding the topic of the thread, the app:

    How intuitive and easy to get into is the app? Especially compared to Spacecraft. That is one app I regularly use on its own in standalone when in the bus, train or taking a break from learning just to get lost in different soundscapes. Is that doable with samplr as well or does that take a bit more effort?

    What I really like about Spacecraft that I do not to feed new samples into it to get different results. I can just skip around in the default ones and usually find something new I can play around with. It‘s a matter of 10 seconds and I got some pleasing results.

    Funny, I find spacecraft really hard to get inspired by or get positive (according to me) results. It seems to me that samplr covers a wide variety of sample playing modes from granular through vinyl to arp while spacecrafts output is generally fairly loose rhythmically.

    When I first got samplr I remember clearly that I found it confusing and put it away for a couple of days. The stumbling block was that I couldn’t work out how to start the sequencer. Yes, as silly as that. Once I had that piece of information everything else was a breeze.

    Same here.

    I can't be creative or inspired with Spacecraft. I love the app, but Samplr for me is like sit in front of my piano. I can play and let my fun flows.

    My real thought here, is that Samplr is an app for musicians

    Ah well, then it Samplr is probably not for me. I‘m no musician at all, I just like fiddling with sounds and learn stuff about synthesis. Spacecraft is probably more like a meditational thing for me than it is for fiddling and learning. For the learning aspect of Granular Synthesis I already got Quanta and am eyeing with Borderlands Granular and Tardigrain. I guess Samplr would do fine but I don‘t think I would get my money worth.

    Thanks for the input though! Helped a lot :smile:

    I don’t think that’s right. Samplr is one of the most immediate apps out there so it’s arguably easier to learn than a ukulele but marginally harder than bebot.

    The only ‘nerdy' bit is loading the samples but I guess most here know their way around files app. In my day I had to do it using iTunes ;).

    As a side note: to me the price increase is akin to price of gold shooting up in times of crisis.

  • @aplourde said:

    @Zaubrer said:

    @OnfraySin said:

    @supadom said:

    @Zaubrer said:
    Question regarding the topic of the thread, the app:

    How intuitive and easy to get into is the app? Especially compared to Spacecraft. That is one app I regularly use on its own in standalone when in the bus, train or taking a break from learning just to get lost in different soundscapes. Is that doable with samplr as well or does that take a bit more effort?

    What I really like about Spacecraft that I do not to feed new samples into it to get different results. I can just skip around in the default ones and usually find something new I can play around with. It‘s a matter of 10 seconds and I got some pleasing results.

    Funny, I find spacecraft really hard to get inspired by or get positive (according to me) results. It seems to me that samplr covers a wide variety of sample playing modes from granular through vinyl to arp while spacecrafts output is generally fairly loose rhythmically.

    When I first got samplr I remember clearly that I found it confusing and put it away for a couple of days. The stumbling block was that I couldn’t work out how to start the sequencer. Yes, as silly as that. Once I had that piece of information everything else was a breeze.

    Same here.

    I can't be creative or inspired with Spacecraft. I love the app, but Samplr for me is like sit in front of my piano. I can play and let my fun flows.

    My real thought here, is that Samplr is an app for musicians

    Ah well, then it Samplr is probably not for me. I‘m no musician at all, I just like fiddling with sounds and learn stuff about synthesis. Spacecraft is probably more like a meditational thing for me than it is for fiddling and learning. For the learning aspect of Granular Synthesis I already got Quanta and am eyeing with Borderlands Granular and Tardigrain. I guess Samplr would do fine but I don‘t think I would get my money worth.

    Thanks for the input though! Helped a lot :smile:

    I really wouldn't discount it or think that it's too hard to use! Once you get the overall idea you can fly around and quickly get wonderful sounds going, even if you're not a "musician". That said, it is an app that rewards play and the more you use it, the more diverse results you can get. In that case it's really like an instrument that you can learn and grow with, but you can also just muck around and make noise!

    Very well put! I totally agree...

  • edited February 2020

    @supadom said:

    @Zaubrer said:

    @OnfraySin said:

    @supadom said:

    @Zaubrer said:
    Question regarding the topic of the thread, the app:

    How intuitive and easy to get into is the app? Especially compared to Spacecraft. That is one app I regularly use on its own in standalone when in the bus, train or taking a break from learning just to get lost in different soundscapes. Is that doable with samplr as well or does that take a bit more effort?

    What I really like about Spacecraft that I do not to feed new samples into it to get different results. I can just skip around in the default ones and usually find something new I can play around with. It‘s a matter of 10 seconds and I got some pleasing results.

    Funny, I find spacecraft really hard to get inspired by or get positive (according to me) results. It seems to me that samplr covers a wide variety of sample playing modes from granular through vinyl to arp while spacecrafts output is generally fairly loose rhythmically.

    When I first got samplr I remember clearly that I found it confusing and put it away for a couple of days. The stumbling block was that I couldn’t work out how to start the sequencer. Yes, as silly as that. Once I had that piece of information everything else was a breeze.

    Same here.

    I can't be creative or inspired with Spacecraft. I love the app, but Samplr for me is like sit in front of my piano. I can play and let my fun flows.

    My real thought here, is that Samplr is an app for musicians

    Ah well, then it Samplr is probably not for me. I‘m no musician at all, I just like fiddling with sounds and learn stuff about synthesis. Spacecraft is probably more like a meditational thing for me than it is for fiddling and learning. For the learning aspect of Granular Synthesis I already got Quanta and am eyeing with Borderlands Granular and Tardigrain. I guess Samplr would do fine but I don‘t think I would get my money worth.

    Thanks for the input though! Helped a lot :smile:

    I don’t think that’s right. Samplr is one of the most immediate apps out there so it’s arguably easier to learn than a ukulele but marginally harder than bebot.

    The only ‘nerdy' bit is loading the samples but I guess most here know their way around files app. In my day I had to do it using iTunes ;).

    As a side note: to me the price increase is akin to price of gold shooting up in times of crisis.

    Yeah I find Samplr easier to play than Tardigrain - always been a bit of a puzzle to me that one. My favourite of all the sample based apps though is Spacecraft. Just gelled with me.

    As my own side note - I’m not mad at the price increase. Couldn’t care less to be honest as I have it already. If anything I find it quite amusing. My comment just questioned whether it was realistic to triple the price when there are cheaper, newer, similar apps now available. Voicing an opinion, as it were.

    I guess we’ll see if it was pitched right by how long it stays at £30.

  • @JohnnyGoodyear said:

    @MonzoPro said:
    I’ve > @JohnnyGoodyear said:

    @klownshed said:

    @MarkR said:
    I'll be one of the old farts and remind people of what we used to pay for a single synth back in the day. In the early 80's I saved and saved just to buy my Korg and a Portastudio. Nowadays I remain amazed at what I can get for $5, $10, $20, or yes, even $30...

    You don’t need to remind me. There are lots of things I can’t remember over the last 30 years but I can remember the exact price I paid for my Ensoniq EPS16+ in 1993.

    £1485.00 (!)

    I hear you, but the pure pleasure and motivation that came with the Portastudio was a big thing on that particular and memorable day....

    I’ve still got a 144 in the loft. I recorded probably nearly 100 albums on it over the years, for me, my mates and various local weirdos.

    One of my favourite things was sticking one of the 4 track tapes in a normal tape deck, at some pertinent point during a party. ‘Blimey Monzo, that’s even weirder than your usual stuff’ they’d remark, at the double-speed, backwards racket emerging from the speakers.

    One of these fine days we're going to have a televised intervention on that loft of yours :)

    I’m scared to go up there. It’s been leaking for the last few years, damp and mouldy, and at this point in time I really don’t want to think about re-roofing bills. Though we’re in for a storm tonight, and I had a dream last night about tiles being blown off...

  • edited February 2020

    @MonzoPro said:

    @supadom said:

    @Zaubrer said:

    @OnfraySin said:

    @supadom said:

    @Zaubrer said:
    Question regarding the topic of the thread, the app:

    How intuitive and easy to get into is the app? Especially compared to Spacecraft. That is one app I regularly use on its own in standalone when in the bus, train or taking a break from learning just to get lost in different soundscapes. Is that doable with samplr as well or does that take a bit more effort?

    What I really like about Spacecraft that I do not to feed new samples into it to get different results. I can just skip around in the default ones and usually find something new I can play around with. It‘s a matter of 10 seconds and I got some pleasing results.

    Funny, I find spacecraft really hard to get inspired by or get positive (according to me) results. It seems to me that samplr covers a wide variety of sample playing modes from granular through vinyl to arp while spacecrafts output is generally fairly loose rhythmically.

    When I first got samplr I remember clearly that I found it confusing and put it away for a couple of days. The stumbling block was that I couldn’t work out how to start the sequencer. Yes, as silly as that. Once I had that piece of information everything else was a breeze.

    Same here.

    I can't be creative or inspired with Spacecraft. I love the app, but Samplr for me is like sit in front of my piano. I can play and let my fun flows.

    My real thought here, is that Samplr is an app for musicians

    Ah well, then it Samplr is probably not for me. I‘m no musician at all, I just like fiddling with sounds and learn stuff about synthesis. Spacecraft is probably more like a meditational thing for me than it is for fiddling and learning. For the learning aspect of Granular Synthesis I already got Quanta and am eyeing with Borderlands Granular and Tardigrain. I guess Samplr would do fine but I don‘t think I would get my money worth.

    Thanks for the input though! Helped a lot :smile:

    I don’t think that’s right. Samplr is one of the most immediate apps out there so it’s arguably easier to learn than a ukulele but marginally harder than bebot.

    The only ‘nerdy' bit is loading the samples but I guess most here know their way around files app. In my day I had to do it using iTunes ;).

    As a side note: to me the price increase is akin to price of gold shooting up in times of crisis.

    Yeah I find Samplr easier to play than Tardigrain - always been a bit of a puzzle to me that one.

    As my own side note - I’m not mad at the price increase. Couldn’t care less to be honest as I have it already. If anything I find it quite amusing. My comment just questioned whether it was realistic to triple the price when there are cheaper, newer, similar apps now available. Having an opinion, as it were.

    I guess we’ll see if it was pitched right by how long it stays at £30.

    I know exactly what you mean. Yet I still haven’t found something as inspiring as. The ReSlices, Tardigrains, Spacecrafts and others don’t get me that buzz of creativity with ease. It’s just very easy (to me) to come up with exciting stuff that lead me to complete projects. Because of this I find it unique and if it disappeared from my life there would be a massive black hole left behind. Seriously, my musical life wouldn’t be the same again. You hear that @Marcos ;)

  • @supadom said:

    @MonzoPro said:

    @supadom said:

    @Zaubrer said:

    @OnfraySin said:

    @supadom said:

    @Zaubrer said:
    Question regarding the topic of the thread, the app:

    How intuitive and easy to get into is the app? Especially compared to Spacecraft. That is one app I regularly use on its own in standalone when in the bus, train or taking a break from learning just to get lost in different soundscapes. Is that doable with samplr as well or does that take a bit more effort?

    What I really like about Spacecraft that I do not to feed new samples into it to get different results. I can just skip around in the default ones and usually find something new I can play around with. It‘s a matter of 10 seconds and I got some pleasing results.

    Funny, I find spacecraft really hard to get inspired by or get positive (according to me) results. It seems to me that samplr covers a wide variety of sample playing modes from granular through vinyl to arp while spacecrafts output is generally fairly loose rhythmically.

    When I first got samplr I remember clearly that I found it confusing and put it away for a couple of days. The stumbling block was that I couldn’t work out how to start the sequencer. Yes, as silly as that. Once I had that piece of information everything else was a breeze.

    Same here.

    I can't be creative or inspired with Spacecraft. I love the app, but Samplr for me is like sit in front of my piano. I can play and let my fun flows.

    My real thought here, is that Samplr is an app for musicians

    Ah well, then it Samplr is probably not for me. I‘m no musician at all, I just like fiddling with sounds and learn stuff about synthesis. Spacecraft is probably more like a meditational thing for me than it is for fiddling and learning. For the learning aspect of Granular Synthesis I already got Quanta and am eyeing with Borderlands Granular and Tardigrain. I guess Samplr would do fine but I don‘t think I would get my money worth.

    Thanks for the input though! Helped a lot :smile:

    I don’t think that’s right. Samplr is one of the most immediate apps out there so it’s arguably easier to learn than a ukulele but marginally harder than bebot.

    The only ‘nerdy' bit is loading the samples but I guess most here know their way around files app. In my day I had to do it using iTunes ;).

    As a side note: to me the price increase is akin to price of gold shooting up in times of crisis.

    Yeah I find Samplr easier to play than Tardigrain - always been a bit of a puzzle to me that one.

    As my own side note - I’m not mad at the price increase. Couldn’t care less to be honest as I have it already. If anything I find it quite amusing. My comment just questioned whether it was realistic to triple the price when there are cheaper, newer, similar apps now available. Having an opinion, as it were.

    I guess we’ll see if it was pitched right by how long it stays at £30.

    I know exactly what you mean. Yet I still haven’t found something as inspiring as. The ReSlices, Tardigrains, Spacecrafts and others don’t get me that buzz of creativity with ease. It’s just very easy (to me) to come up with exciting stuff that lead me to complete projects. Because of this I find it unique and if it disappeared from my life there would be a massive black hole left behind. Seriously, my musical life wouldn’t be the same again.

    There are a few apps that I would definitely consider worth buying, and freezing, an iPad for so you have them forever. I’ve done that with my old iPad 2 - it’s knackered anyway as the last iOS update buggered it speed-wise, but iMS20 and most of the synths run fine in standalone, so instead of getting the £50 trade-in on it, I like to think of it as a spare hardware synth.

    I hear you on Samplr, and it’s yours, and others comments that make me dig it out and have another go. It’s on the old iPad 2, so frozen in time with the rest if it suddenly clicks!

  • Maybe the price increase is a hint from Marcos now he's inside the Deus ex Machina?
    Maybe he's warning us about how things will work in the future and he's setting up the app for the next 10 years?

    funny mood aside... It seems a common idea that appstore needs to step up prices if Apple wants to make stablished brands to join it and around 30-50 bucks seems a segment for some of the regular (Korg Gadget, Cubasis, Auria...).

    Also inflation has something to say from 10 years ago. The problem as some pointed is SamplR was historically cheap not now being expensive. Now we can rant about not being AUv3 but who knows if Marcos will bring that inside new Garageband update :sweat_smile:

    Anyways, cheap iPad with proper audio interface and you have lots of value side to side to regular and more expensive hardware (Op1 I'm looking at you, little bastard! :trollface: )

    jm2c

  • Here’s a pretty one from this afternoon while thinking of a pretty girl

    https://youtu.be/Zf6CPwMQ91Q

  • @TheDubbyLabby said:

    funny mood aside... It seems a common idea that appstore needs to step up prices if Apple wants to make stablished brands to join it and around 30-50 bucks seems a segment for some of the regular (Korg Gadget, Cubasis, Auria...).

    The irony with Gadget is it actually works out more expensive on iOS than desktop, once you've stumped up for all the individual Gadgets. You get to enjoy standalone's with some of them which is cool, but then on desktop you can use them as VST's as well.

  • @MonzoPro said:

    @TheDubbyLabby said:

    funny mood aside... It seems a common idea that appstore needs to step up prices if Apple wants to make stablished brands to join it and around 30-50 bucks seems a segment for some of the regular (Korg Gadget, Cubasis, Auria...).

    The irony with Gadget is it actually works out more expensive on iOS than desktop, once you've stumped up for all the individual Gadgets. You get to enjoy standalone's with some of them which is cool, but then on desktop you can use them as VST's as well.

    That’s point once again where is the profitable market nowadays. Even nintendo switch makes a place before android :trollface:

  • New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

  • @kobamoto said:
    So grateful for the Samplr update, hoping next that we will get panning and sample editing within the app itself..., here's to another 100yrs of Samplr

    Panning was actually specifically mentioned in the interview with the developer that was linked to earlier. He sees the app as a touch instrument where you interact with the sounds you have prepared. If you want panning, you need to have pan included in the sample and touch it accordingly!

  • @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

  • @supadom said:

    @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

    Thanks for checking @supadom -- its one of my favorite ways of using the two apps together!

  • @hightunnels said:

    @supadom said:

    @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

    Thanks for checking @supadom -- its one of my favorite ways of using the two apps together!

    Yes, I miss it too but I didn’t want to bother Mr Loopy as I know he’s focused on pro.

  • It ju> @supadom said:

    @hightunnels said:

    @supadom said:

    @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

    Thanks for checking @supadom -- its one of my favorite ways of using the two apps together!

    Yes, I miss it too but I didn’t want to bother Mr Loopy as I know he’s focused on pro.

    Is there a difference in file specs when shared from Loopy vs from AudioShare (including spelling of the extension?)

    @Michael : any thoughts?

  • @espiegel123 said:
    It ju> @supadom said:

    @hightunnels said:

    @supadom said:

    @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

    Thanks for checking @supadom -- its one of my favorite ways of using the two apps together!

    Yes, I miss it too but I didn’t want to bother Mr Loopy as I know he’s focused on pro.

    Is there a difference in file specs when shared from Loopy vs from AudioShare (including spelling of the extension?)

    @Michael : any thoughts?

    No. Open in AudioShare from Loopy, then open in Samplr from AudioShare.

  • @supadom said:

    @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

    I seem to have the same problem starting from bm3. So it might be samplr.

  • @denx said:

    @supadom said:

    @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

    I seem to have the same problem starting from bm3. So it might be samplr.

    Ok, but why does it work from Audioshare? Some @j_liljedahl magic dust?

  • @supadom said:

    @denx said:

    @supadom said:

    @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

    I seem to have the same problem starting from bm3. So it might be samplr.

    Ok, but why does it work from Audioshare? Some @j_liljedahl magic dust?

    I wouldn’t be surprised 😉

  • @bleep said:

    @kobamoto said:
    So grateful for the Samplr update, hoping next that we will get panning and sample editing within the app itself..., here's to another 100yrs of Samplr

    Panning was actually specifically mentioned in the interview with the developer that was linked to earlier. He sees the app as a touch instrument where you interact with the sounds you have prepared. If you want panning, you need to have pan included in the sample and touch it accordingly!

    I'm aware, at the same time it wasn't definitive so much as to be a rejection, and he has told me directly that he'll consider it so I hope that he's still considering. I completely agree with him on the ethos of the app but imho panning wouldn't destroy his vision or kill muscle memory, and he is keen on adding features that he feels will benefit the community at large.
    I believe that since he has acknowledge many times as well as in that interview that even though he did not create it for composing that many people use Samplr for composing and that panning is a feature that definitely falls inline with the kind he'd consider and find useful to others even though it wasn't his initial intention.... one can hope :)

  • @supadom said:

    @denx said:

    @supadom said:

    @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

    I seem to have the same problem starting from bm3. So it might be samplr.

    Ok, but why does it work from Audioshare? Some @j_liljedahl magic dust?

    I am still on iOS 12.3.1 and sharing from Loopy to SamplR works fine.

    Seems to be the notorious iOS 13 share sheet weirdness.

  • @espiegel123 said:

    @supadom said:

    @denx said:

    @supadom said:

    @hightunnels said:
    New update seems to have broken the ability to send a loop from Loopy HD?

    Used to be you could send a currently playing loop out of Loopy into Samplr using the share feature and be able to play the loop in Samplr immediately without stopping anything. Loopy would show up in the next available empty Samplr slot. Since the update Samplr opens without the loop inserted. Can anyone else confirm this?

    I’m on a 2017 iPad with iOS 13.3 Thanks!

    Seems like it is a problem with loopy as if you send the same loop to audioshare and then open in in Samplr it works fine. We might have to bother @michael about that one.

    I seem to have the same problem starting from bm3. So it might be samplr.

    Ok, but why does it work from Audioshare? Some @j_liljedahl magic dust?

    I am still on iOS 12.3.1 and sharing from Loopy to SamplR works fine.

    Seems to be the notorious iOS 13 share sheet weirdness.

    It seems. So all we need to know is how Jonatan managed to do it. Likely through app updates ;)

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