Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Is Samplr the right one for me?

2

Comments

  • @supadom said:
    Actually. Open in from loopy doesn’t work and that was the most immediate way to capture, then shoot to samplr. The second fastest way is to use audio copy and then just paste into samplr. It’s not that bad but probably not ideal when you do a lot of live capture to sample.

    @Eschatone I’m interested why you say that it is not intended making anything from scratch. Do you mean it doesn’t work well or just that that’s not the intended use by the developer?

    Have you tried Copy To which I think is also available? I think someone posted that that works.

  • edited February 2020

    @sigma79 said:
    I actually read what I write and its glitchy.

    understood well enough :) , I didn't know he was talking about ninja jamm pro there are so many apps with jam the name lol, now I understand thanks.

  • @espiegel123 said:

    @supadom said:
    Actually. Open in from loopy doesn’t work and that was the most immediate way to capture, then shoot to samplr. The second fastest way is to use audio copy and then just paste into samplr. It’s not that bad but probably not ideal when you do a lot of live capture to sample.

    @Eschatone I’m interested why you say that it is not intended making anything from scratch. Do you mean it doesn’t work well or just that that’s not the intended use by the developer?

    Have you tried Copy To which I think is also available? I think someone posted that that works.

    I can’t see Copy To here. The only one from the list below that works is audio copy.

  • Let me just state the obvious. Drambo when it gets midi control implementation will be a killer for this kind of stuff. I know, sometimes around 2030. Let the jokes roll in ;)

  • Ninjajam might be good ( if and when my innofader arrives ) Lets say djplayer pro can be used in audiobus and audiobus sees a behringer soundcard as an interface ( abeilt not as quality as my zoom u44 ) It might be good for turntablism. Who needs a rane 72? You could use djplayer launched from a turntable with good samples. Instant loop in ninjajam. If you practice in advance. All sequencer settings could switch your loops to mangle mode. Even if it dosent work as a looper well or because of the connections described. Should still be good.

  • Thats why I bought it. Even without a dvs system ( djplayer ) and the minimal vinyl Iv got. Thought it might be useful. Thats even before knowing its recording capabilities. Volca drum is also useful for even no ios at all but ninjajam would be better than volca drum.

  • @supadom said:

    @espiegel123 said:

    @supadom said:
    Actually. Open in from loopy doesn’t work and that was the most immediate way to capture, then shoot to samplr. The second fastest way is to use audio copy and then just paste into samplr. It’s not that bad but probably not ideal when you do a lot of live capture to sample.

    @Eschatone I’m interested why you say that it is not intended making anything from scratch. Do you mean it doesn’t work well or just that that’s not the intended use by the developer?

    Have you tried Copy To which I think is also available? I think someone posted that that works.

    I can’t see Copy To here. The only one from the list below that works is audio copy.

    Not as convenient, but I noticed that choosing plain old Copy works in iOS 12 but does require a couple of extra taps in Samplr to get to the Paste command.

  • @espiegel123 said:

    @supadom said:

    @espiegel123 said:

    @supadom said:
    Actually. Open in from loopy doesn’t work and that was the most immediate way to capture, then shoot to samplr. The second fastest way is to use audio copy and then just paste into samplr. It’s not that bad but probably not ideal when you do a lot of live capture to sample.

    @Eschatone I’m interested why you say that it is not intended making anything from scratch. Do you mean it doesn’t work well or just that that’s not the intended use by the developer?

    Have you tried Copy To which I think is also available? I think someone posted that that works.

    I can’t see Copy To here. The only one from the list below that works is audio copy.

    Not as convenient, but I noticed that choosing plain old Copy works in iOS 12 but does require a couple of extra taps in Samplr to get to the Paste command.

    Yeah, it sucks. Open in was just a couple of taps! I doubt Michael will bother fixing it with Loopy Pro around the corner.

  • @wim said:
    Maybe would work better to think of it moduarly. Get the best sampler/playback vehicle, and feed it through the best mangler. I realize working live you want to have as few moving parts as possible, but as there's no obvious choice for an all in one solution, maybe it's worth considering. If you can work out some flexible routing, re-sampling might even be an option.

    that's where I am headed, thanks. It's important for me to be able to change a line I sample live, FE a saxophone into not saxophone or poly riddms from percussion/drums etc. And to work "in the moment" as the people I work with are improvising , the whole ensemble is, so it needs that immediacy (as you mentioned) This isnt exactly new stuff, but in the past it was usually done on hardware. And at the rate things are developing IOS-wise, I am fairly sure there's already something in the works that does just this.

    I'd just like to add too, I really appreciate this forum, a life line, and the ability to converse with people like YOU wim and Bram etc is invaluable.

  • ninjajam wouldnt work like that looper. Only 4 tracks lol. But they could reinvent it. They could make all clips play instead of 4 and send/recieve timecode to any clip selected. Clips could be re-recorded. Once rerecorded use the sequencers and effects.

  • Sorry to hog thread. Just being silly.

    All clips can play horizontal. Not just the 4 tracks. Any track you choose sends out timecode to turntable. Turntable can record to track 4 in horizontal mode. You lose a track but gain loads anyway. A mute/unmute mode of a selected track allows you to combine stuff to already pre-recorded stuff. The mute mode allows for the sound to not actully play on the usual track but still record into track 4 recorded tracks timecode recording. This would mean all tracks still have all the same sequencer and effects functions. I think it would be good.

  • @supadom said:

    @espiegel123 said:

    @supadom said:

    @espiegel123 said:

    @supadom said:
    Actually. Open in from loopy doesn’t work and that was the most immediate way to capture, then shoot to samplr. The second fastest way is to use audio copy and then just paste into samplr. It’s not that bad but probably not ideal when you do a lot of live capture to sample.

    @Eschatone I’m interested why you say that it is not intended making anything from scratch. Do you mean it doesn’t work well or just that that’s not the intended use by the developer?

    Have you tried Copy To which I think is also available? I think someone posted that that works.

    I can’t see Copy To here. The only one from the list below that works is audio copy.

    Not as convenient, but I noticed that choosing plain old Copy works in iOS 12 but does require a couple of extra taps in Samplr to get to the Paste command.

    Yeah, it sucks. Open in was just a couple of taps! I doubt Michael will bother fixing it with Loopy Pro around the corner.

    That sucks. One of the reasons that I haven’t upgraded is the reports of Open In / Copy To issues in and out of AudioShare.

    Do we know that a change on Loopy’s side would change things and that it isn’t a Samplr issue (or iOS 13 thing that needs fixing)?

    @Michael ?

    @supadom : have you been in touch with Marcos Alonso about this? If not, maybe you could send him a link to videos showing how it works in iOS (12) via one of your old videos. @Marcos ?) You might need to find a contact email for him as I don’t know that he visits here often.

  • edited February 2020

    @espiegel123 said:

    @supadom said:

    @espiegel123 said:

    @supadom said:

    @espiegel123 said:

    @supadom said:
    Actually. Open in from loopy doesn’t work and that was the most immediate way to capture, then shoot to samplr. The second fastest way is to use audio copy and then just paste into samplr. It’s not that bad but probably not ideal when you do a lot of live capture to sample.

    @Eschatone I’m interested why you say that it is not intended making anything from scratch. Do you mean it doesn’t work well or just that that’s not the intended use by the developer?

    Have you tried Copy To which I think is also available? I think someone posted that that works.

    I can’t see Copy To here. The only one from the list below that works is audio copy.

    Not as convenient, but I noticed that choosing plain old Copy works in iOS 12 but does require a couple of extra taps in Samplr to get to the Paste command.

    Yeah, it sucks. Open in was just a couple of taps! I doubt Michael will bother fixing it with Loopy Pro around the corner.

    That sucks. One of the reasons that I haven’t upgraded is the reports of Open In / Copy To issues in and out of AudioShare.

    Do we know that a change on Loopy’s side would change things and that it isn’t a Samplr issue (or iOS 13 thing that needs fixing)?

    @Michael ?

    @supadom : have you been in touch with Marcos Alonso about this? If not, maybe you could send him a link to videos showing how it works in iOS (12) via one of your old videos. @Marcos ?) You might need to find a contact email for him as I don’t know that he visits here often.

    There was a convo about this on the samplr update thread. Jonatan and Michael took part. It seems like it is loopy’s fault in some way but you might want to read it yourself to get a better idea.

    When I do ‘open in AudioShare’ from loopy and then open in from audioshare to samplr of exactly the same unaltered file it opens in samplr no problem. When I do it directly from Loopy it doesn’t. It’s weird and kinda points towards loopy as the culprit but it doesn’t seem to be that simple. Check below.

    https://forum.audiob.us/discussion/comment/748985#Comment_748985

  • I’ve just tried to open in out of group the loop but it’s still a couple of unnecessary taps more to get it done.

    @johnp352 the reason I’m suggesting a looper is that it is much easier to achieve a perfect loop live, at least it is for me.

    I’m not sure what kind of music you’ll be playing with your impro mates but have you thought about how you’re all going to manage tempo? Will they follow your tempo or it is a free form thing?

  • @supadom said:

    @espiegel123 said:

    @supadom said:

    @espiegel123 said:

    @supadom said:

    @espiegel123 said:

    @supadom said:
    Actually. Open in from loopy doesn’t work and that was the most immediate way to capture, then shoot to samplr. The second fastest way is to use audio copy and then just paste into samplr. It’s not that bad but probably not ideal when you do a lot of live capture to sample.

    @Eschatone I’m interested why you say that it is not intended making anything from scratch. Do you mean it doesn’t work well or just that that’s not the intended use by the developer?

    Have you tried Copy To which I think is also available? I think someone posted that that works.

    I can’t see Copy To here. The only one from the list below that works is audio copy.

    Not as convenient, but I noticed that choosing plain old Copy works in iOS 12 but does require a couple of extra taps in Samplr to get to the Paste command.

    Yeah, it sucks. Open in was just a couple of taps! I doubt Michael will bother fixing it with Loopy Pro around the corner.

    That sucks. One of the reasons that I haven’t upgraded is the reports of Open In / Copy To issues in and out of AudioShare.

    Do we know that a change on Loopy’s side would change things and that it isn’t a Samplr issue (or iOS 13 thing that needs fixing)?

    @Michael ?

    @supadom : have you been in touch with Marcos Alonso about this? If not, maybe you could send him a link to videos showing how it works in iOS (12) via one of your old videos. @Marcos ?) You might need to find a contact email for him as I don’t know that he visits here often.

    There was a convo about this on the samplr update thread. Jonatan and Michael took part. It seems like it is loopy’s fault in some way but you might want to read it yourself to get a better idea.

    When I do ‘open in AudioShare’ from loopy and then open in from audioshare to samplr of exactly the same unaltered file it opens in samplr no problem. When I do it directly from Loopy it doesn’t. It’s weird and kinda points towards loopy as the culprit but it doesn’t seem to be that simple. Check below.

    https://forum.audiob.us/discussion/comment/748985#Comment_748985

    I just noticed that in iOS 12 (which is what I am on) Copy To Samplr is what is available not Open In. Is Copy To what is available for you from AudioShare?

    If that is the case, the root of the problem may be whatever it is in the OS that decides whether offer Open In vs Copy To

    @Michael?

  • @Michael !!! Dinner’s ready!!! Actually, probably long after dinner where you are ;)

  • edited February 2020

    @supadom said:
    Actually. Open in from loopy doesn’t work and that was the most immediate way to capture, then shoot to samplr. The second fastest way is to use audio copy and then just paste into samplr. It’s not that bad but probably not ideal when you do a lot of live capture to sample.

    @Eschatone I’m interested why you say that it is not intended making anything from scratch. Do you mean it doesn’t work well or just that that’s not the intended use by the developer

    Well, there is a grid for one shot samples, which you can play live — plus a somewhat limited built in sub bass synth. I suppose if you wanted to, you could load it up with enough melodic/bass and drum shots and build new material, but that’s not really playing to its strengths.

    The bulk of the app is built around effecting, mangling and/or remixing pre-recorded loops. 4 tracks in all, 8 loops per track. With plenty of Filters, delays, reverb, distortion, various tone shaping amenities, pattern and modulation sequencers that you can program and/or play live, somewhat like an enhanced version launchpad .. There’s too much depth that I don’t fully understand all of it yet, but here’s a good video that covers the basics:

  • @johnp352 said:

    @wim said:
    Maybe would work better to think of it moduarly. Get the best sampler/playback vehicle, and feed it through the best mangler. I realize working live you want to have as few moving parts as possible, but as there's no obvious choice for an all in one solution, maybe it's worth considering. If you can work out some flexible routing, re-sampling might even be an option.

    that's where I am headed, thanks. It's important for me to be able to change a line I sample live, FE a saxophone into not saxophone or poly riddms from percussion/drums etc. And to work "in the moment" as the people I work with are improvising , the whole ensemble is, so it needs that immediacy (as you mentioned) This isnt exactly new stuff, but in the past it was usually done on hardware. And at the rate things are developing IOS-wise, I am fairly sure there's already something in the works that does just this.

    I'd just like to add too, I really appreciate this forum, a life line, and the ability to converse with people like YOU wim and Bram etc is invaluable.

    Koala is pretty darn good for quickly capturing samples, quickly trimming them, applying volume, fades, loop vs. one-shot, and then playing them back easily. Paired with Audiobus and using split-screen, the possibilities are endless. That's what I'd use, but don't listen to me on that - I don't perform or work with other people.

  • @supadom said:
    @johnp352 the reason I’m suggesting a looper is that it is much easier to achieve a perfect loop live, at least it is for me.

    I’m not sure what kind of music you’ll be playing with your impro mates but have you thought about how you’re all going to manage tempo? Will they follow your tempo or it is a free form thing?

    Free improvisation makes me think Derek Bailey and the like. If that’s what the op means, tempo and timing won’t be an issue in the same way as for groove driven music. Is it right that the main hurdle @supadom describes with sampling into Samplr is about seamlessly preserving the exact timing of the phrase being recorded with the ones that are played back? YMMV, but for a lot of free improvisation that’s not nearly as important as having hands on, real time control on the timing of what you’re playing back, of what’s coming out of your instrument, which Samplr does so incredibly well.

    @johnp352 I’m not sure, but it’s not obvious to me from the concerns raised so far that Samplr isn’t phenomenal for your needs..

  • SamplR is suited best for this task because it includes the transition from the original sound to whatever comes after without interuption of the process.
    (no intermediate steps or preparations)

  • @Strizbiz said:
    Sampling into it is not idea for me personally , mainly because i use an apogee duet and the app doesn't let you chose a mono input so If I want to sample guitar or my Microbrute it will only sample in stereo and will come out only on one side, and I guess I could use a mixer going into the Apogee but Id love more options as far as that goes

    Right, an outboard mixer would fix the issue. And going through a mixer is pretty much a must for live sampling of multiple musicians like the OP is looking to do. (Feeding the live input to audiobus through an auv3 channel strip before hitting Samplr is also an option..)

  • @espiegel123 said:

    @supadom said:

    @espiegel123 said:

    @supadom said:

    @espiegel123 said:

    @supadom said:
    Actually. Open in from loopy doesn’t work and that was the most immediate way to capture, then shoot to samplr. The second fastest way is to use audio copy and then just paste into samplr. It’s not that bad but probably not ideal when you do a lot of live capture to sample.

    @Eschatone I’m interested why you say that it is not intended making anything from scratch. Do you mean it doesn’t work well or just that that’s not the intended use by the developer?

    Have you tried Copy To which I think is also available? I think someone posted that that works.

    I can’t see Copy To here. The only one from the list below that works is audio copy.

    Not as convenient, but I noticed that choosing plain old Copy works in iOS 12 but does require a couple of extra taps in Samplr to get to the Paste command.

    Yeah, it sucks. Open in was just a couple of taps! I doubt Michael will bother fixing it with Loopy Pro around the corner.

    That sucks. One of the reasons that I haven’t upgraded is the reports of Open In / Copy To issues in and out of AudioShare.

    Do we know that a change on Loopy’s side would change things and that it isn’t a Samplr issue (or iOS 13 thing that needs fixing)?

    @Michael ?

    Yeah, it's not really clear - I'm not quite sure what I'd need to do on my end. I'm very reluctant to tear myself away from Loopy Pro right now, as I've got some momentum going, so I'm afraid Loopy, at least, is going to remain as-is for now.

  • I can confirm that open in from Loopy is back! I’ve missed it but it has been fixed in the previous beta build. Yesssss! Thanks @Marcos

  • edited February 2020

    Which basically means that open in samplr from Loopy should be working in the current AppStore version.

  • to answer the question stated in the topic. “ samplr is right for everyone “ 😎

  • @supadom said:
    Which basically means that open in samplr from Loopy should be working in the current AppStore version.

    Still not working here--Samplr shows up as an option for open in, Samplr opens but loop from Loopy is not present. Is theres a new Samplr beta that you are on??

  • edited February 2020

    @hightunnels said:

    @supadom said:
    Which basically means that open in samplr from Loopy should be working in the current AppStore version.

    Still not working here--Samplr shows up as an option for open in, Samplr opens but loop from Loopy is not present. Is theres a new Samplr beta that you are on??

    Ok, sorry for getting excited. Strange because in the AppStore release notes it mentions ‘audio recording and import issues’. Anyway, it is working in the beta so won’t be long. :)

    What do you mean by ‘the new Samplr beta’? Looking at the beta release notes it was fixed in the previous build I just missed it last time I’ve checked.

  • @supadom said:

    @hightunnels said:

    @supadom said:
    Which basically means that open in samplr from Loopy should be working in the current AppStore version.

    Still not working here--Samplr shows up as an option for open in, Samplr opens but loop from Loopy is not present. Is theres a new Samplr beta that you are on??

    Ok, sorry for getting excited. Strange because in the AppStore release notes it mentions ‘audio recording and import issues’. Anyway, it is working in the beta so won’t be long. :)

    What do you mean by ‘the new Samplr beta’? Looking at the beta release notes it was fixed in the previous build I just missed it last time I’ve checked.

    Oh just asking if it’s working in the
    current beta—I’m not in the beta program- maybe I’ll hit up Marcos!

  • Yep sampler sample import from dropbox doesnt really work for me.

  • @reasOne said:
    to answer the question stated in the topic. “ samplr is right for everyone “ 😎

    word.

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