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How to get 44.1 khz sample rate on iPhone XS max

Hello!

Does anyone have any idea how to force an iPhone XS Max to use a 44.1 kHz sample rate?

I have heard people say that using lightning headphones forces 44.1khz sample rate however I have not been able to get this to work on my XS max, is this only with iPhone 8/X?

If anyone has any ideas of what to try or any tips I would love to hear them! I am trying to get some plugins to work in zenbeats that require a 44.1khz environment

Thank you so much!!

Comments

  • I think the only way to force newer devices to use 44.1 is by using an external audio interface.
    Correct me if I’m wrong..

  • I have a solution, but it does unfortunately cost money: in order to control the sample rates on my iPhone XR I use a Dragonfly Black into the CCK. It's very portable and means that I can run whatever sample rates I want.

    Annoyingly the Apple headphone adapter locks the sample rate to 48khz, which is why I opted for the Dragonfly Black instead.

  • Here's what it looks like attached to the phone, it's small enough you can take it anywhere:

  • @richardyot said:
    I have a solution, but it does unfortunately cost money: in order to control the sample rates on my iPhone XR I use a Dragonfly Black into the CCK. It's very portable and means that I can run whatever sample rates I want.

    Annoyingly the Apple headphone adapter locks the sample rate to 48khz, which is why I opted for the Dragonfly Black instead.

    Yeah I think this is the only real way to do it. I am using a Zoom R8 in a similar fashion (but it's a lot bigger LOL), which I can configure to be 44.1 or 48 kHz and 16 or 24 bit...I think different iDevices use different sample rates in different circumstances.....

    Of course the real fix is for the dev's of those plug-ins to make them work with the different sample rates ;)

  • @AndyPlankton said:

    @richardyot said:
    I have a solution, but it does unfortunately cost money: in order to control the sample rates on my iPhone XR I use a Dragonfly Black into the CCK. It's very portable and means that I can run whatever sample rates I want.

    Annoyingly the Apple headphone adapter locks the sample rate to 48khz, which is why I opted for the Dragonfly Black instead.

    Yeah I think this is the only real way to do it. I am using a Zoom R8 in a similar fashion (but it's a lot bigger LOL), which I can configure to be 44.1 or 48 kHz and 16 or 24 bit...I think different iDevices use different sample rates in different circumstances.....

    Of course the real fix is for the dev's of those plug-ins to make them work with the different sample rates ;)

    It's not just about the devs though, you should really have the freedom to use whatever sample rate you want, not just what Apple decrees.

  • @richardyot said:

    @AndyPlankton said:

    @richardyot said:
    I have a solution, but it does unfortunately cost money: in order to control the sample rates on my iPhone XR I use a Dragonfly Black into the CCK. It's very portable and means that I can run whatever sample rates I want.

    Annoyingly the Apple headphone adapter locks the sample rate to 48khz, which is why I opted for the Dragonfly Black instead.

    Yeah I think this is the only real way to do it. I am using a Zoom R8 in a similar fashion (but it's a lot bigger LOL), which I can configure to be 44.1 or 48 kHz and 16 or 24 bit...I think different iDevices use different sample rates in different circumstances.....

    Of course the real fix is for the dev's of those plug-ins to make them work with the different sample rates ;)

    It's not just about the devs though, you should really have the freedom to use whatever sample rate you want, not just what Apple decrees.

    This is true, and I do not know the thinking behind swapping the sample rate like they do, there must be a reason for it. Perhaps if they enlightened us we would understand.
    It is probably only us audio (and video) makers that are actually bothered about it, so once again, too few voices in the crowd ?

  • edited March 2020

    @AndyPlankton said:

    @richardyot said:

    @AndyPlankton said:

    @richardyot said:
    I have a solution, but it does unfortunately cost money: in order to control the sample rates on my iPhone XR I use a Dragonfly Black into the CCK. It's very portable and means that I can run whatever sample rates I want.

    Annoyingly the Apple headphone adapter locks the sample rate to 48khz, which is why I opted for the Dragonfly Black instead.

    Yeah I think this is the only real way to do it. I am using a Zoom R8 in a similar fashion (but it's a lot bigger LOL), which I can configure to be 44.1 or 48 kHz and 16 or 24 bit...I think different iDevices use different sample rates in different circumstances.....

    Of course the real fix is for the dev's of those plug-ins to make them work with the different sample rates ;)

    It's not just about the devs though, you should really have the freedom to use whatever sample rate you want, not just what Apple decrees.

    This is true, and I do not know the thinking behind swapping the sample rate like they do, there must be a reason for it. Perhaps if they enlightened us we would understand.
    It is probably only us audio (and video) makers that are actually bothered about it, so once again, too few voices in the crowd ?

    Yeah to be honest, I can't blame Apple for saving a few bucks on cheaper DACs that only support one sample rate. iPads are now "kinda" marketed as "semi-pro" audio production tools by Apple, true... but anyone who uses them in that fashion can be expected to also purchase an audio interface (as the internal DAC is for phone calls after all!), and the other truth is that it's buggy third-party software after all (though the third truth 😉 is that Apple's AUv3 documentation is terrible and as far as I can tell, even Apple's own AUv3s that come with iOS suffer from the same sampling rate bugs (for example, AUAudioUnitEQ or whatever it's called).

  • I just realized that I’m only able to set Cubasis 3 to 48 kHZ on my iPhone 11. Kind of a bummer.

    You guys are talking about DACs and audio interfaces, will those help if I’m just creating, mixing, and exporting entirely from my phone? Not entirely sure how the process works there.

  • @YourJunk said:
    I just realized that I’m only able to set Cubasis 3 to 48 kHZ on my iPhone 11. Kind of a bummer.

    You guys are talking about DACs and audio interfaces, will those help if I’m just creating, mixing, and exporting entirely from my phone? Not entirely sure how the process works there.

    Yes, even if you're doing everything on the phone using an external DAC can be helpful - the main reason I do it is to control the sample rate, but it can also help deliver more power to your headphones as well, and arguably better audio quality although that's probably debatable.

  • @richardyot said:

    @YourJunk said:
    I just realized that I’m only able to set Cubasis 3 to 48 kHZ on my iPhone 11. Kind of a bummer.

    You guys are talking about DACs and audio interfaces, will those help if I’m just creating, mixing, and exporting entirely from my phone? Not entirely sure how the process works there.

    Yes, even if you're doing everything on the phone using an external DAC can be helpful - the main reason I do it is to control the sample rate, but it can also help deliver more power to your headphones as well, and arguably better audio quality although that's probably debatable.

    So would I need to go to the DAC back into the iPhone? Or does plugging one in just immediately do what I need it to? Like plug in the DAC, plugin my headphones, and Cubasis and AUM would let me change to 44.1?

  • @YourJunk said:

    @richardyot said:

    @YourJunk said:
    I just realized that I’m only able to set Cubasis 3 to 48 kHZ on my iPhone 11. Kind of a bummer.

    You guys are talking about DACs and audio interfaces, will those help if I’m just creating, mixing, and exporting entirely from my phone? Not entirely sure how the process works there.

    Yes, even if you're doing everything on the phone using an external DAC can be helpful - the main reason I do it is to control the sample rate, but it can also help deliver more power to your headphones as well, and arguably better audio quality although that's probably debatable.

    So would I need to go to the DAC back into the iPhone? Or does plugging one in just immediately do what I need it to? Like plug in the DAC, plugin my headphones, and Cubasis and AUM would let me change to 44.1?

    As soon as you plug in the DAC you're back in control, just set the sample rate to whatever you want.

  • Would there be any impact to me exporting as 48 kHZ from my phone into Logic and then exporting as 44.1 from Logic? I assume it wouldn’t be the same.

  • @YourJunk said:
    Would there be any impact to me exporting as 48 kHZ from my phone into Logic and then exporting as 44.1 from Logic? I assume it wouldn’t be the same.

    There might be some impact from the sample rate conversion, although it will be pretty minimal.

  • @richardyot said:

    @YourJunk said:
    Would there be any impact to me exporting as 48 kHZ from my phone into Logic and then exporting as 44.1 from Logic? I assume it wouldn’t be the same.

    There might be some impact from the sample rate conversion, although it will be pretty minimal.

    Cool, I’ll have to give it a shot both ways I guess. Appreciate the insight!

  • @AndyPlankton said:

    This is true, and I do not know the thinking behind swapping the sample rate like they do, there must be a reason for it. Perhaps if they enlightened us we would understand.
    It is probably only us audio (and video) makers that are actually bothered about it, so once again, too few voices in the crowd ?

    Watch this, I believe the part about why 48k can be better than 44.1 is close to the end:

    https://forum.audiob.us/discussion/comment/760415#Comment_760415

  • @Tarekith said:

    @AndyPlankton said:

    This is true, and I do not know the thinking behind swapping the sample rate like they do, there must be a reason for it. Perhaps if they enlightened us we would understand.
    It is probably only us audio (and video) makers that are actually bothered about it, so once again, too few voices in the crowd ?

    Watch this, I believe the part about why 48k can be better than 44.1 is close to the end:

    https://forum.audiob.us/discussion/comment/760415#Comment_760415

    Yeah, I prefer to use 48Khz when I can, it is the swapping of sample rate depending on Headphones connected to jack/headphone on lighting adapter/internal speaker/external DAC/Bluetooth that the iDevices do, and that it can vary from device to device that I do not get.

  • The bizarre thing here is that everything I’m reading says people are having issues using 48 on newer iPhones, that everything is stuck on 44.1. But I’m having the opposite issue.

  • @YourJunk said:
    The bizarre thing here is that everything I’m reading says people are having issues using 48 on newer iPhones, that everything is stuck on 44.1. But I’m having the opposite issue.

    It maybe that those people are all trying to use their Airpods, or BT speakers and you are using Headphones and a lightning adapter ? You get different sample rates depending on how you are connected for listening. The point @richardyot made about having a DAC connected, means that you then have the option of changing the sample rate in your software. If you connect heaphone direct without a DAC (or audio interface), you are not given the option to change the sample rate.

  • @YourJunk said:
    The bizarre thing here is that everything I’m reading says people are having issues using 48 on newer iPhones, that everything is stuck on 44.1. But I’m having the opposite issue.

    I think you misinterpreting some of what you are reading. The problem is that some apps and plugins assume a sample rate (usually 44.1 k) and generate samples as if the sr is 44.1 k even when host is running at 48k. Most apps and plugins (but not all) have been updated to look at the host sample rate.

    Some hosts may fail to pay attention to the hardware sample rate and adjust for a mismatch between the audio file and hardware sample rates -- and may treat things as 44.1k when hardware is at 48k.

    Unfortunately, a few (not many) plugins now assume 48 k even on 44.1 k devices.

    Confusing enough?

  • @espiegel123 said:

    @YourJunk said:
    The bizarre thing here is that everything I’m reading says people are having issues using 48 on newer iPhones, that everything is stuck on 44.1. But I’m having the opposite issue.

    I think you misinterpreting some of what you are reading. The problem is that some apps and plugins assume a sample rate (usually 44.1 k) and generate samples as if the sr is 44.1 k even when host is running at 48k. Most apps and plugins (but not all) have been updated to look at the host sample rate.

    Some hosts may fail to pay attention to the hardware sample rate and adjust for a mismatch between the audio file and hardware sample rates -- and may treat things as 44.1k when hardware is at 48k.

    Unfortunately, a few (not many) plugins now assume 48 k even on 44.1 k devices.

    Confusing enough?

    Yes there is this too, and this is why some are trying to force a particular sampling rate....you can spot this happening if your app either crashes, or if your audio is slightly off pitch (either up or down depending on 44.1 assumed as 48, or 48 assumed as 44.1)

  • @espiegel123 said:

    @YourJunk said:
    The bizarre thing here is that everything I’m reading says people are having issues using 48 on newer iPhones, that everything is stuck on 44.1. But I’m having the opposite issue.

    I think you misinterpreting some of what you are reading. The problem is that some apps and plugins assume a sample rate (usually 44.1 k) and generate samples as if the sr is 44.1 k even when host is running at 48k. Most apps and plugins (but not all) have been updated to look at the host sample rate.

    Some hosts may fail to pay attention to the hardware sample rate and adjust for a mismatch between the audio file and hardware sample rates -- and may treat things as 44.1k when hardware is at 48k.

    Unfortunately, a few (not many) plugins now assume 48 k even on 44.1 k devices.

    Confusing enough?

    @AndyPlankton said:

    @espiegel123 said:

    @YourJunk said:
    The bizarre thing here is that everything I’m reading says people are having issues using 48 on newer iPhones, that everything is stuck on 44.1. But I’m having the opposite issue.

    I think you misinterpreting some of what you are reading. The problem is that some apps and plugins assume a sample rate (usually 44.1 k) and generate samples as if the sr is 44.1 k even when host is running at 48k. Most apps and plugins (but not all) have been updated to look at the host sample rate.

    Some hosts may fail to pay attention to the hardware sample rate and adjust for a mismatch between the audio file and hardware sample rates -- and may treat things as 44.1k when hardware is at 48k.

    Unfortunately, a few (not many) plugins now assume 48 k even on 44.1 k devices.

    Confusing enough?

    Yes there is this too, and this is why some are trying to force a particular sampling rate....you can spot this happening if your app either crashes, or if your audio is slightly off pitch (either up or down depending on 44.1 assumed as 48, or 48 assumed as 44.1)

    I think the main thing I’m seeing that is confusing me is that people are saying the native camera app records at 48kHZ.

  • @YourJunk said:

    @espiegel123 said:

    @YourJunk said:
    The bizarre thing here is that everything I’m reading says people are having issues using 48 on newer iPhones, that everything is stuck on 44.1. But I’m having the opposite issue.

    I think you misinterpreting some of what you are reading. The problem is that some apps and plugins assume a sample rate (usually 44.1 k) and generate samples as if the sr is 44.1 k even when host is running at 48k. Most apps and plugins (but not all) have been updated to look at the host sample rate.

    Some hosts may fail to pay attention to the hardware sample rate and adjust for a mismatch between the audio file and hardware sample rates -- and may treat things as 44.1k when hardware is at 48k.

    Unfortunately, a few (not many) plugins now assume 48 k even on 44.1 k devices.

    Confusing enough?

    @AndyPlankton said:

    @espiegel123 said:

    @YourJunk said:
    The bizarre thing here is that everything I’m reading says people are having issues using 48 on newer iPhones, that everything is stuck on 44.1. But I’m having the opposite issue.

    I think you misinterpreting some of what you are reading. The problem is that some apps and plugins assume a sample rate (usually 44.1 k) and generate samples as if the sr is 44.1 k even when host is running at 48k. Most apps and plugins (but not all) have been updated to look at the host sample rate.

    Some hosts may fail to pay attention to the hardware sample rate and adjust for a mismatch between the audio file and hardware sample rates -- and may treat things as 44.1k when hardware is at 48k.

    Unfortunately, a few (not many) plugins now assume 48 k even on 44.1 k devices.

    Confusing enough?

    Yes there is this too, and this is why some are trying to force a particular sampling rate....you can spot this happening if your app either crashes, or if your audio is slightly off pitch (either up or down depending on 44.1 assumed as 48, or 48 assumed as 44.1)

    I think the main thing I’m seeing that is confusing me is that people are saying the native camera app records at 48kHZ.

    Most iOS models of recent manufacture have a fixed native hardware sample rate of 48k. On such devices audio recording happens at 48k unless there is an external DAC running at a different sample rate. I believe screen recording happens at the current sample rate whatever it is. Some devices set to 48k when playing through their speakers play at 44.1k with some headphones connected.

  • I have a 9.7 iPad Pro. Does all this this mean that if I upgrade to a new iPad Pro all my samples (or anything thing I’ve recorded) from my old iPad will sound different?

    My apologies if I’m being dense here...

  • The issue is, even with the workarounds of using a headphone DAC or using an interface, Apple has robbed the user of using the device as they choose.

    For those of us using iOS/iPadOS for music production, one of the great appeals is being able to use our iPads/iPhones anywhere. Now unless you haul around an interface or DAC (which ruins the self contained portability aspect), your project will be 48kHz. Better bring your USB3CCK and charger.

    Using Cubasis 3, importing projects from Cubasis 2 causes them to immediately be converted to 48kHz, which has wreaked havoc on several of mine. Overall just an annoyance that doesn't need to be there...

  • @wormfood said:
    I have a 9.7 iPad Pro. Does all this this mean that if I upgrade to a new iPad Pro all my samples (or anything thing I’ve recorded) from my old iPad will sound different?

    My apologies if I’m being dense here...

    It's very doubtful. Apple has very good SRC in their devices, and usually going from 48 to 44.1kHz is pretty transparent anyway.

  • @JRSIV : fwiw, host developers could implement things differently and de-couple software (host) sample rate from the hardware sample rate. Cubasis, for instance, could be designed so that a 44.1 kHz project plays correctly even when the hardware runs at 48k.

    The dragonfly DAC plus Apple cck is not terribly bulky.

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