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Comments
You're right. But the controls to change that are exposed. Look for the A-D-S-R sliders...
drop the S(ustain) slider down to zero and it will sound more like a Kalimba.
Slide it up just a bit and the sound will fade rapidly. More and it will hold like an organ key.
The current default S is about 1/2 way up. You can save your version. I also did some tweaking
of the Phaser settings slowing the Rate and Dropping the Depth of the effect and changing the mix.
I also opened the instrument and added a Reverb effect that's visible. Just a touch made it more
acoustic to my ear. @rs2000 probably prefers saving all reverbs to the master mix and using the best algorhythm available for such an important physical characteristic.
Even a downloaded Drambo project (instrument) can be adjusted to your tastes.
Excellent work man
Yeah, I know that. A Rhodes doesn’t have a sustain phase in its envelope, it’s an AD envelope with a very short attack. Decay equates to release, which starts fading as soon as the attack ends. It’s shorter if you lift off the keys and longer if you press the sustain pedal. ADSR won’t recreate that.
sounds great!
@Telstar5, @reasOne, @Thomas
Thank you guys! Hope you'll enjoy it for a while.
@TheOriginalPaulB, @McD, @supadom
As for the sustain, I'll get back to the patch soon, do some edits and upload an update.
In fact it's a leftover from editing and you're totally right, a real Rhodes is decaying in various regards 😉
Do you have any other suggestions?
I'll be happy to take suggestions about how to further improve on the sound.
You don't have to be a modular expert, a verbal description or sound examples can help just as much.
Wow, lovely!
I'm surprised how well it fits into your arrangement sonically.
It almost sounds like a new instrument that only reminds of a Rhodes but in a pleasant way.
An exciting experience for me.
Thank you very much for posting it, highly appreciated!! 👍🏼🤝👏
Apart from the envelope, it sounds great.
@TheOriginalPaulB
Actually, you can produce a sustain effect with ADSR. In this example, the Amp has a long decay to zero when the Gate is held, shorter Release when the Gate is dropped. The Oscillator is just a test source. The rest of the logic implements the sustain pedal. I have no pedal, so I'm using the Mod Wheel, with any non-zero value indicating Sustain. The Counter counts Gates and only resets when Gate and Sustain are both zero. The And passes Sustain only when the Counter is non-zero, i.e. after a Gate has occurred. That result is Ored with the Gate to trigger the envelope. If you don't use the pedal, the Gate works in the normal way. If you hold the pedal before, or while, striking notes, they'll experience the long decay until the pedal is released. The counter and logic are essential to prevent the pedal from triggering notes by itself.
I layered it with a great flute from Roli's Noise and almost did use it here but it's so useful and proves the value of Drambo in lieu of the expensive Sample-based products. Has anyone posted thoughts about scaling many instances of Drambo? Is 5 about the limit? I'm might try that. Maybe find several "Physical Modeled Instruments" (orchestra, solo strings, Rhodes, etc). Then posting the demo here is relevant.
How many Drambo Patchstorage downloads fit this use case?
I was surprised by the way Decay changes the "instrument" here. But I do agree with you that with large sustains it sound like an organ... I prefer just a touch to maintain the imitation illusion.
I tried the Drambo stress test in AUM and 5 Drambo instruments was my magic number.
The load that Drambo puts on your CPU is highly dependent on your patches, you can have a lot of instances when using "cost-effective" modules.
OK. What's your record so far in AUM before one of them crashes. I hit 5 and stopped. I could have considered trying other patches but I was going for sonic variety and I still have a fairly small number of patches to choose from that just imitate instruments and don't start acting like GrooveBoxes or perform FX functions.
This is another reason why patches should be ID'ed by functions. *drinstrument, *drfx, *drrack, *.drproject or something else obvious. Nit just the fine print in the app description.
I think it's wise to complain before the answer becomes "It's always been that way."
I'm patient but like to wave this flag because the benefits are huge. The number of files on patch storage will grow to be massive and people will stop looking.
Interesting test that I should have done as a beta monkey.
In AUM with a buffer setting of 256 running on an iPad 6, I can add 19 instances of Drambo when using the simplest patch possible: A sinewave oscillator.
Adding the 20th instance makes AUM (or rather the cpu) freak out.
Haven't tried in NS2 yet.
I haven't got tired yet suggesting to upload everything as projects, not only to make import easier (that will be fixed very soon) but also to showcase the creation, e.g. on how to use it for example.
Different file extensions indicating the functional "ID" (is that what you mean?) will only help people so much: In module presets, there are too many to sensibly add this many file extensions and even more important, you cannot categorize every patch into being purely an instrument, an effect, a full project etc so it would likely be less helpful than the category and tags on patchstorage.
When adding a patch on patchstorage, I really do care about setting the categories and adding custom tags as descriptive as possible.
I wonder what that might sound like. But I can see the range goes from 5 to 19.
I'll bet the DAW doesn't matter. I think its the 340MB shared RAM gets exceeded and the AUv3 is halted to protect the DAW. But worth comparing. I don't know NS2 but this would help me learn a lot of steps.
Number 1 answer. Projects work beautifully and learning the Rack and Instrument details will come with time. If I do get an instrument or rack loaded properly which has happened I should immediately save it as a project and just keep making a good library of projects until I learn a lot more and can see better ways to avoid frustration and putting things in useless folders due to ignorance,
OK... I'll try the NS2 scaling and focus on projects as the essential storage format for a while. I loved tweaking your amazing instruments and open them to try and see how you built them. The Rhodes offers a lot of opportunities to learn a wealth of models when you open it.
Is there one place where each module is covered for newbies? The manual doesn't have that level of reference material. But someone must be starting to detail each of the module types I'd bet in some medium.
My entry for the 1st Drambo Music Contest on the Drambo Facebook group. Rule was a 3 minute track only using Drambo in stand alone. I used your Rhodes in the track 👊🏼™️
That's wonderful!
Thank you for doing this 😇👍🏼🎶🕺🏻
Looking through the Drambo forum I discovered a thread that shows that every module has a help page to describe it's purpose and basic functions. The help pages are almost complete for the whole set.
Sorry everyone, I seem to be slow on the uptake here.
I was able to download @rs2000 's Rhodes project from Patchstorage with Safari, then open from inside Drambo.
However, I can't figure out how to save the Rhodes preset itself so that I can reuse it in my own projects. Also, I can't figure out how to create a Drambo folder in Files at the same location where other apps have folders - seems like I'm stuck in the Documents folder.
A little help?
Tap on the rack header (on the text showing "RHODES4 RS2000") and choose "Presets", then "Save".
Another way to use it is to tap and hold on the rack header until the rack turns green, then lift your finger and tap "Copy".
Create a new or open an existing project and on the destination track, hit (+) and "Paste".
@GovernorSilver And, yes, you are stuck in Drambo's private Documents folder. It doesn't share a folder with Files; this relates to some conflict with AUv3. It does share with iCloud Drive, if you have enabled it. But you can export objects to anywhere Files can see, including other cloud servers. And you can import them back to Drambo.
Thanks! That did the trick!
Would you happen to know how to save my Drambo project onto my local iPad? It's defaulting to iCloud and I'd rather have it save to local iPad.
I don't use iCloud and I have all my projects locally, private to Drambo.
Exporting has to be done project by project (or preset by preset) but I believe that some day, a backup function will be available.
I've suggested a WebDAV drive so Drambo becomes a file server in your local network just like in Nanostudio 2 or many other Apple-style apps and @giku_beepstreet liked the idea.
I think you can select either Documents or iCloud at the top of the Save As and Open menus. Of course, Save puts the file back where it came from. Also, in the iPad Settings, you can tap your name at the top, select iCloud, and turn off Drambo as a user of iCloud Drive.
Thanks! I think I'm starting to get a feel for navigating my iPad with the Files app.
I turned off Drambo as an iCloud user and added the Documents folder to my Favorites to make it easier to find. For some reason it does not show up under "On My iPad" unless I search for it. Hopefully these changes will make it easier to manage files between Drambo and other apps.
Good. But you shouldn't get your hopes up. You may not be seeing what you think you're seeing. I believe that Files can access only the folders shared with it by the apps listed "On My iPad". And it can access the apps that report themselves as file servers in the sidebar; some of them may be local apps, but they're acting as file servers. Files search can find folders and files, but you cannot tell where they are. There's no "Up" button to go to the parent folder. So, I believe that exporting items from Drambo is the only way to manage them outside the app. Good luck with your efforts.
Yeah, that's why I added Documents to my Favorites in Files - lack of access to parent folder being one of several reasons. I conceded that Drambo wants to save to Documents if iCloud is cut off, so I'll work with that.