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VST to iOS AUv3?

Does anyone know... Would it be possible to run a vst through an app to make it AU compatible?

Comments

  • edited September 2020

    no

    edit:
    anything possible, but I doubt there's a will to pull that off.

  • wimwim
    edited September 2020

    Virtually impossible.

    That would require a MacOS or Windows emulator wrapped in an AU. There isn't even any such thing in a standalone app. And it would require way too much memory and processing power. Performance would be terrible even if someone could pull it off, which I massively doubt.

  • edited September 2020
    The user and all related content has been deleted.
  • @BCKeys said:

    @wim said:
    Virtually impossible.

    It will be possible when we get Quantum Computers in our phones... roughly 20 years,
    I reckon assuming Moore's Law achieve exponential growth as predicted by
    AI forecasting bots.

    We will also be able to chat with Einstein from the parallel dimension and get help
    with our physics homework.

    But we still won't be able to run a DAW in another DAW. That would break the
    time space continuum into an infinitude of floppy discs. At least that's what Korg,
    Yamaha and Roland are saying.

  • Your best bet is to convince the dev to release it on iOS :)

    Out of interest, what synth is that? (there may be a substitute)

  • To me used to be Camel Audio/Alchemy always seemed like some kind of weird vst version preset player... or was that a full rewrite like SynthMaster

  • wimwim
    edited September 2020

    @0tolerance4silence said:
    To me used to be Camel Audio/Alchemy always seemed like some kind of weird vst version preset player... or was that a full rewrite like SynthMaster

    If you have the source code it generally wouldn't be a complete rewrite, but an adaptation of any platform dependent code to the target OS. That scope can vary widely from project to project. Some projects would be less trouble to re-write than to adapt, others not a huge amount of work. It depends a lot on how many platform specific libraries have been relied on.

  • Yeah, that part is way above me... I remember sharing custom presets (hybrid synth and sample or even tempo loop) from desktop to iPad, and it worked (which was rare).

  • @wim said:

    @0tolerance4silence said:
    To me used to be Camel Audio/Alchemy always seemed like some kind of weird vst version preset player... or was that a full rewrite like SynthMaster

    If you have the source code it generally wouldn't be a complete rewrite, but an adaptation of any platform dependent code to the target OS. That scope can vary widely from project to project. Some projects would be less trouble to re-write than to adapt, others not a huge amount of work. It depends a lot on how many platform specific libraries have been relied on.

    True. What a developer calls a "port"... lift it up from here and move it to here.
    It's like making an adapter/shim in hardware.

    Sometimes there are chip dependencies but most write plug-ins in languages that are portable like some variant of C.

    But source code is "proprietary" and "porting" is a business decision so it goes back to
    hoping the vendor wants some of those sweet IOS quarters rather than the desktop dollars
    in 2021. 4 IOS quarters = $1 in desktop, right? (It's more like 10 to1 in general practice).

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