Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

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GoldWave by GoldWave Inc.

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Comments

  • I like the idea of cross-platform licensing, and the editor looks pretty cool.

    But you really have to dig in order to find out where and when to pay:

    Use Purchase Saves to buy more saves for the app. Each time a file is saved, the save count is reduced by one. When the save count reaches zero, files cannot be saved and more saves need to be purchased.

    Registering is another option for cross platform use, but store policies do not permit including additional information about that within the app.

  • @Samu said:
    Pay per saves? That's crazy no thank you.

    But if I would buy the $45 'Lifetime GoldWave License' for the desktop it says it also Includes Windows, iOS, and Android so the app has to have some kind of 'call home' function to check for the license and that way we would not need the 100 saves IAPs etc?

    Cheers!

    The only way they could implement the above would be if you purchased the $45 license through the App Store. My guess is they didn't realize this. There's no such thing as a cross-platform license that includes an iOS version purchased outside the App Store. Apple has made sure of that.

    The way it would have to work is to purchase it on the App Store, register (because the developer gets no information about the buyer from the App Store), then receive the Windows and Android versions for free. There isn't any way to accomplish it the other way round short of handing out app codes, which are limited, and also forbidden to use in that way.

    Stagelight thought they could do something like that too, and very soon learned that they had to modify how they did things.

  • That's not true there are quite a few apps that work this way. For example the Adobe suite if I remember correctly requires an Adobe license, and so does the Microsoft stuff.

  • wimwim
    edited September 2020

    @cian said:
    That's not true there are quite a few apps that work this way. For example the Adobe suite if I remember correctly requires an Adobe license, and so does the Microsoft stuff.

    I'm not sure about Adobe, but Microsoft is a service. You can install Microsoft products and do limited things with them on iOS, but to use all features requires a Microsoft subscription. There's some kind of exception kinda thing going on there, negotiated between Microsoft and Apple (I don't remember the details.)

    I'm not wrong on this. I'm not going to waste time (re)researching it to prove the point. So feel free to differ. I won't rebut.

    Just try to figure out how an App Store installation for this license purchased outside iOS would work and I think you'll see what I mean.

  • @wim do you think the GW doc is incorrect when it states:

    Registering is another option for cross platform use, but store policies do not permit including additional information about that within the app.

  • wimwim
    edited September 2020

    @mojozart said:
    @wim do you think the GW doc is incorrect when it states:

    Registering is another option for cross platform use, but store policies do not permit including additional information about that within the app.

    Yes. Or at least if they've figured out some sneaky way around it, they are in violation of App Store policy, and I expect Apple will eventually quash that. Same thing happened with Stagelight. It worked for a time but then they had to backtrack.

    Purchasing on iOS, then registering, then being able to install for free on Windows and Android would work. The other way around, no.

    But enough from me. I honestly don't care about the issue. I was just trying to warn off anyone from potentially wasting $45 on something that I believe won't be sustainable, even if it works right now.

  • Was also a beta tester. This broke the deal. I have it on the PC, but its appeal has lost its appeal. :(

  • booo deleted

  • @wim said:

    I'm not wrong on this. I'm not going to waste time (re)researching it to prove the point. So feel free to differ. I won't rebut.

    Just try to figure out how an App Store installation for this license purchased outside iOS would work and I think you'll see what I mean.

    Well Spotify would be an example of this, as would Netflix etc (you can subscribe through Apple, or outside Apple). And the Adobe stuff you can buy as an in-app, but you get it for free if you have a cloud subscription. There are quite a few learning apps where you can buy a subscription to their services from their website, or through an in-app purchase.

    Maybe Apple doesn't allow it, but it seems quite common.

  • wimwim
    edited September 2020

    @cian said:

    @wim said:

    I'm not wrong on this. I'm not going to waste time (re)researching it to prove the point. So feel free to differ. I won't rebut.

    Just try to figure out how an App Store installation for this license purchased outside iOS would work and I think you'll see what I mean.

    Well Spotify would be an example of this, as would Netflix etc (you can subscribe through Apple, or outside Apple). And the Adobe stuff you can buy as an in-app, but you get it for free if you have a cloud subscription. There are quite a few learning apps where you can buy a subscription to their services from their website, or through an in-app purchase.

    Maybe Apple doesn't allow it, but it seems quite common.

    That is something else entirely. Those apps are free, and they just allow you to access your cloud subscription. That is perfectly acceptable. GoldWave isn't a subscription service (though that's probably how they've worked around Apple ... at least for now.)

    But again ... I'm not gonna argue or further clarify. For real this time. :D

  • @Jocphone said:
    Well it can loop but the feature is quite hidden. I only just found it now.

    In Options > Playback you have to enable looping and specify how many times.

    The rest of the ui i found reasonably usable but short of inspiring.

    How much is it, per loop?

  • If it ain’t for sale I’m not buying it.

  • I just installed Goldwave and just have read this thread too.

    First, I do most of my audio editing on my PC but I have been looking to iOS editors (Twisted Wave, Lexis and Hokusai).

    I began using Goldwave on a PC and bought a license in the 90's. It was my main audio editor for a few years and then I moved on to Sound Forge. I used it again to denoise the samples of the Memory Collection 01 and it did a decent job but since MC 02, I am using iZotope RX.

    Back to the present, I was very pleased to see it was now available on iOS and was eager to find it it retained its noise reduction features. Like many of you, I was appalled by the pay per save model!?! And decided to pass.

    Then I saw on the Goldwave website than the Lifetime license was good for all formats and that an Android version even exists. So I entered my 20 years old license info in the iOS and Android version and bingo they're both now fully functional.

    I am not advising anyone to buy it or not, but I think that those already having a PC license should register the iOS app with it.

    Personally I like the retro interface and find it easy enough to navigate but maybe I'm just nostalgic!

  • I would like to see an editor that has the same functionality as Steinberg’s Wavelab years ago. Being able to have some plugin slots and preview/process a sample (or a part of it) on the fly.

  • @Bietfriek said:
    I would like to see an editor that has the same functionality as Steinberg’s Wavelab years ago. Being able to have some plugin slots and preview/process a sample (or a part of it) on the fly.

    👍

  • @jolico said:

    @Bietfriek said:
    I would like to see an editor that has the same functionality as Steinberg’s Wavelab years ago. Being able to have some plugin slots and preview/process a sample (or a part of it) on the fly.

    👍

    You can do this with TwistedWave, apply an FX app to the audio do another and keep on morphing it.

  • @Jocphone said:
    I was going to say Goldwave is pretty cool, been beta testing it but had no idea it was going to be pay per save.

    Not a subscriptions hater but that is madness.

    Agree. That is not a good model for a simple sound editing tool.

  • @Telefunky said:
    well, I‘d consider the payment model one of GW‘s stronger features...
    The user interface is a complete failure imho... and it can‘t even loop a selection.
    Spent 10 minutes with it and delivered to trash bin.

    If any app on the App Store fails to include videos demonstrating their purported “ease of use” and competitive advantages, it’s an automatic fail for me.

  • I usually prefer to "buy" an app in a single payment and I am not a fan of the pay per save model, but I don't consider it to be a subscription. It's a usage model.

    With a subscription, I am paying a certain amount per month whether I use or not the app, whether I use it 2 or 3 time a month or daily. With the pay per save, I am paying when I actually use it.

    For instance, for the last 8 years I have used Twisted Wave to edit audio on the iPad but, as I do most of my editing on PC, I saved no more than 30 files in those years. So with Goldwave, I would still be on my first 100 Saves Bundle (99 cents). Of course that would not be advantageous if I was doing most of my editing on the iPad, as I would then sometimes save 100 files daily!

    Again, Pay per Save is a strange model but I wanted to share this thought with you.

  • Goldwave seems pretty cool. Lots of visuals and even has a BPM grid overlay. Contacted the devs and they are very responsive.

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